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vpUniRand.cpp
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/****************************************************************************
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*
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* ViSP, open source Visual Servoing Platform software.
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* Copyright (C) 2005 - 2019 by Inria. All rights reserved.
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*
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* This software is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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* See the file LICENSE.txt at the root directory of this source
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* distribution for additional information about the GNU GPL.
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*
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* For using ViSP with software that can not be combined with the GNU
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* GPL, please contact Inria about acquiring a ViSP Professional
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* Edition License.
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*
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* See http://visp.inria.fr for more information.
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*
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* This software was developed at:
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* Inria Rennes - Bretagne Atlantique
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* Campus Universitaire de Beaulieu
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* 35042 Rennes Cedex
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* France
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*
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* If you have questions regarding the use of this file, please contact
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* Inria at visp@inria.fr
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*
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* This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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* WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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*
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* Description:
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* Generation of random number with uniform and normal probability density.
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*
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* Authors:
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* Eric Marchand
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*
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*****************************************************************************/
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#include <math.h>
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#include <visp3/core/vpUniRand.h>
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inline
void
vpUniRand::draw0()
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{
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long
k =
x
/ q;
// temp value for computing without overflow
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x
= a * (
x
- k * q) - k * r;
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if
(
x
< 0)
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x
+= m;
// compute x without overflow
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}
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double
vpUniRand::draw1
()
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{
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const
long
ntab = 33;
// we work on a 32 elements array.
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// the 33rd one is actually the first value of y.
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const
long
modulo = ntab - 2;
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static
long
y = 0;
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static
long
T[ntab];
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long
j;
// index of T
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// step 0
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if
(!y) {
// first time
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for
(j = 0; j < ntab; j++) {
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draw0();
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T[j] =
x
;
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}
// compute table T
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y = T[ntab - 1];
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}
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// step 1
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j = y & modulo;
// compute modulo ntab+1 (the first element is the 0th)
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// step 3
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y = T[j];
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double
ans = (double)y / normalizer;
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// step 4
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// generate x(k+i) and set y=x(k+i)
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draw0();
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// refresh T[j];
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T[j] =
x
;
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return
ans;
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}
vpUniRand::draw1
double draw1()
Definition:
vpUniRand.cpp:62
vpUniRand::x
long x
Definition:
vpUniRand.h:78
local
soft
visp
ViSP-web-script
visp
modules
core
src
math
random-generator
vpUniRand.cpp
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