Visual Servoing Platform  version 3.6.1 under development (2025-02-03)
vpPanda3DFrameworkManager.h
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30 
31 #ifndef VP_PANDA3D_FRAMEWORK_MANAGER_H
32 #define VP_PANDA3D_FRAMEWORK_MANAGER_H
33 
34 #include <visp3/core/vpConfig.h>
35 
36 #if defined(VISP_HAVE_PANDA3D)
37 
38 #include <pandaFramework.h>
39 #include <pandaSystem.h>
40 
41 
42 BEGIN_VISP_NAMESPACE
55 class VISP_EXPORT vpPanda3DFrameworkManager
56 {
57 private:
58 
59  vpPanda3DFrameworkManager() : m_frameworkIsOpen(false)
60  { }
61 
62  virtual ~vpPanda3DFrameworkManager()
63  { }
64 
65 
66 public:
67 
68  void initFramework();
69 
70  void exit();
71 
72  PandaFramework &getFramework() { return m_framework; }
73 
74  void registerDisabledWindow(PointerTo<WindowFramework> wf);
75 
76  void disableAllOtherRenderers(PointerTo<WindowFramework> &active);
77 
78  void enableAllRenderers();
79 
81  {
82  static vpPanda3DFrameworkManager instance;
83  return instance;
84  }
85 
86 protected:
87 
88  PandaFramework m_framework;
90  std::vector<PointerTo<WindowFramework>> m_disabledWindows;
91 
92 };
93 
94 END_VISP_NAMESPACE
95 #endif //VISP_HAVE_PANDA3D
96 #endif
Base class for a panda3D renderer. This class handles basic functionalities, such as loading object,...
std::vector< PointerTo< WindowFramework > > m_disabledWindows
bool m_frameworkIsOpen
Panda Rendering framework.
static vpPanda3DFrameworkManager & getInstance()