Visual Servoing Platform
version 3.6.1 under development (2024-11-15)
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In this tutorial you will learn how to install ViSP from source on Windows 10 with Visual C++. These steps have been tested on Windows 10 (64 bit), with CMake 3.19.4 and Visual Studio Community 2017.
Visual Studio Community 2017 could be downloaded from https://www.visualstudio.com/downloads/. During a fresh installation enable "Desktop development with C++" workload to get "Windows 10 SDK". This SDK allows usage of the Graphical Device Interface (GDI) useful to display images in a window thanks to vpDisplayGDI class. After a fresh installation, start Visual Studio and create an empty C++ project to install the common tools for Visual C++ 2017.
If you already have Visual Studio Community 2017, you can check if "Desktop Development with C++" workload is activated and if "Windows 10 SDK" is enabled following instructions given here that we resume:
CMake could be download from http://www.cmake.org. Download the latest release for Windows win64-x64 platform (at the time this tuto was written it was the file cmake-3.19.4-win64-x64.msi
). To install just double click on the msi file.
Install Git for Windows from https://git-for-windows.github.io/. This installation allows then to use git in a cmd
Command Prompt.
If not already done, create a workspace that will contain all ViSP source, build, data set and optional 3rd parties. This workspace is here set to C:\visp-ws
folder, but it could be set to any other location.
To create the workspace, open a cmd
Command Prompt (a fast way to launch this window is to press the Win + R keys on your keyboard. Then, type cmd
or cmd.exe
and press Enter or click/tap OK) and run the following to create a workspace environment var named VISP_WS
:
C:\> setx VISP_WS "C:\visp-ws" C:\> exit
Open a new cmd
Command Prompt and create the corresponding folder
C:\> mkdir %VISP_WS% C:\> exit
In this section, we give minimal instructions to build ViSP from source just to try ViSP without entering in Advanced ViSP installation.
cmd
Command Prompt and get ViSP source code in the workspace C:\> cd %VISP_WS% C:\> git clone https://github.com/lagadic/visp.git
C:\> mkdir visp-build-vc15 C:\> cd visp-build-vc15
C:\> cmake -G "Visual Studio 15 2017" -A "x64" ..\visp
C:\> cmake --build . --config Release --target install
%VISP_WS%\visp-build-vc15\install
folderPath
var to add %VISP_WS%\visp-build-vc15\install\x64\vc15\bin
corresponding to the path to ViSP libraries. To modify Path
environment variable do the following:%VISP_WS%\visp-build-vc15\install\x64\vc15\bin
VISP_DIR
var to help CMake to find ViSP as a 3rd party C:\> setx VISP_DIR "%VISP_WS%\visp-build-vc15\install" C:\> exit
To have a trial, just jump to Install ViSP data set before running some binaries that you just build or jump to Next tutorial. You can later come back to the Advanced ViSP installation.
ViSP is interfaced with several 3rd party libraries. Follow the link to see the complete list of Supported Third-Party Libraries. To use optimized matrix operations you may install Eigen3 3rd party. We recommend also to install OpenCV 3rd party in the workspace. If you have an Intel Realsense depth camera you may also install librealsense 3rd party. If your camera is a PointGrey you may install FlyCapture 3rd party, while if your camera is a Basler, you may rather install Pylon 3rd party. If you want to be able to detect a QR code you may install zbar 3rd party. Other 3rd parties are optional and should be considered only by expert developers.
Even if Eigen3 is designed as a template we recommend to install the library with Visual Studio.
1. Get Eigen3
eigen-3.3.9.zip
archive corresponding to Eigen 3.3.9.%VISP_WS%\3rdparty
.%VISP_WS%\3rdparty\eigen-3.3.9
2. Build and install Eigen3 from source
C:\> cd %VISP_WS%\3rdparty\eigen-3.3.9 C:\> mkdir build-vc15 C:\> cd build-vc15
%VISP_WS%\3rdparty\eigen-3.3.9\build-vc15\install
folder): C:\> cmake -G "Visual Studio 15 2017" -A "x64" .. -DCMAKE_INSTALL_PREFIX=%VISP_WS%\3rdparty\eigen-3.3.9\build-vc15\install
C:\> cmake --build . --config Release --target install
%VISP_WS%\3rdparty\eigen-3.3.9\build-vc15\install
folder3. Complete Eigen3 installation
Now you have to complete Eigen3 installation setting some environment vars:
EIGEN_DIR
environment variable. Start up a cmd
Command Prompt and enter: C:\> setx Eigen3_DIR "%VISP_WS%\3rdparty\eigen-3.3.9\build-vc15\install\share\eigen3\cmake" C:\> exitwhere
%VISP_WS%\3rdparty\eigen-3.3.9\build-vc15\install
is where you have installed Eigen3. Inside the folder %VISP_WS%\3rdparty\eigen-3.3.9\build-vc15\install\share\eigen3\cmake
you should have a file named Eigen3Config.cmake
.Path
environment var since Eigen3 is a template that has no library.1. Get OpenCV
First you have to get OpenCV:
opencv-4.5.1-vc14_vc15.exe
Win pack installer. The same procedure could be applied with all the previous OpenCV releases starting from 3.4.0 version.%VISP_WS%
. %VISP_WS%\opencv
.%VISP_WS%\3rdparty\opencv-4.5.1
.%VISP_WS%\3rdparty\opencv-4.5.1\build\x64\vc14
and %VISP_WS%\3rdparty\opencv-4.5.1\build\x64\vc15
respectively.2. Complete OpenCV installation
Now you have to complete OpenCV installation setting some environment vars:
OpenCV_DIR
environment variable. Start up a cmd
Command Prompt and enter: C:\> setx OpenCV_DIR "%VISP_WS%\3rdparty\opencv-4.5.1\build" C:\> exitwhere
%VISP_WS%\3rdparty\opencv-4.5.1\build
is where you have installed OpenCV. Inside this folder you should have a file named OpenCVConfig.cmake
.Path
environment variable. Open the "Edit environment variable" UI, and modify Path
to add a new line with %VISP_WS%\3rdparty\opencv-4.5.1\build\x64\vc15\bin
.I you have an Intel RealSense Depth camera (SR300 or D400 series), you may install librealsense 2.x in order to use vpRealSense2 class. Otherwise you can skip this section.
1. Install Intel Realsense SDK 2.0
Intel Realsense SDK 2.0 contains librealsense. To install this SDK:
Intel.RealSense.SDK-WIN10-<version>.exe
corresponding to the last Intel Realsense SDK 2.0 release. At the time this tutorial was written, we downloaded Intel.RealSense.SDK-WIN10-2.42.0.2845.exe
.Intel.RealSense.SDK-WIN10-<version>.exe
and follow default installation steps.2. Complete Intel Realsense SDK 2.0 installation
To finalize the installation, add the location of realsense2.dll
library in the Path
environment variable. Open the "Edit environment variable" UI, and modify Path
to add a new line with C:\Program Files (x86)\Intel RealSense SDK 2.0\bin\x64
.
3. Known issue with a CPU that has an old architecture
At the end of the installation process or when running Intel Realsense Viewer
, if you get the following error message:
Program terminated due to an unrecoverable SEH exception: Illegal CPU instruction! Possibly newer CPU architecture is required
it means that your CPU is too old to support a recent version of the Intel Realsense SDK. A workaround is to install an older version. In our case installing Intel.RealSense.SDK-WIN10-2.32.1.1297.exe
does the trick.
PCL library could be installed to extend vpRealSense2 capabilities to acquire a point cloud. It could be also used to consider a point cloud as depth feature in the generic model-based tracker when using vpMbGenericTracker class. If you don't have an Intel Realsense Depth camera (SR300 or D400 series) or if you are not interested in model-based tracking using depth as feature you can skip this section.
1. Install PCL from all-in-one installer
There exists in https://github.com/PointCloudLibrary/pcl/releases all-in-one installer that allows to install PCL and third-parties easily. Be careful to use the version that match your compiler. For Visual Studio 15 2017:
PCL-1.9.1-AllInOne-msvc2017-win64.exe
PCL-1.9.1-AllInOne-msvc2017-win64.exe
, add PCL to the system path for all users and follow default installation steps. 2. Complete PCL installation
If you experience the following error during installation you need to complete PCL installation. Otherwise you can skip next instructions.
To complete PCL installation, add the location of pcl_common_<debug|release>.dll
and OpenNI2.dll
libraries in the Path
environment variable. Open the "Edit environment variable" UI, and modify by hand Path
to add respectively:
C:\Program Files\PCL 1.9.1\bin
C:\Program Files\OpenNI2\Redist
3. Known issue with PCL 1.9.1
There is this known issue CMake configuration fails with PCL 1.9.1-AllInOne-msvc2017-win64. Following the link you will find a workaround.
I you have a PointGrey or FLIR USB 2.0, USB 3.0, GigE or FireWire camera (DragonFly2, Flea3...), you may install FlyCapture. Otherwise you can skip this section.
Complete installation instructions are given here. We recap hereafter the main instructions to install FlyCapture SDK under Windows:
FlyCapture_2.11.3.164_x64.exe
file.If you have a Basler FireWire, Camera Link, GigE or USB3.0 camera, you may install Pylon SDK. Otherwise you can skip this section.
To install Pylon:
We're sorry, but the installation could not be completed. The following error has occurred: Error code: 0x800700005, Refused Accessit means certainly that there is an application that needs access to Internet that is not closed. Typically, we encounter this issue with our Anti-Virus Kaspersky tool. Once Kaspersky was paused, installation succeed.
C:\Program Files\Basler\pylon 5\
and click on "Next" buttonIf you have an IDS camera you may install IDS Software Suite for uEye cameras. To this end:
"uEye industrial cameras"
"Firmware"
tab, select "uEye (IDS Software Suite)"
and press "SHOW"
button"Operating system"
tab select "Windows"
and press the search button"Software package"
section you should see the last "IDS Software Suite - Full installer"
version you may download. At the time this tutorial was written, we downloaded "ids-software-suite-full-64-49400.zip"
file.Once downloaded, you may extract the archive.
Open the README file readme-ids-software-suite-win-*.html
and check compatibility list
IDS Software Suite has been tested with the following Windows 10 version: - Edition: Windows 10 Pro Version: 1909 Version: 2004
If the Software Suite is compatible with your OS, proceed to the installation:
uEye64_49400_WHQL.exe
to start the installation. The uEye driver installation is menu-driven.To test the Software Suite installation, plug a camera, enter "Start"
menu and run "IDS > uEyeDirectShow Demo"
binary.
IDS uEye Camera Software Suite installation enables vpUeyeGrabber class usage.
If you want to work with QR codes (see Tutorial: Bar code detection), we recommend to install zbar 3rd party. Otherwise you can skip this section.
To install zbar you need to build the library from source. There is a fork of the library available from GitHub (https://github.com/dani4/ZBarWin64) and adapted for compiling under Visual following the steps:
1. Get zbar
cmd
Command Prompt and hit: C:\> cd %VISP_WS% C:\> git clone https://github.com/dani4/ZBarWin64
2. Build zbar from source
%VISP_WS%\ZBarWin64\zbar64.sln
solution file with Visual Studio C++"Release"
and "x64"
configuration. Then to build zbar library enter menu "Build > Build Solution"
or hit "Ctrl+Shift+B". 3. Complete zbar installation
ZBAR_DIR
environment variable: C:\> setx ZBAR_DIR "%VISP_WS%\ZBarWin64" C:\> exit
Path
environment variable. Open the "Edit environment variable" UI, and modify Path
to add 2 new lines, one with %VISP_WS%\ZBarWin64\x64\Release
, another with %VISP_WS%\ZBarWin64\zbar\libiconv\dll_x64
.If you have a Kinova Jaco assistive robotic arm, it could be useful to install the corresponding SDK to be able to use vpRobotKinova class. This class is an interface over Kinova Jaco SDK and allows to control Gen2 4, 6 and 7 DoF arm.
1. Install Kinova Jaco SDK
PS 0000 0009_1.5.1.zip
(254M).C:\temp\kinova-jaco
C:\> dir C:\temp\kinova-jaco\windows 17/12/2018 21:48 6 234 383 Kinova-Jaco-Usb-Driver-(usblib)-Installer.exe 30/01/2019 00:02 207 ReadMe.txt 29/01/2019 23:58 64 658 780 SDK_GEN2_1_5_1_x86.exe 09/08/2017 21:38 13 767 776 vc_redist_x86.exe
SDK_GEN2_1_5_1_x86.exe
. Keep default installation options.C:\Program Files (x86)\JACO-SDK
There is no need to complete installation process as for previous 3rd parties.
There are different ways to get ViSP source code.
visp-x.y.z.tar.gz
or visp-x.y.z.zip
is downloaded, uncompress the file in %VISP_WS%\visp\visp-x.y.z
using for example WinRAR.visp-snapshot-yyyy-mm-dd.tar.gz
is downloaded, uncompress the file in %VISP_WS%\visp\visp-x.y.z
using for example WinRAR.git
command line tool: C:\> cd %VISP_WS% C:\> git clone https://github.com/lagadic/visp.git
We suppose now that ViSP source is in %VISP_WS%\visp
.
The goal of the configuration step is now to use CMake to produce a Visual Studio C++ solution file that will be located in %VISP_WS%/visp-build-vc15
.
%VISP_WS%/visp-build-vc15
folder.%VISP_WS%/visp-build-vc15/install
. If you want to change the installation folder to C:\Program Files (x86)\ViSP
, make sure that you have administrator privileges to write in that folder before modifying CMAKE_INSTALL_PREFIX
. Eigen3_DIR
environment var, you will get the following warning in cmake_gui
: CMake Warning at CMakeLists.txt:1156 (message): Eigen3 config file is detected in C:/visp-ws/eigen-3.3.9/build-vc15. Using C:/visp-ws/eigen-3.3.9/build-vc15/Eigen3Config.cmake doesn't allow to use a valid Eigen3 include dir: C://include/eigen3. Modify Eigen3_DIR to point to Eigen3Config.cmake file located in Eigen3 installation folder or turn USE_EIGEN3 OFF.We strongly recommend to fix this warning. To this end:
cmake-gui
Eigen3_DIR
environment var running setx Eigen3_DIR "%VISP_WS%\3rdparty\eigen-3.3.9\build-vc15\install\share\eigen3\cmake"
cmake-gui
File > Delete Cache
At this point, you should no more see the warning.
.dll
extension). This is the default configuration that is recommended. If you want to create rather a static library (with .lib
extension) you have to uncheck the BUILD_SHARED_LIBS
option to disable DLL creation.%VISP_WS%/visp-build-vc15
folder you have the Visual Studio VISP.sln
generated solution file.%VISP_WS%/visp-build-vc15/VISP.sln
solution file. This action will open ViSP project in Visual Studio C++. By default, Visual Studio opens the solution in Debug
configuration. Modify the configuration to "Release"
. "Build > Build Solution"
to build ViSP or hit "Ctrl+Shift+B"."INSTALL"
project. To this end, apply a left click on "INSTALL"
to select the project, then a right click to enter in the "Build" menu. %VISP_WS\visp-build-vc15\install
folder; headers and libraries in include
and x64/vc15
subfolders respectively."Release"
configuration. Now in %VISP_WS%/visp-build-vc15/install/x64/vc15/bin
folder you have ViSP DLL libraries corresponding to ViSP modules. Debug
configuration. In that case, all the library names are suffixed by "d" character (libvisp_core320d.dll
...).To build ViSP documentation, you have first to install Doxygen:
doxygen-1.8.20-setup.exe
cmd
Command Prompt and enter build directory C:\> cd %VISP_WS%\visp-build-vc15
C:\> cmake -G "Visual Studio 15 2017" -A "x64" %VISP_WS%\visp
C:\> cmake --build . --config Release --target visp_doc
The generated documentation is then available in $VISP_WS/visp-build-vc16/doc/html/index.html
npm
LTS version following these instructions, then install MathJax and build doc using: C:\> npm install mathjax C:\> cmake -G "Visual Studio 15 2017" -A "x64" %VISP_WS%\visp -DUSE_MATHJAX=ON C:\> cmake --build . --config Release --target visp_doc
ENABLE_FULL_DOC
to ON
like: C:\> cmake -G "Visual Studio 15 2017" -A "x64" %VISP_WS%\visp -DENABLE_FULL_DOC=ON C:\> cmake --build . --config Release --target visp_doc
Modify the Path
var to add the path to ViSP dll libraries. To this end open the "Edit environment variable" UI, and modify Path
to add a new line with %VISP_WS%\visp-build-vc15\install\x64\vc15\bin
.
In order to ease ViSP detection by CMake when ViSP is used as a 3rd party in an external project, like the one described in the Tutorial: How to create and build a project that uses ViSP and CMake on Unix or Windows, you may set VISP_DIR
environment variable with the path to the VISPConfig.cmake
file:
C:\> setx VISP_DIR "%VISP_WS%\visp-build-vc15\install" C:\> exit
Some ViSP examples and tests require a data set that contains images, video, models that is not part of ViSP source code. This data set is available in Github (https://github.com/lagadic/visp-images) or as a release in a separate archive named visp-images-x.y.z.zip
. This archive could be downloaded from https://visp.inria.fr/download page. Note that ViSP tutorials are not using ViSP data set.
We give hereafter the two ways to get this data set:
1. Get data set release
visp-images-3.6.0.zip
from https://visp.inria.fr/download and uncompress it in your workspace %VISP_WS%
. VISP_INPUT_IMAGE_PATH
environment variable to help ViSP examples and tests to detect automatically the location of the requested data. In our case, this variable should be set to %VISP_WS%\visp-images-3.6.0
. Open a cmd
Command Prompt and run C:\> setx VISP_INPUT_IMAGE_PATH %VISP_WS%\visp-images-3.6.0 C:\> exit
2. Get data set from github
C:\> cd %VISP_WS% C:\> git clone https://github.com/lagadic/visp-images.git
VISP_INPUT_IMAGE_PATH
environment variable to help ViSP examples and tests to detect automatically the location of the requested data. In our case, this variable should be set to %VISP_WS%\visp-images
. Open a cmd
Command Prompt and run C:\> setx VISP_INPUT_IMAGE_PATH %VISP_WS%\visp-images C:\> exit
Test data set usage
From now, you can try to run ViSP examples and tests. For example, if you want to run %VISP_WS%\visp-build-vc15\example\device\display\Release\displayGDI.exe
, open a cmd
Command Prompt, enter in the right folder and run:
C:\> cd %VISP_WS%\visp-build-vc15\example\device\display\Release C:\> displayGDI.exe A click to close the windows... A click to display a cross... Cross position: 392, 306 A click to exit the program... Bye
Since all 3rd parties are optional you may have started to install only some of them. Imagine that you just installed a new third-party, or that you upgraded the version of this 3rd party. The next step is to go back to the build folder, configure ViSP with CMake to detect the newly installed third-party library and build again ViSP. This could be achieved with:
$ cd $VISP_WS/visp-build-msvc15 $ cmake ../visp
Here you can check the content of the ViSP-third-party.txt
file and see if the newly installed 3rd party is well detected.
Finally, you need to rebuild and install ViSP with:
$ cmake --build . --config Release --target install
After ViSP installation, you can remove installed material using:
$ cd $VISP_WS/visp-build-msvc15 $ cmake --build . --config Release --target uninstall
If you want to build only ViSP modules libraries, nor the examples, tutorials and tests:
$ cd $VISP_WS/visp-build-msvc15 $ cmake --build . --config Release --target visp_modules
If you want to build a given module and all the dependencies:
$ cd $VISP_WS/visp-build-msvc15 $ cmake --build . --config Release --target visp_<module_name>
For example to build the model-based tracker module named mbt, run:
$ cd $VISP_WS/visp-build-msvc15 $ cmake --build . --config Release --target visp_mbt
To see which are the optional 3rd parties that are found during the configuration stage and that will be used by ViSP during the build you can have a look to the text file named ViSP-third-party.txt
and located in $VISP_WS/visp-build
. We provide hereafter an example of a possible content of this file that contains also build info.
$ type $VISP_WS/visp-build-vc15/ViSP-third-party.txt ========================================================== General configuration information for ViSP 3.3.1 Version control: 3.2.0-1384-ge2d49ab-dirty Platform: Timestamp: 2021-02-16T07:42:21Z Host: Windows 10.0.17134 AMD64 CMake: 3.19.4 CMake generator: Visual Studio 15 2017 CMake build tool: C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/MSBuild/15.0/Bin/MSBuild.exe MSVC: 1910 C/C++: Built as dynamic libs?: yes C++ Compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.10.25017/bin/HostX86/x64/cl.exe (ver 19.10.25017.0) C++ flags (Release): /DWIN32 /D_WINDOWS /W3 /GR /EHsc /MP4 /EHa -openmp -std=c++11 /Gy /bigobj /MD /O2 /Ob2 /DNDEBUG C++ flags (Debug): /DWIN32 /D_WINDOWS /W3 /GR /EHsc /MP4 /EHa -openmp -std=c++11 /Gy /bigobj /MDd /Zi /Ob0 /Od /RTC1 C Compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.10.25017/bin/HostX86/x64/cl.exe C flags (Release): /DWIN32 /D_WINDOWS /W3 /MP4 /EHa -openmp -std=c++11 /MD /O2 /Ob2 /DNDEBUG C flags (Debug): /DWIN32 /D_WINDOWS /W3 /MP4 /EHa -openmp -std=c++11 /MDd /Zi /Ob0 /Od /RTC1 Linker flags (Release): /machine:x64 /INCREMENTAL:NO Linker flags (Debug): /machine:x64 /debug /INCREMENTAL /ignore:4099 ViSP modules: To be built: core gui imgproc io java_bindings_generator klt me sensor ar blob robot visual_features vs vision detection mbt tt tt_mi Disabled: - Disabled by dependency: - Unavailable: java Windows RT support: no Python (for build): C:/Users/fspindle/AppData/Local/Programs/Python/Python37-32/python.exe Java: ant: NO JNI: C:/Program Files/Java/jdk-11.0.4/include C:/Program Files/Java/jdk-11.0.4/include/win32 C:/Program Files/Java/jdk-11.0.4/include Build options: Build deprecated: yes Build with moment combine: no Mathematics: Blas/Lapack: yes \- Use MKL: no \- Use OpenBLAS: no \- Use Atlas: no \- Use Netlib: no \- Use GSL: no \- Use Lapack (built-in): yes (ver 3.2.1) Use Eigen3: yes (ver 3.3.9) Use OpenCV: yes (ver 4.5.1) Simulator: Ogre simulator: \- Use Ogre3D: no \- Use OIS: no Coin simulator: \- Use Coin3D: no \- Use SoWin: no \- Use SoXt: no \- Use SoQt: no \- Use Qt5: no \- Use Qt4: no \- Use Qt3: no Media I/O: Use JPEG: no Use PNG: no \- Use ZLIB: no Use OpenCV: yes (ver 4.5.1) Use stb_image (built-in): no Real robots: Use Afma4: no Use Afma6: no Use Franka: no Use Viper650: no Use Viper850: no Use Kinova Jaco: yes Use aria (Pioneer): no Use PTU46: no Use Biclops PTU: no Use Flir PTU SDK: no Use Parrot ARSDK: no \-Use ffmpeg: no Use Virtuose: no Use qbdevice (built-in): yes (ver 2.6.0) Use takktile2 (built-in): no GUI: Use X11: no Use GTK: no Use OpenCV: yes (ver 4.5.1) Use GDI: yes Use Direct3D: no Cameras: Use DC1394-2.x: no Use CMU 1394: no Use V4L2: no Use directshow: no Use OpenCV: yes (ver 4.5.1) Use FLIR Flycapture: yes Use Basler Pylon: no Use IDS uEye: yes (ver 4.94.0) RGB-D sensors: Use Realsense: no Use Realsense2: yes (ver 2.32.1) Use Kinect: no \- Use libfreenect: no \- Use libusb-1: no \- Use pthread: no Use PCL: yes (ver 1.9.1) \- Use VTK: yes (ver 8.1.2) F/T sensors: Use atidaq (built-in): no Use comedi: no Use IIT SDK: no Detection: Use zbar: yes (ver 0.10.1) Use dmtx: no Use AprilTag (built-in): yes (ver 3.1.1) \- Use AprilTag big family: no Misc: Use Clipper (built-in): yes (ver 6.4.2) Use pugixml (built-in): yes (ver 1.9.0) Use libxml2: no Optimization: Use OpenMP: yes Use pthread: no Use pthread (built-in): yes (ver 3.0.1) Use cxx standard: 11 Documentation: Use doxygen: yes Tests and samples: Use catch2 (built-in): yes (ver 2.9.2) Tests: yes Demos: yes Examples: yes Tutorials: yes Install path: C:/visp-ws/visp-build-vc15/install ==========================================================
If you install PCL 1.9.1, you may encounter the following issue when configuring ViSP with cmake:
CMake Error at C:/Program Files/PCL 1.9.1/cmake/PCLConfig.cmake:359 (pcl_report_not_found): cmake_policy POP without matching PUSH Call Stack (most recent call first): C:/Program Files/PCL 1.9.1/cmake/PCLConfig.cmake:539 (find_external_library) cmake/VISPUtils.cmake:527 (find_package) CMakeLists.txt:605 (VP_OPTION) CMake Error in C:/Program Files/PCL 1.9.1/cmake/PCLConfig.cmake: cmake_policy PUSH without matching POP Call Stack (most recent call first): cmake/VISPUtils.cmake:527 (find_package) CMakeLists.txt:605 (VP_OPTION)
A workaround is to modify C:/Program Files/PCL 1.9.1/cmake/PCLConfig.cmake
by removing policy push/pop as described in this PCL PR #3431.
At the end of the Intel Realsense SDK
installation process or when running Intel Realsense Viewer
, if you get the following error message:
Program terminated due to an unrecoverable SEH exception: Illegal CPU instruction! Possibly newer CPU architecture is required
it means that your CPU is too old to support a recent version of the Intel Realsense SDK. A workaround is to install an older version. In our case installing Intel.RealSense.SDK-WIN10-2.32.1.1297.exe
does the trick.
You are now ready to see the next Tutorial: How to create and build a project that uses ViSP and CMake on Unix or Windows that will show you how to use ViSP as a 3rd party to build your own project.