48 #include <visp3/core/vpHomogeneousMatrix.h> 49 #include <visp3/core/vpMath.h> 51 #include <visp3/core/vpForwardProjection.h> 106 vpCylinder(
const double A,
const double B,
const double C,
const double X0,
const double Y0,
const double Z0,
113 double computeZ(
const double x,
const double y)
const;
116 const unsigned int thickness = 1);
151 double getA()
const {
return cP[0]; }
155 double getB()
const {
return cP[1]; }
159 double getC()
const {
return cP[2]; }
163 double getX()
const {
return cP[3]; }
167 double getY()
const {
return cP[4]; }
171 double getZ()
const {
return cP[5]; }
175 double getR()
const {
return cP[6]; }
183 void setWorldCoordinates(
const double A,
const double B,
const double C,
const double X0,
const double Y0,
184 const double Z0,
const double R);
virtual void changeFrame(const vpHomogeneousMatrix &cMo, vpColVector &cP)=0
Implementation of an homogeneous matrix and operations on such kind of matrices.
Class to define colors available for display functionnalities.
virtual void display(const vpImage< unsigned char > &I, const vpCameraParameters &cam, const vpColor &color=vpColor::green, const unsigned int thickness=1)=0
static const vpColor green
virtual void projection()=0
Class that defines what is a generic geometric feature.
virtual void setWorldCoordinates(const vpColVector &oP)=0
Generic class defining intrinsic camera parameters.
Class that defines what is a cylinder.
Implementation of column vector and the associated operations.
virtual vpForwardProjection * duplicate() const =0