Visual Servoing Platform
version 3.6.1 under development (2024-11-21)
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Public Member Functions | |
vpObjectSimulator (const double &R, const double &w, const double &phi, const double &wZ) | |
vpColVector | move (const double &t) const |
vpObjectSimulator (const double &R, const double &w, const double &phi, const double &wZ, const double &stdevRng) | |
vpColVector | move (const double &t) |
[Process_function]
[Pose_for_display]
[Object_simulator]
Class that simulates the moving object.
[Object_simulator]
Class that simulates the moving object. Random noise is added in order to make vary the velocity of the object.
Definition at line 80 of file tutorial-ukf.cpp.
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inline |
Construct a new vpObjectSimulator object.
[in] | R | The radius of the revolution around the world frame origin. |
[in] | w | The pulsation of the motion. |
[in] | phi | The phase of the motion. |
[in] | wZ | The y-coordinate of the object in the world frame. |
Definition at line 91 of file tutorial-ukf.cpp.
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inline |
Construct a new vpObjectSimulator object.
[in] | R | The radius of the revolution around the world frame origin. |
[in] | w | The pulsation of the motion. |
[in] | phi | The phase of the motion. |
[in] | wZ | The y-coordinate of the object in the world frame. |
[in] | stdevRng | The standard deviation of the noise generator that will make vary the velocity of the object. |
Definition at line 156 of file tutorial-pf.cpp.
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inline |
Move the object to its new position, expressed in the world frame.
[in] | t | The current time. |
Definition at line 170 of file tutorial-pf.cpp.
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inline |
Move the object to its new position, expressed in the world frame.
[in] | t | The current time. |
Definition at line 104 of file tutorial-ukf.cpp.