ImageSimulator¶
- class ImageSimulator(*args, **kwargs)¶
Bases:
pybind11_object
Class which enables to project an image in the 3D space and get the view of a virtual camera.
The image is represented by a rectangular image whose corners coordinates are known in the 3D frame linked to the 3D rectangle.
The 3D rectangle is positionned relative to a virtual camera (represented by its intrinsic parameters). Indeed, the pose \(cMt\) has to be given by the user of the class.
And finally, the view of the virtual camera is given by the geImage() method.
You can use a colored or a gray scaled image.
To avoid the aliasing especially when the camera is very near from the image plane, a bilinear interpolation can be done for every pixels which have to be filled in. By default this functionality is not used because it consumes lot of time.
The following example explain how to use the class.
#include <visp3/core/vpImage.h> #include <visp3/robot/vpImageSimulator.h> #ifdef ENABLE_VISP_NAMESPACE using namespace VISP_NAMESPACE_NAME; #endif int main() { vpImage<vpRGBa> Icamera(480,640,vpRGBa(0)); vpImage<vpRGBa> Iimage(60,60); // Initialise the image which will be projected into the image Icamera vpRGBa colorb(0,0,255); vpRGBa colorw(255,255,255); vpRGBa colorr(255,0,0); for(int i = 0; i < 60; i++) { for(int j = 0; j < 20; j++) Iimage[i][j] = colorb; for(int j = 20; j < 40; j++) Iimage[i][j] = colorw; for(int j = 40; j < 60; j++) Iimage[i][j] = colorr; } // Initialise the 3D coordinates of the Iimage corners vpColVector X[4]; for (int i = 0; i < 4; i++) X[i].resize(3); // Top left corner X[0][0] = -1; X[0][1] = -1; X[0][2] = 0; // Top right corner X[1][0] = 1; X[1][1] = -1; X[1][2] = 0; // Bottom right corner X[2][0] = 1; X[2][1] = 1; X[2][2] = 0; //Bottom left corner X[3][0] = -1; X[3][1] = 1; X[3][2] = 0; vpImageSimulator sim; sim.init(Iimage, X); sim.setCameraPosition(vpHomogeneousMatrix(0,0,5,vpMath::rad(60),vpMath::rad(0),0)); vpCameraParameters cam(868.0, 869.0, 320, 240); sim.getImage(Icamera,cam); return 0; }
Overloaded function.
__init__(self: visp._visp.robot.ImageSimulator, col: visp._visp.robot.ImageSimulator.ColorPlan = COLORED) -> None
__init__(self: visp._visp.robot.ImageSimulator, text: visp._visp.robot.ImageSimulator) -> None
Copy constructor
Methods
Overloaded function.
Overloaded function.
Overloaded function.
Overloaded function.
This function allows to set the background to a texture instead of the default black background.
Enable to set the position of the 3D plane relative to the virtual camera.
As it can be time consuming to reset all the image to a default baground value, this function enable to reset only the pixel which changed the previous time.
Inherited Methods
Operators
__doc__
Overloaded function.
__module__
__repr__
Attributes
BILINEAR_INTERPOLATION
COLORED
GRAY_SCALED
SIMPLE
__annotations__
- class InterpolationType(self, value: int)¶
Bases:
pybind11_object
Values:
SIMPLE
BILINEAR_INTERPOLATION
- __init__(*args, **kwargs)¶
Overloaded function.
__init__(self: visp._visp.robot.ImageSimulator, col: visp._visp.robot.ImageSimulator.ColorPlan = COLORED) -> None
__init__(self: visp._visp.robot.ImageSimulator, text: visp._visp.robot.ImageSimulator) -> None
Copy constructor
- get3DcornersTextureRectangle(self) list[visp._visp.core.ColVector] ¶
- getImage(*args, **kwargs)¶
Overloaded function.
getImage(self: visp._visp.robot.ImageSimulator, I: visp._visp.core.ImageGray, cam: visp._visp.core.CameraParameters) -> None
Get the view of the virtual camera. Be careful, the image I is modified. The projected image is not added as an overlay!
- Parameters:
- I
The image used to store the result.
- cam
The parameters of the virtual camera.
getImage(self: visp._visp.robot.ImageSimulator, I: visp._visp.core.ImageRGBa, cam: visp._visp.core.CameraParameters) -> None
Get the view of the virtual camera. Be careful, the image I is modified. The projected image is not added as an overlay!
- Parameters:
- I
The image used to store the result.
- cam
The parameters of the virtual camera.
getImage(self: visp._visp.robot.ImageSimulator, I: visp._visp.core.ImageGray, Isrc: visp._visp.core.ImageGray, cam: visp._visp.core.CameraParameters) -> None
Get the view of the virtual camera. Be careful, the image I is modified. The projected image is not added as an overlay! In this method you specify directly the image which is projected.
- Parameters:
- I
The image used to store the result.
- Isrc
The image which is projected into \(I\) .
- cam
The parameters of the virtual camera.
getImage(self: visp._visp.robot.ImageSimulator, I: visp._visp.core.ImageRGBa, Isrc: visp._visp.core.ImageRGBa, cam: visp._visp.core.CameraParameters) -> None
Get the view of the virtual camera. Be carefull, the image I is modified. The projected image is not added as an overlay! In this method you specify directly the image which is projected.
- Parameters:
- I
The image used to store the result.
- Isrc
The image which is projected into \(I\) .
- cam
The parameters of the virtual camera.
getImage(self: visp._visp.robot.ImageSimulator, I: visp._visp.core.ImageGray, cam: visp._visp.core.CameraParameters, zBuffer: visp._visp.core.Matrix) -> None
Get the view of the virtual camera. Be careful, the image I is modified. The projected image is not added as an overlay!
To take into account the projection of several images, a matrix \(zBuffer\) is given as argument. This matrix contains the z coordinates of all the pixel of the image \(I\) in the camera frame. During the projection, the pixels are updated if there is no other plan between the camera and the projected image. The matrix \(zBuffer\) is updated in this case.
- Parameters:
- I
The image used to store the result.
- cam
The parameters of the virtual camera.
- zBuffer
A matrix containing the z coordinates of the pixels of the image \(I\)
getImage(self: visp._visp.robot.ImageSimulator, I: visp._visp.core.ImageRGBa, cam: visp._visp.core.CameraParameters, zBuffer: visp._visp.core.Matrix) -> None
Get the view of the virtual camera. Be careful, the image I is modified. The projected image is not added as an overlay!
To take into account the projection of several images, a matrix \(zBuffer\) is given as argument. This matrix contains the z coordinates of all the pixel of the image \(I\) in the camera frame. During the projection, the pixels are updated if there is no other plan between the camera and the projected image. The matrix \(zBuffer\) is updated in this case.
- Parameters:
- I
The image used to store the result.
- cam
The parameters of the virtual camera.
- zBuffer
A matrix containing the z coordinates of the pixels of the image \(I\)
- static getImageMultiplePlanes(*args, **kwargs)¶
Overloaded function.
getImageMultiplePlanes(I: visp._visp.core.ImageGray, list: list[visp._visp.robot.ImageSimulator], cam: visp._visp.core.CameraParameters) -> None
Get the view of the virtual camera. Be careful, the image I is modified. The projected image is not added as an overlay! With this method, a list of image is projected into the image. Thus, you have to initialise a list of vpImageSimulator . Then you store them into a vpList . And finally with this method you project them into the image \(I\) . The depth of the 3D scene is managed such as an image in foreground hides an image background.
The following example shows how to use the method:
#include <list> #include <visp3/core/vpImage.h> #include <visp3/robot/vpImageSimulator.h> #ifdef ENABLE_VISP_NAMESPACE using namespace VISP_NAMESPACE_NAME; #endif int main() { vpImage<vpRGBa> Icamera(480, 640, vpRGBa(0)); vpImage<vpRGBa> Iimage(60, 60); // Initialise the image which will be projected into the image Icamera vpRGBa colorb(0, 0, 255); vpRGBa colorw(255, 255, 255); vpRGBa colorr(255, 0, 0); for(int i = 0; i < 60; i++) { for(int j = 0; j < 20; j++) Iimage[i][j] = colorb; for(int j = 20; j < 40; j++) Iimage[i][j] = colorw; for(int j = 40; j < 60; j++) Iimage[i][j] = colorr; } // Initialise the 3D coordinates of the Iimage corners vpColVector X[4]; for (int i = 0; i < 4; i++) X[i].resize(3); // Top left corner X[0][0] = -1; X[0][1] = -1; X[0][2] = 1; // Top right corner X[1][0] = 1; X[1][1] = -1; X[1][2] = 1; // Bottom right corner X[2][0] = 1; X[2][1] = 1; X[2][2] = 1; //Bottom left corner X[3][0] = -1; X[3][1] = 1; X[3][2] = 1; vpImageSimulator sim; sim.init(Iimage, X); // Top left corner X[0][0] = -1; X[0][1] = -1; X[0][2] = 1; // Top right corner X[1][0] = 1; X[1][1] = -1; X[1][2] = 1; // Bottom right corner X[2][0] = 1; X[2][1] = 1; X[2][2] = 1; //Bottom left corner X[3][0] = -1; X[3][1] = 1; X[3][2] = 1; vpImageSimulator sim2; sim2.init(Iimage, X); sim.setCameraPosition(vpHomogeneousMatrix(0,0,5,vpMath::rad(0),vpMath::rad(30),0)); sim2.setCameraPosition(vpHomogeneousMatrix(0,0,5,vpMath::rad(0),vpMath::rad(-30),0)); std::list<vpImageSimulator> listSim; listSim.addRight(sim); listSim.addRight(sim2); sim.setCameraPosition(vpHomogeneousMatrix(0,0,5,vpMath::rad(60),vpMath::rad(0),0)); vpCameraParameters cam(868.0, 869.0, 320, 240); vpImageSimulator::getImage(Icamera,listSim,cam); return 0; }
- Parameters:
- I
The image used to store the result
- list
List of vpImageSimulator to project
- cam
The parameters of the virtual camera
getImageMultiplePlanes(I: visp._visp.core.ImageRGBa, list: list[visp._visp.robot.ImageSimulator], cam: visp._visp.core.CameraParameters) -> None
Get the view of the virtual camera. Be carefull, the image I is modified. The projected image is not added as an overlay!
With this method, a list of image is projected into the image. Thus, you have to initialise a list of vpImageSimulator . Then you store them into a vpList . And finally with this method you project them into the image \(I\) . The depth of the 3D scene is managed such as an image in foreground hides an image background.
The following example shows how to use the method:
#include <list> #include <visp3/core/vpImage.h> #include <visp3/robot/vpImageSimulator.h> #ifdef ENABLE_VISP_NAMESPACE using namespace VISP_NAMESPACE_NAME; #endif int main() { vpImage<vpRGBa> Icamera(480, 640, vpRGBa(0)); vpImage<vpRGBa> Iimage(60, 60); // Initialise the image which will be projected into the image Icamera vpRGBa colorb(0, 0, 255); vpRGBa colorw(255, 255, 255); vpRGBa colorr(255, 0, 0); for(int i = 0; i < 60; i++) { for(int j = 0; j < 20; j++) Iimage[i][j] = colorb; for(int j = 20; j < 40; j++) Iimage[i][j] = colorw; for(int j = 40; j < 60; j++) Iimage[i][j] = colorr; } // Initialise the 3D coordinates of the Iimage corners vpColVector X[4]; for (int i = 0; i < 4; i++) X[i].resize(3); // Top left corner X[0][0] = -1; X[0][1] = -1; X[0][2] = 1; // Top right corner X[1][0] = 1; X[1][1] = -1; X[1][2] = 1; // Bottom right corner X[2][0] = 1; X[2][1] = 1; X[2][2] = 1; //Bottom left corner X[3][0] = -1; X[3][1] = 1; X[3][2] = 1; vpImageSimulator sim; sim.init(Iimage, X); // Top left corner X[0][0] = -1; X[0][1] = -1; X[0][2] = 1; // Top right corner X[1][0] = 1; X[1][1] = -1; X[1][2] = 1; // Bottom right corner X[2][0] = 1; X[2][1] = 1; X[2][2] = 1; //Bottom left corner X[3][0] = -1; X[3][1] = 1; X[3][2] = 1; vpImageSimulator sim2; sim2.init(Iimage, X); sim.setCameraPosition(vpHomogeneousMatrix(0,0,5,vpMath::rad(0),vpMath::rad(30),0)); sim2.setCameraPosition(vpHomogeneousMatrix(0,0,5,vpMath::rad(0),vpMath::rad(-30),0)); std::list<vpImageSimulator> listSim; listSim.addRight(sim); listSim.addRight(sim2); sim.setCameraPosition(vpHomogeneousMatrix(0,0,5,vpMath::rad(60),vpMath::rad(0),0)); vpCameraParameters cam(868.0, 869.0, 320, 240); vpImageSimulator::getImage(Icamera,listSim,cam); return 0; }
- Parameters:
- I
The image used to store the result
- list
List of vpImageSimulator to project
- cam
The parameters of the virtual camera
- init(*args, **kwargs)¶
Overloaded function.
init(self: visp._visp.robot.ImageSimulator, I: visp._visp.core.ImageGray, X: list[visp._visp.core.Point]) -> None
Initialise the image thanks to an image \(I\) and a table of vector containing the 3D coordinates of the image’s corners.
\(X[0]\) :Top left corner.
\(X[1]\) :Top right corner.
\(X[2]\) :Bottom right corner.
\(X[3]\) :Bottom left corner.
- Parameters:
- I
The image which is projected.
init(self: visp._visp.robot.ImageSimulator, I: visp._visp.core.ImageRGBa, X: list[visp._visp.core.Point]) -> None
Initialise the image thanks to an image \(I\) and a table of vector containing the 3D coordinates of the image’s corners.
\(X[0]\) :Top left corner.
\(X[1]\) :Top right corner.
\(X[2]\) :Bottom right corner.
\(X[3]\) :Bottom left corner.
- Parameters:
- I
The image which is projected.
init(self: visp._visp.robot.ImageSimulator, file_image: str, X: list[visp._visp.core.Point]) -> None
- setBackGroundTexture(self, Iback: visp._visp.core.ImageGray) None ¶
This function allows to set the background to a texture instead of the default black background.
- Parameters:
- Iback: visp._visp.core.ImageGray¶
Image/Texture for the background
- setCameraPosition(self, cMt: visp._visp.core.HomogeneousMatrix) None ¶
Enable to set the position of the 3D plane relative to the virtual camera.
- setCleanPreviousImage(self: visp._visp.robot.ImageSimulator, clean: bool, color: visp._visp.core.Color = vpColor::white) None ¶
As it can be time consuming to reset all the image to a default baground value, this function enable to reset only the pixel which changed the previous time.
By default this functionality is disabled. and the background color is white.
- Parameters:
- clean
Enable the reset method.
- color
Color of the back ground.
- setInterpolationType(self, interplt: visp._visp.robot.ImageSimulator.InterpolationType) None ¶