Visual Servoing Platform
version 3.6.1 under development (2024-12-17)
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#include <visp3/robot/vpImageSimulator.h>
Public Types | |
enum | vpColorPlan { COLORED , GRAY_SCALED } |
enum | vpInterpolationType { SIMPLE , BILINEAR_INTERPOLATION } |
Public Member Functions | |
VP_EXPLICIT | vpImageSimulator (const vpColorPlan &col=COLORED) |
vpImageSimulator (const vpImageSimulator &text) | |
virtual | ~vpImageSimulator () |
vpImageSimulator & | operator= (const vpImageSimulator &sim) |
void | init (const vpImage< unsigned char > &I, vpColVector *X) |
void | init (const vpImage< vpRGBa > &I, vpColVector *X) |
void | init (const vpImage< unsigned char > &I, const std::vector< vpPoint > &X) |
void | init (const vpImage< vpRGBa > &I, const std::vector< vpPoint > &X) |
void | setCameraPosition (const vpHomogeneousMatrix &cMt) |
void | setInterpolationType (const vpInterpolationType interplt) |
void | getImage (vpImage< unsigned char > &I, const vpCameraParameters &cam) |
void | getImage (vpImage< vpRGBa > &I, const vpCameraParameters &cam) |
void | getImage (vpImage< unsigned char > &I, vpImage< unsigned char > &Isrc, const vpCameraParameters &cam) |
void | getImage (vpImage< vpRGBa > &I, vpImage< vpRGBa > &Isrc, const vpCameraParameters &cam) |
void | getImage (vpImage< unsigned char > &I, const vpCameraParameters &cam, vpMatrix &zBuffer) |
void | getImage (vpImage< vpRGBa > &I, const vpCameraParameters &cam, vpMatrix &zBuffer) |
std::vector< vpColVector > | get3DcornersTextureRectangle () |
void | setCleanPreviousImage (const bool &clean, const vpColor &color=vpColor::white) |
void | setBackGroundTexture (const vpImage< unsigned char > &Iback) |
Static Public Member Functions | |
static void | getImage (vpImage< unsigned char > &I, std::list< vpImageSimulator > &list, const vpCameraParameters &cam) |
static void | getImage (vpImage< vpRGBa > &I, std::list< vpImageSimulator > &list, const vpCameraParameters &cam) |
Friends | |
VISP_EXPORT std::ostream & | operator<< (std::ostream &os, const vpImageSimulator &) |
Class which enables to project an image in the 3D space and get the view of a virtual camera.
The image is represented by a rectangular image whose corners coordinates are known in the 3D frame linked to the 3D rectangle.
The 3D rectangle is positionned relative to a virtual camera (represented by its intrinsic parameters). Indeed, the pose has to be given by the user of the class.
And finally, the view of the virtual camera is given by the geImage() method.
You can use a colored or a gray scaled image.
To avoid the aliasing especially when the camera is very near from the image plane, a bilinear interpolation can be done for every pixels which have to be filled in. By default this functionality is not used because it consumes lot of time.
The following example explain how to use the class.
Definition at line 146 of file vpImageSimulator.h.
Enumerator | |
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COLORED | |
GRAY_SCALED |
Definition at line 149 of file vpImageSimulator.h.
Enumerator | |
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SIMPLE | |
BILINEAR_INTERPOLATION |
Definition at line 151 of file vpImageSimulator.h.
BEGIN_VISP_NAMESPACE vpImageSimulator::vpImageSimulator | ( | const vpColorPlan & | col = COLORED | ) |
Basic constructor.
You can choose if you want to use a colored or gray scaled image.
col | : Enable to choose the color space to use for the image which is projected. |
By default the class uses colored images.
Definition at line 59 of file vpImageSimulator.cpp.
References vpColVector::resize().
vpImageSimulator::vpImageSimulator | ( | const vpImageSimulator & | text | ) |
Copy constructor
Definition at line 96 of file vpImageSimulator.cpp.
References vpColVector::resize(), and setCameraPosition().
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virtual |
Basic destructor.
Definition at line 145 of file vpImageSimulator.cpp.
std::vector< vpColVector > vpImageSimulator::get3DcornersTextureRectangle | ( | ) |
Definition at line 1544 of file vpImageSimulator.cpp.
void vpImageSimulator::getImage | ( | vpImage< unsigned char > & | I, |
const vpCameraParameters & | cam | ||
) |
Get the view of the virtual camera. Be careful, the image I is modified. The projected image is not added as an overlay!
I | : The image used to store the result. |
cam | : The parameters of the virtual camera. |
Definition at line 186 of file vpImageSimulator.cpp.
References vpRGBa::B, vpImage< Type >::bitmap, COLORED, vpPixelMeterConversion::convertPoint(), vpRGBa::G, vpRect::getBottom(), vpImage< Type >::getHeight(), vpRect::getLeft(), vpRect::getRight(), vpRect::getTop(), vpImage< Type >::getWidth(), GRAY_SCALED, vpRGBa::R, and vpImagePoint::set_ij().
Referenced by vpWireFrameSimulator::getExternalImage(), and vpWireFrameSimulator::getInternalImage().
void vpImageSimulator::getImage | ( | vpImage< unsigned char > & | I, |
const vpCameraParameters & | cam, | ||
vpMatrix & | zBuffer | ||
) |
Get the view of the virtual camera. Be careful, the image I is modified. The projected image is not added as an overlay!
To take into account the projection of several images, a matrix is given as argument. This matrix contains the z coordinates of all the pixel of the image in the camera frame. During the projection, the pixels are updated if there is no other plan between the camera and the projected image. The matrix is updated in this case.
I | : The image used to store the result. |
cam | : The parameters of the virtual camera. |
zBuffer | : A matrix containing the z coordinates of the pixels of the image |
Definition at line 306 of file vpImageSimulator.cpp.
References vpRGBa::B, vpImage< Type >::bitmap, COLORED, vpPixelMeterConversion::convertPoint(), vpRGBa::G, vpRect::getBottom(), vpArray2D< Type >::getCols(), vpImage< Type >::getHeight(), vpRect::getLeft(), vpRect::getRight(), vpArray2D< Type >::getRows(), vpRect::getTop(), vpImage< Type >::getWidth(), GRAY_SCALED, vpMatrixException::incorrectMatrixSizeError, vpRGBa::R, and vpImagePoint::set_ij().
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static |
Get the view of the virtual camera. Be careful, the image I is modified. The projected image is not added as an overlay! With this method, a list of image is projected into the image. Thus, you have to initialise a list of vpImageSimulator. Then you store them into a vpList. And finally with this method you project them into the image . The depth of the 3D scene is managed such as an image in foreground hides an image background.
The following example shows how to use the method:
I | : The image used to store the result |
list | : List of vpImageSimulator to project |
cam | : The parameters of the virtual camera |
Definition at line 657 of file vpImageSimulator.cpp.
References vpRGBa::B, vpImage< Type >::bitmap, COLORED, vpPixelMeterConversion::convertPoint(), vpRGBa::G, vpRect::getBottom(), vpImage< Type >::getHeight(), vpRect::getLeft(), vpRect::getRight(), vpRect::getTop(), vpImage< Type >::getWidth(), GRAY_SCALED, vpRGBa::R, and vpImagePoint::set_ij().
void vpImageSimulator::getImage | ( | vpImage< unsigned char > & | I, |
vpImage< unsigned char > & | Isrc, | ||
const vpCameraParameters & | cam | ||
) |
Get the view of the virtual camera. Be careful, the image I is modified. The projected image is not added as an overlay! In this method you specify directly the image which is projected.
I | : The image used to store the result. |
Isrc | : The image which is projected into . |
cam | : The parameters of the virtual camera. |
Definition at line 251 of file vpImageSimulator.cpp.
References vpRGBa::B, vpImage< Type >::bitmap, vpPixelMeterConversion::convertPoint(), vpRGBa::G, vpRect::getBottom(), vpImage< Type >::getHeight(), vpRect::getLeft(), vpRect::getRight(), vpRect::getTop(), vpImage< Type >::getWidth(), vpRGBa::R, and vpImagePoint::set_ij().
void vpImageSimulator::getImage | ( | vpImage< vpRGBa > & | I, |
const vpCameraParameters & | cam | ||
) |
Get the view of the virtual camera. Be careful, the image I is modified. The projected image is not added as an overlay!
I | : The image used to store the result. |
cam | : The parameters of the virtual camera. |
Definition at line 373 of file vpImageSimulator.cpp.
References vpRGBa::B, vpImage< Type >::bitmap, COLORED, vpPixelMeterConversion::convertPoint(), vpRGBa::G, vpRect::getBottom(), vpImage< Type >::getHeight(), vpRect::getLeft(), vpRect::getRight(), vpRect::getTop(), vpImage< Type >::getWidth(), GRAY_SCALED, vpRGBa::R, and vpImagePoint::set_ij().
void vpImageSimulator::getImage | ( | vpImage< vpRGBa > & | I, |
const vpCameraParameters & | cam, | ||
vpMatrix & | zBuffer | ||
) |
Get the view of the virtual camera. Be careful, the image I is modified. The projected image is not added as an overlay!
To take into account the projection of several images, a matrix is given as argument. This matrix contains the z coordinates of all the pixel of the image in the camera frame. During the projection, the pixels are updated if there is no other plan between the camera and the projected image. The matrix is updated in this case.
I | : The image used to store the result. |
cam | : The parameters of the virtual camera. |
zBuffer | : A matrix containing the z coordinates of the pixels of the image |
Definition at line 489 of file vpImageSimulator.cpp.
References vpRGBa::B, vpImage< Type >::bitmap, COLORED, vpPixelMeterConversion::convertPoint(), vpRGBa::G, vpRect::getBottom(), vpArray2D< Type >::getCols(), vpImage< Type >::getHeight(), vpRect::getLeft(), vpRect::getRight(), vpArray2D< Type >::getRows(), vpRect::getTop(), vpImage< Type >::getWidth(), GRAY_SCALED, vpMatrixException::incorrectMatrixSizeError, vpRGBa::R, and vpImagePoint::set_ij().
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static |
Get the view of the virtual camera. Be carefull, the image I is modified. The projected image is not added as an overlay!
With this method, a list of image is projected into the image. Thus, you have to initialise a list of vpImageSimulator. Then you store them into a vpList. And finally with this method you project them into the image . The depth of the 3D scene is managed such as an image in foreground hides an image background.
The following example shows how to use the method:
I | : The image used to store the result |
list | : List of vpImageSimulator to project |
cam | : The parameters of the virtual camera |
Definition at line 859 of file vpImageSimulator.cpp.
References vpRGBa::B, vpImage< Type >::bitmap, COLORED, vpPixelMeterConversion::convertPoint(), vpRGBa::G, vpRect::getBottom(), vpImage< Type >::getHeight(), vpRect::getLeft(), vpRect::getRight(), vpRect::getTop(), vpImage< Type >::getWidth(), GRAY_SCALED, vpRGBa::R, and vpImagePoint::set_ij().
void vpImageSimulator::getImage | ( | vpImage< vpRGBa > & | I, |
vpImage< vpRGBa > & | Isrc, | ||
const vpCameraParameters & | cam | ||
) |
Get the view of the virtual camera. Be carefull, the image I is modified. The projected image is not added as an overlay! In this method you specify directly the image which is projected.
I | : The image used to store the result. |
Isrc | : The image which is projected into . |
cam | : The parameters of the virtual camera. |
Definition at line 434 of file vpImageSimulator.cpp.
References vpImage< Type >::bitmap, vpPixelMeterConversion::convertPoint(), vpRect::getBottom(), vpImage< Type >::getHeight(), vpRect::getLeft(), vpRect::getRight(), vpRect::getTop(), vpImage< Type >::getWidth(), and vpImagePoint::set_ij().
void vpImageSimulator::init | ( | const vpImage< unsigned char > & | I, |
const std::vector< vpPoint > & | X_ | ||
) |
Initialise the image thanks to an image and a table of vector containing the 3D coordinates of the image's corners.
vpException::dimensionError | if the _X vector is not of size 4. |
I | : The image which is projected. |
X_ | : Vector of the 3D coordinates in the object frame (oX, oY, oZ) corresponding to the image corners. |
Definition at line 1142 of file vpImageSimulator.cpp.
References vpImageConvert::convert(), vpException::dimensionError, and vpColVector::resize().
void vpImageSimulator::init | ( | const vpImage< unsigned char > & | I, |
vpColVector * | X_ | ||
) |
Initialise the image thanks to an image and a table of vector containing the 3D coordinates of the image's corners.
The table must have a size of 4!
I | : The image which is projected. |
X_ | : table of the 3D coordinates corresponding to the image corners. |
Definition at line 1075 of file vpImageSimulator.cpp.
References vpImageConvert::convert().
Initialise the image thanks to an image and a table of vector containing the 3D coordinates of the image's corners.
vpException::dimensionError | if the X_ vector is not of size 4. |
I | : The image which is projected. |
X_ | : Vector of the 3D coordinates in the object frame (oX, oY, oZ) corresponding to the image corners. |
Definition at line 1174 of file vpImageSimulator.cpp.
References vpImageConvert::convert(), vpException::dimensionError, and vpColVector::resize().
void vpImageSimulator::init | ( | const vpImage< vpRGBa > & | I, |
vpColVector * | X_ | ||
) |
Initialise the image thanks to an image and a table of vector containing the 3D coordinates of the image's corners.
The table must have a size of 4!
I | : The image which is projected. |
X_ | : table of the 3D coordinates corresponding to the image corners. |
Definition at line 1096 of file vpImageSimulator.cpp.
References vpImageConvert::convert().
vpImageSimulator & vpImageSimulator::operator= | ( | const vpImageSimulator & | sim | ) |
Definition at line 154 of file vpImageSimulator.cpp.
References setCameraPosition().
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inline |
This function allows to set the background to a texture instead of the default black background.
Iback | : Image/Texture for the background |
Definition at line 276 of file vpImageSimulator.h.
void vpImageSimulator::setCameraPosition | ( | const vpHomogeneousMatrix & | cMt_ | ) |
Enable to set the position of the 3D plane relative to the virtual camera.
cMt_ | : The pose of the plane relative to the virtual camera. |
Definition at line 961 of file vpImageSimulator.cpp.
References vpColVector::crossProd(), vpColVector::dotProd(), vpHomogeneousMatrix::extract(), vpPolygon3D::getClippedPolygon(), vpPolygon3D::NEAR_CLIPPING, vpImagePoint::set_i(), and vpImagePoint::set_j().
Referenced by vpWireFrameSimulator::getExternalImage(), vpWireFrameSimulator::getInternalImage(), operator=(), and vpImageSimulator().
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As it can be time consuming to reset all the image to a default baground value, this function enable to reset only the pixel which changed the previous time.
By default this functionality is disabled. and the background color is white.
clean | : Enable the reset method. |
color | : Color of the back ground. |
Definition at line 264 of file vpImageSimulator.h.
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inline |
Definition at line 235 of file vpImageSimulator.h.
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Definition at line 1552 of file vpImageSimulator.cpp.