39 #ifndef vpTHETAUVECTOR_H
40 #define vpTHETAUVECTOR_H
58 #include <visp3/core/vpColVector.h>
59 #include <visp3/core/vpRotationVector.h>
60 #include <visp3/core/vpRotationMatrix.h>
61 #include <visp3/core/vpHomogeneousMatrix.h>
62 #include <visp3/core/vpRxyzVector.h>
63 #include <visp3/core/vpRzyxVector.h>
64 #include <visp3/core/vpQuaternionVector.h>
151 static const double minimum;
171 vpThetaUVector(
const double tux,
const double tuy,
const double tuz);
190 void buildFrom(
const double tux,
const double tuy,
const double tuz);
193 void extract(
double &theta,
vpColVector &u)
const;
194 double getTheta()
const;
vpRotationVector & operator=(const vpRotationVector &v)
Implementation of a generic rotation vector.
Implementation of an homogeneous matrix and operations on such kind of matrices.
Implementation of a rotation vector as Euler angle minimal representation.
virtual ~vpThetaUVector()
Destructor.
Implementation of a rotation matrix and operations on such kind of matrices.
Implementation of a rotation vector as quaternion angle minimal representation.
Implementation of column vector and the associated operations.
Implementation of a pose vector and operations on poses.
Implementation of a rotation vector as Euler angle minimal representation.
Implementation of a rotation vector as Euler angle minimal representation.
Implementation of a rotation vector as axis-angle minimal representation.