39 #ifndef vpTHETAUVECTOR_H
40 #define vpTHETAUVECTOR_H
58 #include <visp3/core/vpColVector.h>
59 #include <visp3/core/vpHomogeneousMatrix.h>
60 #include <visp3/core/vpQuaternionVector.h>
61 #include <visp3/core/vpRotationMatrix.h>
62 #include <visp3/core/vpRotationVector.h>
63 #include <visp3/core/vpRxyzVector.h>
64 #include <visp3/core/vpRzyxVector.h>
175 static const double minimum;
217 void buildFrom(
double tux,
double tuy,
double tuz);
221 double getTheta()
const;
228 #if (VISP_CXX_STANDARD >= VISP_CXX_STANDARD_11)
Implementation of column vector and the associated operations.
Implementation of an homogeneous matrix and operations on such kind of matrices.
Implementation of a pose vector and operations on poses.
Implementation of a rotation vector as quaternion angle minimal representation.
Implementation of a rotation matrix and operations on such kind of matrices.
Implementation of a generic rotation vector.
vpRotationVector & operator=(const vpRotationVector &v)
vpColVector operator*(double x) const
Implementation of a rotation vector as Euler angle minimal representation.
Implementation of a rotation vector as Euler angle minimal representation.
Implementation of a rotation vector as Euler angle minimal representation.
Implementation of a rotation vector as axis-angle minimal representation.
virtual ~vpThetaUVector()
Destructor.