34 #ifndef VP_DISPLAY_D3D_H
35 #define VP_DISPLAY_D3D_H
37 #include <visp3/core/vpConfig.h>
38 #include <visp3/core/vpDisplay.h>
39 #if (defined(VISP_HAVE_D3D9))
40 #include <visp3/gui/vpDisplayWin32.h>
Display for windows using Direct3D 3rd party. Thus to enable this class Direct3D should be installed....
vpDisplayD3D(int winx, int winy, const std::string &title="")
vpDisplayD3D(vpImage< unsigned char > &I, int winx=-1, int winy=-1, const std::string &title="", vpScaleType type=SCALE_DEFAULT)
vpDisplayD3D(vpImage< vpRGBa > &I, int winx=-1, int winy=-1, const std::string &title="", vpScaleType type=SCALE_DEFAULT)
vpDisplayD3D(vpImage< unsigned char > &I, vpScaleType type)
vpDisplayD3D(vpImage< vpRGBa > &I, vpScaleType type)
Base abstract class for Windows 32 displays. Implements the window creation in a separate thread and ...