Visual Servoing Platform  version 3.6.1 under development (2024-11-21)
vpDisplayD3D.h
1 /*
2  * ViSP, open source Visual Servoing Platform software.
3  * Copyright (C) 2005 - 2024 by Inria. All rights reserved.
4  *
5  * This software is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation; either version 2 of the License, or
8  * (at your option) any later version.
9  * See the file LICENSE.txt at the root directory of this source
10  * distribution for additional information about the GNU GPL.
11  *
12  * For using ViSP with software that can not be combined with the GNU
13  * GPL, please contact Inria about acquiring a ViSP Professional
14  * Edition License.
15  *
16  * See https://visp.inria.fr for more information.
17  *
18  * This software was developed at:
19  * Inria Rennes - Bretagne Atlantique
20  * Campus Universitaire de Beaulieu
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28  * WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
29  *
30  * Description:
31  * Windows 32 display using D3D
32  */
33 
34 #ifndef VP_DISPLAY_D3D_H
35 #define VP_DISPLAY_D3D_H
36 
37 #include <visp3/core/vpConfig.h>
38 #include <visp3/core/vpDisplay.h>
39 #if (defined(VISP_HAVE_D3D9))
40 #include <visp3/gui/vpDisplayWin32.h>
41 
42 BEGIN_VISP_NAMESPACE
43 
105 class VISP_EXPORT vpDisplayD3D : public vpDisplayWin32
106 {
107 public:
109  vpDisplayD3D(int winx, int winy, const std::string &title = "");
111  vpDisplayD3D(vpImage<unsigned char> &I, int winx = -1, int winy = -1, const std::string &title = "",
112  vpScaleType type = SCALE_DEFAULT);
114  vpDisplayD3D(vpImage<vpRGBa> &I, int winx = -1, int winy = -1, const std::string &title = "",
115  vpScaleType type = SCALE_DEFAULT);
116 
117 };
118 
119 END_VISP_NAMESPACE
120 #endif
121 #endif
Display for windows using Direct3D 3rd party. Thus to enable this class Direct3D should be installed....
Definition: vpDisplayD3D.h:106
vpDisplayD3D(int winx, int winy, const std::string &title="")
vpDisplayD3D(vpImage< unsigned char > &I, int winx=-1, int winy=-1, const std::string &title="", vpScaleType type=SCALE_DEFAULT)
vpDisplayD3D(vpImage< vpRGBa > &I, int winx=-1, int winy=-1, const std::string &title="", vpScaleType type=SCALE_DEFAULT)
vpDisplayD3D(vpImage< unsigned char > &I, vpScaleType type)
vpDisplayD3D(vpImage< vpRGBa > &I, vpScaleType type)
Base abstract class for Windows 32 displays. Implements the window creation in a separate thread and ...