39 #ifndef vpTHETAUVECTOR_H 40 #define vpTHETAUVECTOR_H 58 #include <visp3/core/vpColVector.h> 59 #include <visp3/core/vpHomogeneousMatrix.h> 60 #include <visp3/core/vpQuaternionVector.h> 61 #include <visp3/core/vpRotationMatrix.h> 62 #include <visp3/core/vpRotationVector.h> 63 #include <visp3/core/vpRxyzVector.h> 64 #include <visp3/core/vpRzyxVector.h> 175 static const double minimum;
217 void buildFrom(
double tux,
double tuy,
double tuz);
221 double getTheta()
const;
227 #if (VISP_CXX_STANDARD >= VISP_CXX_STANDARD_11) vpRotationVector & operator=(const vpRotationVector &v)
Implementation of a generic rotation vector.
Implementation of an homogeneous matrix and operations on such kind of matrices.
Implementation of a rotation vector as Euler angle minimal representation.
virtual ~vpThetaUVector()
Destructor.
Implementation of a rotation matrix and operations on such kind of matrices.
Implementation of a rotation vector as quaternion angle minimal representation.
Implementation of column vector and the associated operations.
Implementation of a pose vector and operations on poses.
Implementation of a rotation vector as Euler angle minimal representation.
Implementation of a rotation vector as Euler angle minimal representation.
Implementation of a rotation vector as axis-angle minimal representation.