VelocityTwistMatrix¶
- class VelocityTwistMatrix(*args, **kwargs)¶
Bases:
ArrayDouble2D
This class derived from vpArray2D<double> implements the 6 by 6 matrix which transforms velocities from one frame to another. This matrix is also called velocity twist transformation matrix.
The full velocity twist transformation matrix allows to compute the velocity at point a expressed in frame a knowing its velocity at point b expressed in frame b . This matrix is defined as:
\[\begin{split}^a{\bf V}_b = \left[\begin{array}{cc} ^a{\bf R}_b & [^a{\bf t}_b]_\times \; ^a{\bf R}_b\\{\bf 0}_{3\times 3} & ^a{\bf R}_b \end{array} \right] \end{split}\]where \(^a{\bf R}_b\) is a rotation matrix and \(^a{\bf t}_b\) is a translation vector.
There are different ways to initialize such a full velocity twist matrix. The following example shows how to proceed setting the translation and rotation matrix transformations:
#include <visp3/core/vpVelocityTwistMatrix.h> #ifdef ENABLE_VISP_NAMESPACE using namespace VISP_NAMESPACE_NAME; #endif int main() { vpTranslationVector cte(0.1, 0.2, 0.3); vpRotationMatrix cRe( {0, 0, -1, 0, -1, 0, -1, 0, 0} ); vpVelocityTwistMatrix cVe(cte, cRe); std::cout << "cVe:\n" << cVe << std::endl; }
It produces the following printings:
cVe: 0 0 -1 -0.2 0.3 0 0 -1 0 0.1 0 -0.3 -1 0 0 0 -0.1 0.2 0 0 0 0 0 -1 0 0 0 0 -1 0 0 0 0 -1 0 0
When the point where the velocity is expressed doesn’t change, the matrix becomes block diagonal. It allows than to compute the velocity at point b expressed in frame a knowing its velocity at point b expressed in frame b :
\[\begin{split}^a{\bf V}_b = \left[\begin{array}{cc} ^a{\bf R}_b & {\bf 0}_{3\times 3} \\{\bf 0}_{3\times 3} & ^a{\bf R}_b \end{array} \right] \end{split}\]To initialize such a velocity twist matrix where translation is not taken into account you can proceed like in the following code:
#include <visp3/core/vpVelocityTwistMatrix.h> #ifdef ENABLE_VISP_NAMESPACE using namespace VISP_NAMESPACE_NAME; #endif int main() { vpRotationMatrix cRe( {0, 0, -1, 0, -1, 0, -1, 0, 0} ); vpVelocityTwistMatrix cVe(cRe); std::cout << "cVe:\n" << cVe << std::endl; }
It produces the following printings:
cVe: 0 0 -1 0 0 0 0 -1 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 0 -1 0 0 0 0 -1 0 0 0 0 -1 0 0
The code below shows how to convert a velocity skew expressed at the origin of the camera frame into the origin of the fix frame using the full velocity twist matrix.
#include <visp3/core/vpColVector.h> #include <visp3/core/vpVelocityTwistMatrix.h> #ifdef ENABLE_VISP_NAMESPACE using namespace VISP_NAMESPACE_NAME; #endif int main() { vpVelocityTwistMatrix fVc; // Twist transformation matrix from fix to camera frame vpHomogeneousMatrix fMc; // Fix to camera frame transformation // ... fMc need here to be initialized fVc.buildFrom(fMc); vpColVector c_v(6); // Velocity in the camera frame: vx,vy,vz,wx,wy,wz // ... c_v should here have an initial value vpColVector f_v(6); // Velocity in the fix frame: vx,vy,vz,wx,wy,wz // Compute the velocity in the fix frame f_v = fVc * c_v; }
Overloaded function.
__init__(self: visp._visp.core.VelocityTwistMatrix) -> None
Initialize a velocity twist transformation matrix as identity.
__init__(self: visp._visp.core.VelocityTwistMatrix, V: visp._visp.core.VelocityTwistMatrix) -> None
Initialize a velocity twist transformation matrix from another velocity twist matrix.
- Parameters:
- V
Velocity twist matrix used as initializer.
__init__(self: visp._visp.core.VelocityTwistMatrix, M: visp._visp.core.HomogeneousMatrix, full: bool = true) -> None
__init__(self: visp._visp.core.VelocityTwistMatrix, t: visp._visp.core.TranslationVector, R: visp._visp.core.RotationMatrix) -> None
Initialize a velocity twist transformation matrix from a translation vector t and a rotation matrix R .
\[\begin{split}{\bf V} = \left[\begin{array}{cc} {\bf R} & [{\bf t}]_\times \; {\bf R} \\{\bf 0}_{3\times 3} & {\bf R} \end{array} \right] \end{split}\]- Parameters:
- t
Translation vector.
- R
Rotation matrix.
__init__(self: visp._visp.core.VelocityTwistMatrix, t: visp._visp.core.TranslationVector, thetau: visp._visp.core.ThetaUVector) -> None
Initialize a velocity twist transformation matrix from a translation vector t and a rotation vector with \(\theta u\) parametrization.
\[\begin{split}{\bf V} = \left[\begin{array}{cc} {\bf R} & [{\bf t}]_\times \; {\bf R} \\{\bf 0}_{3\times 3} & {\bf R} \end{array} \right] \end{split}\]- Parameters:
- t
Translation vector.
- thetau
math:theta u rotation vector used to initialize rotation vector \(R\) .
__init__(self: visp._visp.core.VelocityTwistMatrix, tx: float, ty: float, tz: float, tux: float, tuy: float, tuz: float) -> None
Initialize a velocity twist transformation matrix from a translation vector \({\bf t}=(t_x, t_y, t_z)^T\) and a rotation vector with \(\theta {\bf u}=(\theta u_x, \theta u_y, \theta u_z)^T\) parametrization.
\[\begin{split}{\bf V} = \left[\begin{array}{cc} {\bf R} & [{\bf t}]_\times \; {\bf R} \\{\bf 0}_{3\times 3} & {\bf R} \end{array} \right] \end{split}\]- Parameters:
- tx
Translation vector in meters.
- ty
Translation vector in meters.
- tz
Translation vector in meters.
- tux
math:theta {bf u} rotation vector expressed in radians used to initialize \(R\) .
- tuy
math:theta {bf u} rotation vector expressed in radians used to initialize \(R\) .
- tuz
math:theta {bf u} rotation vector expressed in radians used to initialize \(R\) .
__init__(self: visp._visp.core.VelocityTwistMatrix, R: visp._visp.core.RotationMatrix) -> None
__init__(self: visp._visp.core.VelocityTwistMatrix, thetau: visp._visp.core.ThetaUVector) -> None
Methods
Overloaded function.
Overloaded function.
Overloaded function.
Initialize a 6x6 velocity twist matrix as identity.
Overloaded function.
Pretty print a velocity twist matrix.
Overloaded function.
Inherited Methods
Return the number of elements of the 2D array.
Return the number of rows of the 2D array.
Return the number of columns of the 2D array.
Overloaded function.
Overloaded function.
Numpy view of the underlying array data.
Overloaded function.
Overloaded function.
Operators
__doc__
Overloaded function.
__module__
Overloaded function.
Attributes
__annotations__
- __eq__(*args, **kwargs)¶
Overloaded function.
__eq__(self: visp._visp.core.ArrayDouble2D, A: visp._visp.core.ArrayDouble2D) -> bool
__eq__(self: visp._visp.core.ArrayDouble2D, A: visp._visp.core.ArrayDouble2D) -> bool
__eq__(self: visp._visp.core.ArrayDouble2D, A: visp._visp.core.ArrayDouble2D) -> bool
- __getitem__(*args, **kwargs)¶
Overloaded function.
__getitem__(self: visp._visp.core.ArrayDouble2D, arg0: tuple[int, int]) -> float
__getitem__(self: visp._visp.core.ArrayDouble2D, arg0: int) -> numpy.ndarray[numpy.float64]
__getitem__(self: visp._visp.core.ArrayDouble2D, arg0: slice) -> numpy.ndarray[numpy.float64]
__getitem__(self: visp._visp.core.ArrayDouble2D, arg0: tuple) -> numpy.ndarray[numpy.float64]
- __init__(*args, **kwargs)¶
Overloaded function.
__init__(self: visp._visp.core.VelocityTwistMatrix) -> None
Initialize a velocity twist transformation matrix as identity.
__init__(self: visp._visp.core.VelocityTwistMatrix, V: visp._visp.core.VelocityTwistMatrix) -> None
Initialize a velocity twist transformation matrix from another velocity twist matrix.
- Parameters:
- V
Velocity twist matrix used as initializer.
__init__(self: visp._visp.core.VelocityTwistMatrix, M: visp._visp.core.HomogeneousMatrix, full: bool = true) -> None
__init__(self: visp._visp.core.VelocityTwistMatrix, t: visp._visp.core.TranslationVector, R: visp._visp.core.RotationMatrix) -> None
Initialize a velocity twist transformation matrix from a translation vector t and a rotation matrix R .
\[\begin{split}{\bf V} = \left[\begin{array}{cc} {\bf R} & [{\bf t}]_\times \; {\bf R} \\{\bf 0}_{3\times 3} & {\bf R} \end{array} \right] \end{split}\]- Parameters:
- t
Translation vector.
- R
Rotation matrix.
__init__(self: visp._visp.core.VelocityTwistMatrix, t: visp._visp.core.TranslationVector, thetau: visp._visp.core.ThetaUVector) -> None
Initialize a velocity twist transformation matrix from a translation vector t and a rotation vector with \(\theta u\) parametrization.
\[\begin{split}{\bf V} = \left[\begin{array}{cc} {\bf R} & [{\bf t}]_\times \; {\bf R} \\{\bf 0}_{3\times 3} & {\bf R} \end{array} \right] \end{split}\]- Parameters:
- t
Translation vector.
- thetau
math:theta u rotation vector used to initialize rotation vector \(R\) .
__init__(self: visp._visp.core.VelocityTwistMatrix, tx: float, ty: float, tz: float, tux: float, tuy: float, tuz: float) -> None
Initialize a velocity twist transformation matrix from a translation vector \({\bf t}=(t_x, t_y, t_z)^T\) and a rotation vector with \(\theta {\bf u}=(\theta u_x, \theta u_y, \theta u_z)^T\) parametrization.
\[\begin{split}{\bf V} = \left[\begin{array}{cc} {\bf R} & [{\bf t}]_\times \; {\bf R} \\{\bf 0}_{3\times 3} & {\bf R} \end{array} \right] \end{split}\]- Parameters:
- tx
Translation vector in meters.
- ty
Translation vector in meters.
- tz
Translation vector in meters.
- tux
math:theta {bf u} rotation vector expressed in radians used to initialize \(R\) .
- tuy
math:theta {bf u} rotation vector expressed in radians used to initialize \(R\) .
- tuz
math:theta {bf u} rotation vector expressed in radians used to initialize \(R\) .
__init__(self: visp._visp.core.VelocityTwistMatrix, R: visp._visp.core.RotationMatrix) -> None
__init__(self: visp._visp.core.VelocityTwistMatrix, thetau: visp._visp.core.ThetaUVector) -> None
- __mul__(*args, **kwargs)¶
Overloaded function.
__mul__(self: visp._visp.core.VelocityTwistMatrix, V: visp._visp.core.VelocityTwistMatrix) -> visp._visp.core.VelocityTwistMatrix
Operator that allows to multiply a velocity twist transformation matrix by an other velocity twist transformation matrix.
__mul__(self: visp._visp.core.VelocityTwistMatrix, M: visp._visp.core.Matrix) -> visp._visp.core.Matrix
Operator that allows to multiply a velocity twist transformation matrix by a matrix.
As shown in the example below, this operator can be used to compute the corresponding camera velocity skew from the joint velocities knowing the robot jacobian.
#include <visp3/core/vpColVector.h> #include <visp3/core/vpConfig.h> #include <visp3/core/vpVelocityTwistMatrix.h> #include <visp3/robot/vpSimulatorCamera.h> #ifdef ENABLE_VISP_NAMESPACE using namespace VISP_NAMESPACE_NAME; #endif int main() { vpSimulatorCamera robot; vpColVector q_vel(6); // Joint velocity on the 6 joints // ... q_vel need here to be initialized vpColVector c_v(6); // Velocity in the camera frame: vx,vy,vz,wx,wy,wz vpVelocityTwistMatrix cVe; // Velocity skew transformation from camera frame to end-effector robot.get_cVe(cVe); vpMatrix eJe; // Robot jacobian robot.get_eJe(eJe); // Compute the velocity in the camera frame c_v = cVe * eJe * q_vel; return 0; }
__mul__(self: visp._visp.core.VelocityTwistMatrix, v: visp._visp.core.ColVector) -> visp._visp.core.ColVector
Operator that allows to multiply a twist transformation matrix by a 6-dimension column vector.
- Parameters:
- v
Velocity skew vector.
- __ne__(*args, **kwargs)¶
Overloaded function.
__ne__(self: visp._visp.core.ArrayDouble2D, A: visp._visp.core.ArrayDouble2D) -> bool
__ne__(self: visp._visp.core.ArrayDouble2D, A: visp._visp.core.ArrayDouble2D) -> bool
__ne__(self: visp._visp.core.ArrayDouble2D, A: visp._visp.core.ArrayDouble2D) -> bool
- __setitem__(*args, **kwargs)¶
Overloaded function.
__setitem__(self: visp._visp.core.ArrayDouble2D, arg0: tuple[int, int], arg1: float) -> None
__setitem__(self: visp._visp.core.ArrayDouble2D, arg0: int, arg1: float) -> None
__setitem__(self: visp._visp.core.ArrayDouble2D, arg0: slice, arg1: float) -> None
__setitem__(self: visp._visp.core.ArrayDouble2D, arg0: tuple[slice, slice], arg1: float) -> None
__setitem__(self: visp._visp.core.ArrayDouble2D, arg0: int, arg1: numpy.ndarray[numpy.float64]) -> None
__setitem__(self: visp._visp.core.ArrayDouble2D, arg0: slice, arg1: numpy.ndarray[numpy.float64]) -> None
- buildFrom(*args, **kwargs)¶
Overloaded function.
buildFrom(self: visp._visp.core.VelocityTwistMatrix, t: visp._visp.core.TranslationVector, R: visp._visp.core.RotationMatrix) -> visp._visp.core.VelocityTwistMatrix
Build a velocity twist transformation matrix from a translation vector t and a rotation matrix R .
\[\begin{split}{\bf V} = \left[\begin{array}{cc} {\bf R} & [{\bf t}]_\times \; {\bf R} \\{\bf 0}_{3\times 3} & {\bf R} \end{array} \right] \end{split}\]- Parameters:
- t
Translation vector.
- R
Rotation matrix.
buildFrom(self: visp._visp.core.VelocityTwistMatrix, t: visp._visp.core.TranslationVector, thetau: visp._visp.core.ThetaUVector) -> visp._visp.core.VelocityTwistMatrix
Initialize a velocity twist transformation matrix from a translation vector t and a rotation vector with \(\theta u\) parametrization.
\[\begin{split}{\bf V} = \left[\begin{array}{cc} {\bf R} & [{\bf t}]_\times \; {\bf R} \\{\bf 0}_{3\times 3} & {\bf R} \end{array} \right] \end{split}\]- Parameters:
- t
Translation vector.
- thetau
math:theta {bf u} rotation vector used to create rotation matrix \({\bf R}\) .
buildFrom(self: visp._visp.core.VelocityTwistMatrix, M: visp._visp.core.HomogeneousMatrix, full: bool = true) -> visp._visp.core.VelocityTwistMatrix
Initialize a velocity twist transformation matrix from an homogeneous matrix \(M\) with
\[\begin{split}{\bf M} = \left[\begin{array}{cc} {\bf R} & {\bf t} \\{\bf 0}_{1\times 3} & 1 \end{array} \right] \end{split}\]- Parameters:
- M
Homogeneous matrix \(M\) used to initialize the velocity twist transformation matrix.
- full
Boolean used to indicate which matrix should be filled.
When set to true, use the complete velocity skew transformation :
\[\begin{split}{\bf V} = \left[\begin{array}{cc} {\bf R} & [{\bf t}]_\times \; {\bf R} \\{\bf 0}_{3\times 3} & {\bf R} \end{array} \right] \end{split}\]When set to false, use the block diagonal velocity skew transformation:
\[\begin{split}{\bf V} = \left[\begin{array}{cc} {\bf R} & {\bf 0}_{3\times 3} \\{\bf 0}_{3\times 3} & {\bf R} \end{array} \right]\end{split}\]
buildFrom(self: visp._visp.core.VelocityTwistMatrix, R: visp._visp.core.RotationMatrix) -> visp._visp.core.VelocityTwistMatrix
Build a velocity twist transformation block diagonal matrix from a rotation matrix R.
\[\begin{split}{\bf V} = \left[\begin{array}{cc} {\bf R} & {\bf 0}_{3\times 3} \\{\bf 0}_{3\times 3} & {\bf R} \end{array} \right] \end{split}\]- Parameters:
- R
Rotation matrix.
buildFrom(self: visp._visp.core.VelocityTwistMatrix, thetau: visp._visp.core.ThetaUVector) -> visp._visp.core.VelocityTwistMatrix
Initialize a velocity twist transformation matrix from a rotation vector with \(\theta u\) parametrization.
\[\begin{split}{\bf V} = \left[\begin{array}{cc} {\bf R} & {\bf 0}_{3\times 3} \\{\bf 0}_{3\times 3} & {\bf R} \end{array} \right] \end{split}\]- Parameters:
- thetau
math:theta {bf u} rotation vector used to create rotation matrix \({\bf R}\) .
- static conv2(*args, **kwargs)¶
Overloaded function.
conv2(M: visp._visp.core.ArrayDouble2D, kernel: visp._visp.core.ArrayDouble2D, mode: str) -> visp._visp.core.ArrayDouble2D
conv2(M: visp._visp.core.ArrayDouble2D, kernel: visp._visp.core.ArrayDouble2D, res: visp._visp.core.ArrayDouble2D, mode: str) -> None
conv2(M: visp._visp.core.ArrayDouble2D, kernel: visp._visp.core.ArrayDouble2D, mode: str) -> visp._visp.core.ArrayDouble2D
conv2(M: visp._visp.core.ArrayDouble2D, kernel: visp._visp.core.ArrayDouble2D, res: visp._visp.core.ArrayDouble2D, mode: str) -> None
- extract(*args, **kwargs)¶
Overloaded function.
extract(self: visp._visp.core.VelocityTwistMatrix, R: visp._visp.core.RotationMatrix) -> None
Extract the rotation matrix from the velocity twist matrix.
extract(self: visp._visp.core.VelocityTwistMatrix, t: visp._visp.core.TranslationVector) -> None
Extract the translation vector from the velocity twist matrix.
- hadamard(self, m: visp.core.ArrayDouble2D) visp.core.ArrayDouble2D ¶
- insert(*args, **kwargs)¶
Overloaded function.
insert(self: visp._visp.core.ArrayDouble2D, A: visp._visp.core.ArrayDouble2D, r: int, c: int) -> None
insert(self: visp._visp.core.ArrayDouble2D, A: visp._visp.core.ArrayDouble2D, B: visp._visp.core.ArrayDouble2D, r: int, c: int) -> visp._visp.core.ArrayDouble2D
- static insertStatic(A: visp.core.ArrayDouble2D, B: visp.core.ArrayDouble2D, C: visp.core.ArrayDouble2D, r: int, c: int) None ¶
- inverse(*args, **kwargs)¶
Overloaded function.
inverse(self: visp._visp.core.VelocityTwistMatrix) -> visp._visp.core.VelocityTwistMatrix
Invert the velocity twist matrix.
inverse(self: visp._visp.core.VelocityTwistMatrix, V: visp._visp.core.VelocityTwistMatrix) -> None
Invert the velocity twist matrix.
- numpy(self) numpy.ndarray[numpy.float64] ¶
Numpy view of the underlying array data. This numpy view can be used to directly modify the array.
- print(self: visp._visp.core.VelocityTwistMatrix, s: std::ostream, length: int, intro: str = 0) int ¶
Pretty print a velocity twist matrix. The data are tabulated. The common widths before and after the decimal point are set with respect to the parameter maxlen.
Note
See std::ostream & operator<<(std::ostream &s, const vpArray2D<Type> &A)
- Parameters:
- s
Stream used for the printing.
- length
The suggested width of each matrix element. The actual width grows in order to accommodate the whole integral part, and shrinks if the whole extent is not needed for all the numbers.
- intro
The introduction which is printed before the matrix. Can be set to zero (or omitted), in which case the introduction is not printed.
- Returns:
Returns the common total width for all matrix elements
- resize(*args, **kwargs)¶
Overloaded function.
resize(self: visp._visp.core.VelocityTwistMatrix, nrows: int, ncols: int, flagNullify: bool = true) -> None
This function is not applicable to a velocity twist matrix that is always a 6-by-6 matrix.
resize(self: visp._visp.core.ArrayDouble2D, nrows: int, ncols: int, flagNullify: bool = true, recopy_: bool = true) -> None
Set the size of the array and initialize all the values to zero.
- Parameters:
- nrows
number of rows.
- ncols
number of column.
- flagNullify
if true, then the array is re-initialized to 0 after resize. If false, the initial values from the common part of the array (common part between old and new version of the array) are kept. Default value is true.
- recopy_
if true, will perform an explicit recopy of the old data.
- static save(*args, **kwargs)¶
Overloaded function.
save(filename: str, A: visp._visp.core.ArrayDouble2D, binary: bool = false, header: str = ) -> bool
save(filename: str, A: visp._visp.core.ArrayDouble2D, binary: bool = false, header: str = ) -> bool
save(filename: str, A: visp._visp.core.ArrayDouble2D, binary: bool = false, header: str = ) -> bool
- static saveYAML(filename: str, A: visp._visp.core.ArrayDouble2D, header: str =) bool ¶
- static view(*args, **kwargs)¶
Overloaded function.
view(A: visp._visp.core.ArrayDouble2D) -> visp._visp.core.ArrayDouble2D
view(np_array: numpy.ndarray[numpy.float64]) -> visp._visp.core.ArrayDouble2D
Construct a 2D ViSP array that is a view of a numpy array. When it is modified, the numpy array is also modified. It cannot be resized.
- Parameters:
- np_array
The numpy array to copy.
-
__hash__ =
None
¶