Visual Servoing Platform  version 3.6.1 under development (2024-12-13)
vpPanda3DCommonFilters.h
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30 
31 #ifndef VP_PANDA3D_COMMON_FILTERS_H
32 #define VP_PANDA3D_COMMON_FILTERS_H
33 
34 #include <visp3/core/vpConfig.h>
35 
36 #if defined(VISP_HAVE_PANDA3D)
37 
38 #include <visp3/ar/vpPanda3DPostProcessFilter.h>
39 
40 BEGIN_VISP_NAMESPACE
42 
49 {
50 public:
51  vpPanda3DLuminanceFilter(const std::string &name, std::shared_ptr<vpPanda3DRGBRenderer> inputRenderer, bool isOutput);
52  FrameBufferProperties getBufferProperties() const VP_OVERRIDE;
53  void getRender(vpImage<unsigned char> &I) const;
54 
55 private:
56  static const std::string FRAGMENT_SHADER;
57 };
58 
67 {
68 public:
69  vpPanda3DGaussianBlur(const std::string &name, std::shared_ptr<vpPanda3DBaseRenderer> inputRenderer, bool isOutput);
70  FrameBufferProperties getBufferProperties() const VP_OVERRIDE;
71  void getRender(vpImage<unsigned char> &I) const;
72 
73 private:
74  static const std::string FRAGMENT_SHADER;
75 };
76 
87 class VISP_EXPORT vpPanda3DCanny : public vpPanda3DPostProcessFilter
88 {
89 public:
90  vpPanda3DCanny(const std::string &name, std::shared_ptr<vpPanda3DBaseRenderer> inputRenderer, bool isOutput, float edgeThreshold);
91  FrameBufferProperties getBufferProperties() const VP_OVERRIDE;
92  void getRender(vpImage<vpRGBf> &I) const;
93  void setEdgeThreshold(float edgeThreshold);
94 
95 protected:
96  void setupScene() VP_OVERRIDE;
97 
98 private:
99  static const std::string FRAGMENT_SHADER;
100  float m_edgeThreshold;
101 };
102 
103 END_VISP_NAMESPACE
104 #endif
105 #endif
Implementation of canny filtering, using Sobel kernels.
Class that implements a gaussian filter on a grayscale image. The grayscale image should be contained...
Class that implements an RGB to grayscale conversion.
Base class for postprocessing filters that map the result of a vpPanda3DBaseRenderer to a new image.
virtual FrameBufferProperties getBufferProperties() const =0
virtual void setupScene() VP_OVERRIDE
Initialize the scene for this specific renderer.
Implementation of a traditional RGB renderer in Panda3D.