40 #ifndef VP_THETAU_VECTOR_H
41 #define VP_THETAU_VECTOR_H
43 #include <visp3/core/vpColVector.h>
44 #include <visp3/core/vpHomogeneousMatrix.h>
45 #include <visp3/core/vpQuaternionVector.h>
46 #include <visp3/core/vpRotationMatrix.h>
47 #include <visp3/core/vpRotationVector.h>
48 #include <visp3/core/vpRxyzVector.h>
49 #include <visp3/core/vpRzyxVector.h>
211 vpThetaUVector &buildFrom(
const double &tux,
const double &tuy,
const double &tuz);
215 double getTheta()
const;
222 #if (VISP_CXX_STANDARD >= VISP_CXX_STANDARD_11)
227 static const double minimum;
Implementation of column vector and the associated operations.
Implementation of an homogeneous matrix and operations on such kind of matrices.
Implementation of a pose vector and operations on poses.
Implementation of a rotation vector as quaternion angle minimal representation.
Implementation of a rotation matrix and operations on such kind of matrices.
Implementation of a generic rotation vector.
vpRotationVector & operator=(const vpRotationVector &v)
vpColVector operator*(double x) const
Implementation of a rotation vector as Euler angle minimal representation.
Implementation of a rotation vector as Euler angle minimal representation.
Implementation of a rotation vector as Euler angle minimal representation.
Implementation of a rotation vector as axis-angle minimal representation.