1 #include <visp3/ar/vpPanda3DFrameworkManager.h>
3 #if defined(VISP_HAVE_PANDA3D)
5 #include "load_prc_file.h"
11 "textures-power-2 none\n"
17 "no-singular-invert\n"
18 "load-file-type p3assimp\n"
19 "audio-library-name null\n"
40 for (
int i = 0; i <
m_framework.get_num_windows(); ++i) {
41 PointerTo<WindowFramework> fi =
m_framework.get_window(i);
43 fi->get_graphics_output()->get_gsg()->set_active(
false);
46 fi->get_graphics_output()->get_gsg()->set_active(
true);
53 for (
int i = 0; i <
m_framework.get_num_windows(); ++i) {
57 fi->get_graphics_output()->get_gsg()->set_active(
true);
PandaFramework m_framework
void registerDisabledWindow(PointerTo< WindowFramework > wf)
std::vector< PointerTo< WindowFramework > > m_disabledWindows
bool m_frameworkIsOpen
Panda Rendering framework.
void disableAllOtherRenderers(PointerTo< WindowFramework > &active)
void enableAllRenderers()