1 #include <visp3/core/vpConfig.h>
3 #include <visp3/gui/vpDisplayD3D.h>
4 #include <visp3/gui/vpDisplayGDI.h>
5 #include <visp3/gui/vpDisplayGTK.h>
6 #include <visp3/gui/vpDisplayOpenCV.h>
7 #include <visp3/gui/vpDisplayX.h>
11 #ifdef ENABLE_VISP_NAMESPACE
16 #if defined(VISP_HAVE_X11)
18 #elif defined(VISP_HAVE_GTK)
20 #elif defined(VISP_HAVE_GDI)
22 #elif defined(VISP_HAVE_D3D9)
24 #elif defined(HAVE_OPENCV_HIGHGUI)
27 std::cout <<
"Sorry, no video device is available" << std::endl;
32 #ifdef VISP_HAVE_DISPLAY
40 std::cout <<
"Waiting a keyboard event..." << std::endl;
42 std::cout <<
"A keyboard event was detected" << std::endl;
46 std::cout <<
"Enter a non blocking keyboard event detection loop..." << std::endl;
50 std::cout <<
"Key detected: " << key << std::endl;
54 }
while (cpt_event < 5);
55 #ifdef VISP_HAVE_DISPLAY
Display for windows using Direct3D 3rd party. Thus to enable this class Direct3D should be installed....
Display for windows using GDI (available on any windows 32 platform).
The vpDisplayGTK allows to display image using the GTK 3rd party library. Thus to enable this class G...
The vpDisplayOpenCV allows to display image using the OpenCV library. Thus to enable this class OpenC...
void init(vpImage< unsigned char > &I, int winx=-1, int winy=-1, const std::string &title="") VP_OVERRIDE
Class that defines generic functionalities for display.
static bool getKeyboardEvent(const vpImage< unsigned char > &I, bool blocking=true)
static void display(const vpImage< unsigned char > &I)
static void flush(const vpImage< unsigned char > &I)
VISP_EXPORT int wait(double t0, double t)