Visual Servoing Platform  version 3.6.1 under development (2024-11-21)
vpPanda3DPostProcessFilter.h
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30 
31 #ifndef VP_PANDA3D_POST_PROCESS_FILTER_H
32 #define VP_PANDA3D_POST_PROCESS_FILTER_H
33 
34 #include <visp3/core/vpConfig.h>
35 
36 #if defined(VISP_HAVE_PANDA3D)
37 #include <visp3/ar/vpPanda3DBaseRenderer.h>
38 #include "cardMaker.h"
39 #include "orthographicLens.h"
40 
41 BEGIN_VISP_NAMESPACE
57 {
58 public:
59  vpPanda3DPostProcessFilter(const std::string &name, std::shared_ptr<vpPanda3DBaseRenderer> inputRenderer, bool isOutput, std::string fragmentShader)
60  : vpPanda3DBaseRenderer(name), m_inputRenderer(inputRenderer), m_isOutput(isOutput), m_fragmentShader(fragmentShader)
61  {
62  m_renderOrder = m_inputRenderer->getRenderOrder() + 1;
63  }
64 
65  virtual ~vpPanda3DPostProcessFilter() = default;
66 
67  bool isRendering3DScene() const VP_OVERRIDE
68  {
69  return false;
70  }
71 
72  GraphicsOutput *getMainOutputBuffer() VP_OVERRIDE { return (GraphicsOutput *)m_buffer; }
73 
74  void afterFrameRendered() VP_OVERRIDE
75  {
76  if (m_isOutput) {
78  }
79  }
80 
81 protected:
82  virtual void setupScene() VP_OVERRIDE;
83 
84  void setupCamera() VP_OVERRIDE;
85 
86  void setupRenderTarget() VP_OVERRIDE;
87 
88  void setRenderParameters(const vpPanda3DRenderParameters &params) VP_OVERRIDE;
89 
90  void getRenderBasic(vpImage<unsigned char> &I) const;
91  void getRenderBasic(vpImage<vpRGBf> &I) const;
92 
93  virtual FrameBufferProperties getBufferProperties() const = 0;
94 
95  std::shared_ptr<vpPanda3DBaseRenderer> m_inputRenderer;
96  bool m_isOutput;
97  std::string m_fragmentShader;
98  PointerTo<Shader> m_shader;
99  PointerTo<Texture> m_texture;
100  PointerTo<GraphicsOutput> m_buffer;
101 
102  static const char *FILTER_VERTEX_SHADER;
103 };
104 END_VISP_NAMESPACE
105 #endif
106 #endif
Definition of the vpImage class member functions.
Definition: vpImage.h:131
Base class for a panda3D renderer. This class handles basic functionalities, such as loading object,...
virtual void setupScene()
Initialize the scene for this specific renderer.
virtual void afterFrameRendered()
int getRenderOrder() const
Get the rendering order of this renderer. If a renderer A has a lower order value than B,...
Base class for postprocessing filters that map the result of a vpPanda3DBaseRenderer to a new image.
bool isRendering3DScene() const VP_OVERRIDE
Returns true if this renderer process 3D data and its scene root can be interacted with.
virtual ~vpPanda3DPostProcessFilter()=default
GraphicsOutput * getMainOutputBuffer() VP_OVERRIDE
vpPanda3DPostProcessFilter(const std::string &name, std::shared_ptr< vpPanda3DBaseRenderer > inputRenderer, bool isOutput, std::string fragmentShader)
Rendering parameters for a panda3D simulation.
Definition: vpRGBf.h:60