Visual Servoing Platform  version 3.6.1 under development (2024-05-18)
testFeatureMoment.cpp
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31  * Description:
32  * Example of visual servoing with moments using a polygon as object container
33  *
34 *****************************************************************************/
35 #include <visp3/core/vpDebug.h>
36 #include <visp3/core/vpHomogeneousMatrix.h>
37 #include <visp3/core/vpMomentCommon.h>
38 #include <visp3/core/vpMomentDatabase.h>
39 #include <visp3/core/vpMomentObject.h>
40 #include <visp3/core/vpPlane.h>
41 #include <visp3/visual_features/vpFeatureMomentCommon.h>
42 #include <visp3/vs/vpServo.h>
43 
44 #include <iostream>
45 #include <limits>
46 
47 // initialize scene in the interface
48 void initScene(const vpHomogeneousMatrix &cMo, const vpHomogeneousMatrix &cdMo, vpMomentObject &src,
49  vpMomentObject &dst);
50 
51 vpMatrix execute(const vpHomogeneousMatrix &cMo, const vpHomogeneousMatrix &cdMo, vpMomentObject &src,
52  vpMomentObject &dst); // launch the test
53 void planeToABC(const vpPlane &pl, double &A, double &B, double &C);
54 int test(double x, double y, double z, double alpha);
55 
56 // Compute a set of parallel positions and check if the matrix is in the right
57 // form;
58 int main()
59 {
60 #if (defined(VISP_HAVE_LAPACK) || defined(VISP_HAVE_EIGEN3) || defined(VISP_HAVE_OPENCV))
61  try {
62  int sum = 0;
63  for (double i = -0.2; i < 0.2; i += 0.1) {
64  for (double j = -0.2; j < 0.2; j += 0.1) {
65  for (double k = -vpMath::rad(30); k < vpMath::rad(30); k += vpMath::rad(10)) {
66  for (double l = 0.5; l < 1.5; l += 0.1) {
67  sum += test(i, j, l, k);
68  }
69  }
70  }
71  }
72  if (sum < 0)
73  return EXIT_FAILURE;
74  else
75  return EXIT_SUCCESS;
76  }
77  catch (const vpException &e) {
78  std::cout << "Catch an exception: " << e << std::endl;
79  return EXIT_FAILURE;
80  }
81 #else
82  std::cout << "Cannot run this example: install Lapack, Eigen3 or OpenCV" << std::endl;
83  return EXIT_SUCCESS;
84 #endif
85 }
86 
87 int test(double x, double y, double z, double alpha)
88 {
89  // intial pose
90  vpHomogeneousMatrix cMo(x, y, z, -vpMath::rad(0), vpMath::rad(0), alpha);
91  // Desired pose
93 
94  // source and destination objects for moment manipulation
95  vpMomentObject src(6);
96  vpMomentObject dst(6);
97 
98  // init and run the simulation
99  initScene(cMo, cdMo, src, dst); // initialize graphical scene (for
100  // interface)
101 
102  vpMatrix mat = execute(cMo, cdMo, src, dst);
103 
104  if (fabs(mat[0][0] - (-1)) > std::numeric_limits<double>::epsilon() * 1e10)
105  return -1;
106  if (fabs(mat[0][1] - (0)) > std::numeric_limits<double>::epsilon() * 1e10)
107  return -1;
108  if (fabs(mat[0][2] - (0)) > std::numeric_limits<double>::epsilon() * 1e10)
109  return -1;
110 
111  if (fabs(mat[1][0] - (0)) > std::numeric_limits<double>::epsilon() * 1e10)
112  return -1;
113  if (fabs(mat[1][1] - (-1)) > std::numeric_limits<double>::epsilon() * 1e10)
114  return -1;
115  if (fabs(mat[1][2] - (0)) > std::numeric_limits<double>::epsilon() * 1e10)
116  return -1;
117 
118  if (fabs(mat[2][0] - (0)) > std::numeric_limits<double>::epsilon() * 1e10)
119  return -1;
120  if (fabs(mat[2][1] - (0)) > std::numeric_limits<double>::epsilon() * 1e10)
121  return -1;
122  if (fabs(mat[2][2] - (-1)) > std::numeric_limits<double>::epsilon() * 1e10)
123  return -1;
124  if (fabs(mat[2][5] - (0)) > std::numeric_limits<double>::epsilon() * 1e10)
125  return -1;
126 
127  if (fabs(mat[3][0] - (0)) > std::numeric_limits<double>::epsilon() * 1e10)
128  return -1;
129  if (fabs(mat[3][1] - (0)) > std::numeric_limits<double>::epsilon() * 1e10)
130  return -1;
131  if (fabs(mat[3][2] - (0)) > std::numeric_limits<double>::epsilon() * 1e10)
132  return -1;
133  if (fabs(mat[3][5] - (0)) > std::numeric_limits<double>::epsilon() * 1e10)
134  return -1;
135 
136  if (fabs(mat[4][0] - (0)) > std::numeric_limits<double>::epsilon() * 1e10)
137  return -1;
138  if (fabs(mat[4][1] - (0)) > std::numeric_limits<double>::epsilon() * 1e10)
139  return -1;
140  if (fabs(mat[4][2] - (0)) > std::numeric_limits<double>::epsilon() * 1e10)
141  return -1;
142  if (fabs(mat[4][5] - (0)) > std::numeric_limits<double>::epsilon() * 1e10)
143  return -1;
144 
145  if (fabs(mat[5][0] - (0)) > std::numeric_limits<double>::epsilon() * 1e10)
146  return -1;
147  if (fabs(mat[5][1] - (0)) > std::numeric_limits<double>::epsilon() * 1e10)
148  return -1;
149  if (fabs(mat[5][2] - (0)) > std::numeric_limits<double>::epsilon() * 1e10)
150  return -1;
151  if (fabs(mat[5][5] - (-1)) > std::numeric_limits<double>::epsilon() * 1e10)
152  return -1;
153 
154  return 0;
155 }
156 
157 void initScene(const vpHomogeneousMatrix &cMo, const vpHomogeneousMatrix &cdMo, vpMomentObject &src,
158  vpMomentObject &dst)
159 {
160  std::vector<vpPoint> src_pts;
161  std::vector<vpPoint> dst_pts;
162 
163  double x[5] = { 0.2, 0.2, -0.2, -0.2, 0.2 };
164  double y[5] = { -0.1, 0.1, 0.1, -0.1, -0.1 };
165  int nbpoints = 4;
166 
167  for (int i = 0; i < nbpoints; i++) {
168  vpPoint p(x[i], y[i], 0.0);
169  p.track(cMo);
170  src_pts.push_back(p);
171  }
172 
174  src.fromVector(src_pts);
175  for (int i = 0; i < nbpoints; i++) {
176  vpPoint p(x[i], y[i], 0.0);
177  p.track(cdMo);
178  dst_pts.push_back(p);
179  }
181  dst.fromVector(dst_pts);
182 }
183 
184 vpMatrix execute(const vpHomogeneousMatrix &cMo, const vpHomogeneousMatrix &cdMo, vpMomentObject &src,
185  vpMomentObject &dst)
186 {
187  vpServo::vpServoIteractionMatrixType interaction_type = vpServo::CURRENT; // current or desired
188 
189  vpServo task;
191  // A,B,C parameters of source and destination plane
192  double A;
193  double B;
194  double C;
195  double Ad;
196  double Bd;
197  double Cd;
198  // init main object: using moments up to order 6
199 
200  // Initializing values from regular plane (with ax+by+cz=d convention)
201  vpPlane pl;
202  pl.setABCD(0, 0, 1.0, 0);
203  pl.changeFrame(cMo);
204  planeToABC(pl, A, B, C);
205 
206  pl.setABCD(0, 0, 1.0, 0);
207  pl.changeFrame(cdMo);
208  planeToABC(pl, Ad, Bd, Cd);
209 
210  // extracting initial position (actually we only care about Zdst)
212  cdMo.extract(vec);
213 
216  // don't need to be specific, vpMomentCommon automatically loads
217  // Xg,Yg,An,Ci,Cj,Alpha moments
219  vec[2]);
221  vec[2]);
222  // same thing with common features
223  vpFeatureMomentCommon featureMoments(moments);
224  vpFeatureMomentCommon featureMomentsDes(momentsDes);
225 
226  moments.updateAll(src);
227  momentsDes.updateAll(dst);
228 
229  featureMoments.updateAll(A, B, C);
230  featureMomentsDes.updateAll(Ad, Bd, Cd);
231 
232  // setup the interaction type
233  task.setInteractionMatrixType(interaction_type);
236  task.addFeature(featureMoments.getFeatureGravityNormalized(), featureMomentsDes.getFeatureGravityNormalized());
237  task.addFeature(featureMoments.getFeatureAn(), featureMomentsDes.getFeatureAn());
238  // the moments are different in case of a symmetric object
239  task.addFeature(featureMoments.getFeatureCInvariant(), featureMomentsDes.getFeatureCInvariant(),
240  (1 << 10) | (1 << 11));
241  task.addFeature(featureMoments.getFeatureAlpha(), featureMomentsDes.getFeatureAlpha());
242 
243  task.setLambda(0.4);
244 
245  task.computeControlLaw();
246  vpMatrix mat = task.computeInteractionMatrix();
247  return mat;
248 }
249 
250 void planeToABC(const vpPlane &pl, double &A, double &B, double &C)
251 {
252  A = -pl.getA() / pl.getD();
253  B = -pl.getB() / pl.getD();
254  C = -pl.getC() / pl.getD();
255 }
error that can be emitted by ViSP classes.
Definition: vpException.h:59
This class allows to access common vpFeatureMoments in a pre-filled database.
Implementation of an homogeneous matrix and operations on such kind of matrices.
void extract(vpRotationMatrix &R) const
static double rad(double deg)
Definition: vpMath.h:127
Implementation of a matrix and operations on matrices.
Definition: vpMatrix.h:146
This class initializes and allows access to commonly used moments.
static std::vector< double > getMu3(vpMomentObject &object)
static double getAlpha(vpMomentObject &object)
static double getSurface(vpMomentObject &object)
Class for generic objects.
void setType(vpObjectType input_type)
void fromVector(std::vector< vpPoint > &points)
This class defines the container for a plane geometrical structure.
Definition: vpPlane.h:54
void changeFrame(const vpHomogeneousMatrix &cMo)
Definition: vpPlane.cpp:372
double getD() const
Definition: vpPlane.h:106
double getA() const
Definition: vpPlane.h:100
double getC() const
Definition: vpPlane.h:104
void setABCD(double a, double b, double c, double d)
Definition: vpPlane.h:88
double getB() const
Definition: vpPlane.h:102
Class that defines a 3D point in the object frame and allows forward projection of a 3D point in the ...
Definition: vpPoint.h:77
void setInteractionMatrixType(const vpServoIteractionMatrixType &interactionMatrixType, const vpServoInversionType &interactionMatrixInversion=PSEUDO_INVERSE)
Definition: vpServo.cpp:378
@ EYEINHAND_CAMERA
Definition: vpServo.h:155
void addFeature(vpBasicFeature &s_cur, vpBasicFeature &s_star, unsigned int select=vpBasicFeature::FEATURE_ALL)
Definition: vpServo.cpp:329
void setLambda(double c)
Definition: vpServo.h:976
void setServo(const vpServoType &servo_type)
Definition: vpServo.cpp:132
vpMatrix computeInteractionMatrix()
Definition: vpServo.cpp:450
vpColVector computeControlLaw()
Definition: vpServo.cpp:703
vpServoIteractionMatrixType
Definition: vpServo.h:190
@ CURRENT
Definition: vpServo.h:196
Class that consider the case of a translation vector.