47 #include <visp3/core/vpHomogeneousMatrix.h>
49 #include <visp3/core/vpMath.h>
51 #include <visp3/core/vpForwardProjection.h>
100 } vpLineCylinderType;
106 const double X0,
const double Y0,
114 double computeZ(
const double x,
const double y)
const;
119 const unsigned int thickness=1) ;
124 const unsigned int thickness=1) ;
157 double getA()
const {
return cP[0] ; }
161 double getB()
const {
return cP[1] ; }
165 double getC()
const {
return cP[2] ; }
169 double getX()
const {
return cP[3] ; }
173 double getY()
const {
return cP[4] ; }
177 double getZ()
const {
return cP[5] ; }
181 double getR()
const {
return cP[6] ; }
191 const double X0,
const double Y0,
virtual void changeFrame(const vpHomogeneousMatrix &cMo, vpColVector &cP)=0
Implementation of an homogeneous matrix and operations on such kind of matrices.
Class to define colors available for display functionnalities.
virtual void display(const vpImage< unsigned char > &I, const vpCameraParameters &cam, const vpColor &color=vpColor::green, const unsigned int thickness=1)=0
static const vpColor green
virtual void projection()=0
Class that defines what is a generic geometric feature.
virtual void setWorldCoordinates(const vpColVector &oP)=0
Generic class defining intrinsic camera parameters.
Class that defines what is a cylinder.
Implementation of column vector and the associated operations.
virtual vpForwardProjection * duplicate() const =0