Visual Servoing Platform  version 3.2.0 under development (2019-01-22)
vpUDPClient.h
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30  *
31  * Description:
32  * UDP Client
33  *
34  *****************************************************************************/
35 
36 #ifndef _vpUDPClient_h_
37 #define _vpUDPClient_h_
38 
39 #include <visp3/core/vpConfig.h>
40 
41 // inet_ntop() not supported on win XP
42 #ifdef VISP_HAVE_FUNC_INET_NTOP
43 
44 #if !defined(_WIN32) && (defined(__unix__) || defined(__unix) || (defined(__APPLE__) && defined(__MACH__))) // UNIX
45 # include <netinet/in.h>
46 # include <sys/socket.h>
47 # include <sys/types.h>
48 #else
49 # include <winsock2.h>
50 #endif
51 
52 #include <visp3/core/vpException.h>
53 
54 #define VP_MAX_UDP_PAYLOAD 508
55 
168 class VISP_EXPORT vpUDPClient
169 {
170 public:
171  vpUDPClient(const std::string &hostname, const int port);
172  virtual ~vpUDPClient();
173 
174  int receive(std::string &msg, const int timeoutMs = 0);
175  int send(const std::string &msg);
176 
177 private:
178  char m_buf[VP_MAX_UDP_PAYLOAD];
179  struct sockaddr_in m_serverAddress;
180  int m_serverLength;
181 #if !defined(_WIN32) && (defined(__unix__) || defined(__unix) || (defined(__APPLE__) && defined(__MACH__))) // UNIX
182  int m_socketFileDescriptor;
183 #else
184  SOCKET m_socketFileDescriptor;
185  WSADATA m_wsa;
186 #endif
187 
188  void init(const std::string &hostname, const int port);
189 };
190 
191 #endif
192 #endif
This class implements a basic (IPv4) User Datagram Protocol (UDP) client.
Definition: vpUDPClient.h:168