Visual Servoing Platform  version 3.6.1 under development (2024-11-21)
vpThetaUVector.h
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29  *
30  * Description:
31  * Theta U parameterization for the rotation.
32  */
33 
40 #ifndef VP_THETAU_VECTOR_H
41 #define VP_THETAU_VECTOR_H
42 
43 #include <visp3/core/vpColVector.h>
44 #include <visp3/core/vpHomogeneousMatrix.h>
45 #include <visp3/core/vpQuaternionVector.h>
46 #include <visp3/core/vpRotationMatrix.h>
47 #include <visp3/core/vpRotationVector.h>
48 #include <visp3/core/vpRxyzVector.h>
49 #include <visp3/core/vpRzyxVector.h>
50 
51 BEGIN_VISP_NAMESPACE
52 
54 class vpRotationMatrix;
55 class vpPoseVector;
56 class vpRzyxVector;
57 class vpRxyzVector;
58 class vpRzyzVector;
59 class vpColVector;
60 class vpRotationVector;
61 class vpQuaternionVector;
62 
171 class VISP_EXPORT vpThetaUVector : public vpRotationVector
172 {
173 public:
174  vpThetaUVector();
175  vpThetaUVector(const vpThetaUVector &tu);
176 
177  // constructor initialize a Theta U vector from a homogeneous matrix
178  VP_EXPLICIT vpThetaUVector(const vpHomogeneousMatrix &M);
179  // constructor initialize a Theta U vector from a pose vector
180  VP_EXPLICIT vpThetaUVector(const vpPoseVector &p);
181  // constructor initialize a Theta U vector from a rotation matrix
182  VP_EXPLICIT vpThetaUVector(const vpRotationMatrix &R);
183  // constructor initialize a Theta U vector from a RzyxVector
184  VP_EXPLICIT vpThetaUVector(const vpRzyxVector &rzyx);
185  // constructor initialize a Theta U vector from a RzyzVector
186  VP_EXPLICIT vpThetaUVector(const vpRzyzVector &rzyz);
187  // constructor initialize a Theta U vector from a RxyzVector
188  VP_EXPLICIT vpThetaUVector(const vpRxyzVector &rxyz);
189  VP_EXPLICIT vpThetaUVector(const vpQuaternionVector &q);
190  VP_EXPLICIT vpThetaUVector(const vpColVector &tu);
191  VP_EXPLICIT vpThetaUVector(const std::vector<double> &tu);
192 
193  vpThetaUVector(double tux, double tuy, double tuz);
194 
195  // convert an homogeneous matrix into Theta U vector
196  vpThetaUVector &buildFrom(const vpHomogeneousMatrix &M);
197  // convert a pose vector into Theta U vector
198  vpThetaUVector &buildFrom(const vpPoseVector &p);
199  // convert a rotation matrix into Theta U vector
200  vpThetaUVector &buildFrom(const vpRotationMatrix &R);
201  // convert an Rzyx vector into Theta U vector
202  vpThetaUVector &buildFrom(const vpRzyxVector &rzyx);
203  // convert an Rzyz vector into Theta U vector
204  vpThetaUVector &buildFrom(const vpRzyzVector &zyz);
205  // convert an Rxyz vector into Theta U vector
206  vpThetaUVector &buildFrom(const vpRxyzVector &xyz);
207  vpThetaUVector &buildFrom(const vpQuaternionVector &q);
208  vpThetaUVector &buildFrom(const vpColVector &tu);
209  vpThetaUVector &buildFrom(const std::vector<double> &tu);
210 
211  vpThetaUVector &buildFrom(const double &tux, const double &tuy, const double &tuz);
212 
213  // extract the angle and the axis from the ThetaU representation
214  void extract(double &theta, vpColVector &u) const;
215  double getTheta() const;
216  vpColVector getU() const;
217 
219  vpThetaUVector &operator=(double x);
220  vpThetaUVector operator*(const vpThetaUVector &tu_b) const;
221 
222 #if (VISP_CXX_STANDARD >= VISP_CXX_STANDARD_11)
223  vpThetaUVector &operator=(const std::initializer_list<double> &list);
224 #endif
225 
226 private:
227  static const double minimum;
228 
229 };
230 END_VISP_NAMESPACE
231 #endif
Implementation of column vector and the associated operations.
Definition: vpColVector.h:191
Implementation of an homogeneous matrix and operations on such kind of matrices.
Implementation of a pose vector and operations on poses.
Definition: vpPoseVector.h:203
Implementation of a rotation vector as quaternion angle minimal representation.
Implementation of a rotation matrix and operations on such kind of matrices.
Implementation of a generic rotation vector.
vpRotationVector & operator=(const vpRotationVector &v)
vpColVector operator*(double x) const
Implementation of a rotation vector as Euler angle minimal representation.
Definition: vpRxyzVector.h:183
Implementation of a rotation vector as Euler angle minimal representation.
Definition: vpRzyxVector.h:184
Implementation of a rotation vector as Euler angle minimal representation.
Definition: vpRzyzVector.h:182
Implementation of a rotation vector as axis-angle minimal representation.