Visual Servoing Platform
version 3.6.1 under development (2024-12-17)
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#include <visp3/ar/vpPanda3DLight.h>
Public Member Functions | |
vpPanda3DPointLight (const std::string &name, const vpRGBf &color, const vpColVector &position, const vpColVector &attenuation) | |
void | addToScene (NodePath &scene) const VP_OVERRIDE |
const std::string & | getName () const |
const vpRGBf & | getColor () const |
Protected Attributes | |
std::string | m_name |
vpRGBf | m_color |
Class representing a Point Light.
Point lights emit light all around them, from a single point. Their light can be subject to a distance-based attenuation.
Definition at line 131 of file vpPanda3DLight.h.
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inline |
Build a new point light.
name | name of the light |
color | color of the light |
position | Position in the scene of the light. Uses ViSP coordinates. |
attenuation | Attenuation components of the light as a function of distance. Should be a vector of size 3 where the first component is the constant intensity factor (no falloff), the second is a linear falloff coefficient, and the last one is the quadratic falloff component. To follow the inverse square law, set this value vector to [0, 0, 1] To have no falloff, set it to [1, 0, 0]. |
Definition at line 148 of file vpPanda3DLight.h.
References vpException::dimensionError, and vpArray2D< Type >::size().
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inlinevirtual |
Add the light to the scene.
scene | Scene where the light should be added. |
Implements vpPanda3DLight.
Definition at line 162 of file vpPanda3DLight.h.
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inlineinherited |
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inlineinherited |
Get the name of the light.
This name should be unique and will be required when interacting with Panda3D to fetch the node.
Definition at line 78 of file vpPanda3DLight.h.
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protectedinherited |
Name of the light. Should be unique in the scene.
Definition at line 95 of file vpPanda3DLight.h.
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protectedinherited |
Definition at line 94 of file vpPanda3DLight.h.