43 #include <visp3/core/vpConfig.h>
44 #include <visp3/core/vpForwardProjection.h>
45 #include <visp3/core/vpHomogeneousMatrix.h>
46 #include <visp3/core/vpMath.h>
91 vpCircle(
double oA,
double oB,
double oC,
double oX,
double oY,
double oZ,
double R);
97 unsigned int thickness = 1) VP_OVERRIDE;
102 unsigned int thickness = 1);
108 double get_x()
const {
return p[0]; }
109 double get_y()
const {
return p[1]; }
111 double get_n20()
const {
const unsigned int index_2 = 2;
return p[index_2]; }
112 double get_n11()
const {
const unsigned int index_3 = 3;
return p[index_3]; }
113 double get_n02()
const {
const unsigned int index_4 = 4;
return p[index_4]; }
115 double getA()
const {
const unsigned int index_0 = 0;
return cP[index_0]; }
116 double getB()
const {
const unsigned int index_1 = 1;
return cP[index_1]; }
117 double getC()
const {
const unsigned int index_2 = 2;
return cP[index_2]; }
119 double getX()
const {
const unsigned int index_3 = 3;
return cP[index_3]; }
120 double getY()
const {
const unsigned int index_4 = 4;
return cP[index_4]; }
121 double getZ()
const {
const unsigned int index_5 = 5;
return cP[index_5]; }
123 double getR()
const {
const unsigned int index_6 = 6;
return cP[index_6]; }
127 void setWorldCoordinates(const
vpColVector &oP) VP_OVERRIDE;
129 void setWorldCoordinates(
double oA,
double oB,
double oC,
double oX,
double oY,
double oZ,
double R);
135 const
double &theta,
double &i,
double &j);
138 #if defined(VISP_BUILD_DEPRECATED_FUNCTIONS)
149 VP_DEPRECATED
double get_mu20()
const {
const unsigned int index_2 = 2;
return p[index_2]; }
156 VP_DEPRECATED
double get_mu11()
const {
const unsigned int index_3 = 3;
return p[index_3]; }
163 VP_DEPRECATED
double get_mu02()
const {
const unsigned int index_4 = 4;
return p[index_4]; }
167 void init() VP_OVERRIDE;
Generic class defining intrinsic camera parameters.
Class that defines a 3D circle in the object frame and allows forward projection of a 3D circle in th...
Implementation of column vector and the associated operations.
Class to define RGB colors available for display functionalities.
static const vpColor green
Class that defines what is a generic geometric feature.
virtual void projection()=0
virtual void changeFrame(const vpHomogeneousMatrix &cMo, vpColVector &cP) const =0
virtual void display(const vpImage< unsigned char > &I, const vpCameraParameters &cam, const vpColor &color=vpColor::green, unsigned int thickness=1)=0
virtual vpForwardProjection * duplicate() const =0
Implementation of an homogeneous matrix and operations on such kind of matrices.