47 #include <visp3/core/vpMath.h>
48 #include <visp3/core/vpDebug.h>
49 #include <visp3/core/vpHomogeneousMatrix.h>
51 #include <visp3/core/vpForwardProjection.h>
69 vpSphere(
const double X0,
const double Y0,
79 double get_x()
const {
return p[0] ; }
80 double get_y()
const {
return p[1] ; }
85 double getX()
const {
return cP[0] ; }
86 double getY()
const {
return cP[1] ; }
87 double getZ()
const {
return cP[2] ; }
89 double getR()
const {
return cP[3] ; }
99 const unsigned int thickness=1) ;
104 const unsigned int thickness=1) ;
virtual void changeFrame(const vpHomogeneousMatrix &cMo, vpColVector &cP)=0
Implementation of an homogeneous matrix and operations on such kind of matrices.
Class to define colors available for display functionnalities.
virtual void display(const vpImage< unsigned char > &I, const vpCameraParameters &cam, const vpColor &color=vpColor::green, const unsigned int thickness=1)=0
Class that defines what is a sphere.
static const vpColor green
virtual void projection()=0
Class that defines what is a generic geometric feature.
virtual void setWorldCoordinates(const vpColVector &oP)=0
Generic class defining intrinsic camera parameters.
Implementation of column vector and the associated operations.
virtual vpForwardProjection * duplicate() const =0