Panda3DFrameworkManager¶
- class Panda3DFrameworkManager¶
Bases:
pybind11_object
Base class for a panda3D renderer. This class handles basic functionalities, such as loading object, changing camera parameters.
For a subclass to have a novel behaviour (e.g, display something else) These methods should be overriden:
setupScene: This is where you should apply your shaders.
setupCamera: This is where cameras are created and intrinsics parameters are applied
setupRenderTarget: This is where you should create the texture buffers, where the render results should be stored.
Methods
Inherited Methods
Operators
__doc__
__module__
Attributes
__annotations__
- __init__(*args, **kwargs)¶
- disableAllOtherRenderers(self: visp._visp.ar.Panda3DFrameworkManager, active: PointerTo<WindowFramework>) None ¶
- getFramework(self) PandaFramework ¶
- static getInstance() visp._visp.ar.Panda3DFrameworkManager ¶