Visual Servoing Platform  version 3.6.0 under development (2023-09-27)
vpDisplayD3D.h
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31  * Description:
32  * Windows 32 display using D3D
33  *
34  * Authors:
35  * Bruno Renier
36  *
37 *****************************************************************************/
38 
39 #include <visp3/core/vpConfig.h>
40 #include <visp3/core/vpDisplay.h>
41 #if (defined(VISP_HAVE_D3D9))
42 
43 #ifndef VPDISPLAYD3D_HH
44 #define VPDISPLAYD3D_HH
45 
46 #include <visp3/gui/vpDisplayWin32.h>
47 
105 class VISP_EXPORT vpDisplayD3D : public vpDisplayWin32
106 {
107 public:
109  vpDisplayD3D(int winx, int winy, const std::string &title = "");
111  vpDisplayD3D(vpImage<unsigned char> &I, int winx = -1, int winy = -1, const std::string &title = "",
112  vpScaleType type = SCALE_DEFAULT);
114  vpDisplayD3D(vpImage<vpRGBa> &I, int winx = -1, int winy = -1, const std::string &title = "",
115  vpScaleType type = SCALE_DEFAULT);
116 
117  virtual ~vpDisplayD3D();
118 };
119 #endif
120 #endif
Display for windows using Direct3D 3rd party. Thus to enable this class Direct3D should be installed....
Definition: vpDisplayD3D.h:106
vpDisplayD3D(int winx, int winy, const std::string &title="")
vpDisplayD3D(vpImage< unsigned char > &I, int winx=-1, int winy=-1, const std::string &title="", vpScaleType type=SCALE_DEFAULT)
vpDisplayD3D(vpImage< vpRGBa > &I, int winx=-1, int winy=-1, const std::string &title="", vpScaleType type=SCALE_DEFAULT)
virtual ~vpDisplayD3D()
vpDisplayD3D(vpImage< unsigned char > &I, vpScaleType type)
vpDisplayD3D(vpImage< vpRGBa > &I, vpScaleType type)
Base abstract class for Windows 32 displays. Implements the window creation in a separate thread and ...