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vpWireFrameSimulatorTypes.h
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/****************************************************************************
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*
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* ViSP, open source Visual Servoing Platform software.
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* Copyright (C) 2005 - 2019 by Inria. All rights reserved.
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*
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* This software is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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* See the file LICENSE.txt at the root directory of this source
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* distribution for additional information about the GNU GPL.
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*
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* For using ViSP with software that can not be combined with the GNU
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* GPL, please contact Inria about acquiring a ViSP Professional
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* Edition License.
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*
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* See http://visp.inria.fr for more information.
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*
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* This software was developed at:
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* Inria Rennes - Bretagne Atlantique
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* Campus Universitaire de Beaulieu
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* 35042 Rennes Cedex
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* France
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*
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* If you have questions regarding the use of this file, please contact
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* Inria at visp@inria.fr
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*
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* This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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* WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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*
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* Description:
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* Wire frame simulator
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*
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* Authors:
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* Nicolas Melchior
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*
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*****************************************************************************/
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#ifndef vpWireFrameSimulatorTypes_h
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#define vpWireFrameSimulatorTypes_h
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#include <visp3/core/vpConfig.h>
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#ifndef DOXYGEN_SHOULD_SKIP_THIS
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typedef
unsigned
short
Index;
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typedef
char
Type;
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typedef
float
Matrix[4][4];
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/*
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* MATRIX
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* ______
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*
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* Matrice homogene ou non.
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* | Rotation | 0 |
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* Matrice non homogene = | 3x3 | 0 |
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* |-------------| 0 |
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* | Translation | 1 |
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*/
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typedef
float
Matrix[4][4];
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#define DEFAULT_VSIZE 4
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/*
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* Vertex_list :
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* Pour optimiser l'allocation et la liberation memoire d'une liste de
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* sommets: si (nbr > DEFAULT_VSIZE) | alors ptr est alloue et libere
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* dynamiquement | sinon ptr = tbl fsi;
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*/
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typedef
struct
{
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Index nbr;
/* nombre de sommets */
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Index *ptr;
/* liste dynamique */
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Index tbl[DEFAULT_VSIZE];
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} Vertex_list;
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typedef
struct
{
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unsigned
is_polygonal : 1;
/* face polygonale */
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unsigned
is_visible : 1;
/* face affichable */
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#ifdef face_edge
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Edge_list edge;
/* liste d'aretes */
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#endif // face_edge
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Vertex_list vertex;
/* liste de sommets */
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#ifdef face_normal
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Vector normal;
/* vecteur normal */
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#endif // face_normal
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} Face;
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typedef
struct
{
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Index nbr;
/* nombre de faces */
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Face *ptr;
/* liste dynamique */
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} Face_list;
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typedef
struct
{
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float
x, y, z;
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} Point3f;
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typedef
struct
{
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Index nbr;
/* nombre de points */
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Point3f *ptr;
/* liste dynamique */
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} Point3f_list;
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typedef
struct
{
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unsigned
is_display : 1;
/* surface affichable */
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unsigned
is_polygonal : 1;
/* surface polyedrique */
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Type type;
/* type de la primitive */
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#ifdef face_edge
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Edge_list edge;
/* liste d'aretes */
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#endif // face_edge
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Face_list face;
/* liste de faces */
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Point3f_list point;
/* points aux sommets */
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#ifdef face_normal
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Vector_list normal;
/* normales aux sommets */
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#endif // face_normal
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} Bound;
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typedef
struct
{
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Index nbr;
/* nombre de surfaces */
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Bound *ptr;
/* liste dynamique */
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} Bound_list;
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typedef
struct
{
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char
*name;
/* nom de la scene */
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Bound_list bound;
/* liste de surfaces */
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} Bound_scene;
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#endif
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#endif
local
soft
visp
ViSP-web-script
visp
modules
robot
include
visp3
robot
vpWireFrameSimulatorTypes.h
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