41 #ifndef vpImageSimulator_h
42 #define vpImageSimulator_h
131 #include <visp3/core/vpCameraParameters.h>
132 #include <visp3/core/vpColVector.h>
133 #include <visp3/core/vpHomogeneousMatrix.h>
134 #include <visp3/core/vpImage.h>
135 #include <visp3/core/vpPoint.h>
136 #include <visp3/core/vpRect.h>
137 #include <visp3/core/vpTriangle.h>
145 typedef enum {
COLORED, GRAY_SCALED } vpColorPlan;
147 typedef enum { SIMPLE, BILINEAR_INTERPOLATION } vpInterpolationType;
153 std::vector<vpPoint> pt;
154 std::vector<vpPoint> ptClipped;
156 vpInterpolationType interp;
164 double *normal_Cam_optim;
168 double visible_result;
175 double frobeniusNorm_u, fronbniusNorm_v;
181 double *vbase_u_optim;
182 double *vbase_v_optim;
186 double *Xinter_optim;
189 std::vector<vpTriangle> listTriangle;
198 bool setBackgroundTexture;
218 #ifdef VISP_HAVE_MODULE_IO
223 #ifdef VISP_HAVE_MODULE_IO
224 void init(
const char *file_image,
const std::vector<vpPoint> &X);
245 std::vector<vpColVector> get3DcornersTextureRectangle();
247 friend VISP_EXPORT std::ostream &operator<<(std::ostream &os,
const vpImageSimulator & );
262 cleanPrevImage = clean;
274 setBackgroundTexture =
true;
284 bool isVisible() {
return visible; }
289 bool getPixel(
const vpImagePoint &iP,
unsigned char &Ipixelplan);
293 bool getPixelDepth(
const vpImagePoint &iP,
double &Zpixelplan);
294 bool getPixelVisibility(
const vpImagePoint &iP,
double &Zpixelplan);
303 void getRoi(
const unsigned int &Iwidth,
const unsigned int &Iheight,
const vpCameraParameters &cam,
304 const std::vector<vpPoint> &point,
vpRect &rect);
Generic class defining intrinsic camera parameters.
Implementation of column vector and the associated operations.
Class to define RGB colors available for display functionnalities.
static const vpColor white
Implementation of an homogeneous matrix and operations on such kind of matrices.
Class that defines a 2D point in an image. This class is useful for image processing and stores only ...
Class which enables to project an image in the 3D space and get the view of a virtual camera.
void setBackGroundTexture(const vpImage< unsigned char > &Iback)
void setCleanPreviousImage(const bool &clean, const vpColor &color=vpColor::white)
void setInterpolationType(const vpInterpolationType interplt)
Implementation of a matrix and operations on matrices.
Defines a rectangle in the plane.