Visual Servoing Platform  version 3.6.1 under development (2024-12-17)
vpPanda3DRGBRenderer Member List

This is the complete list of members for vpPanda3DRGBRenderer, including all inherited members.

addLight(const vpPanda3DLight &light) VP_OVERRIDEvpPanda3DLightableSceneinlinevirtual
addNodeToScene(const NodePath &object) VP_OVERRIDEvpPanda3DRGBRenderervirtual
afterFrameRendered()vpPanda3DBaseRendererinlinevirtual
beforeFrameRendered()vpPanda3DBaseRendererinlinevirtual
computeNearAndFarPlanesFromNode(const std::string &name, float &near, float &far, bool fast)vpPanda3DBaseRenderer
enableDebugLog()vpPanda3DBaseRenderer
enableSharedDepthBuffer(vpPanda3DBaseRenderer &sourceBuffer)vpPanda3DBaseRenderervirtual
getCameraPose()vpPanda3DBaseRenderervirtual
getMainOutputBuffer() VP_OVERRIDEvpPanda3DRGBRendererinlinevirtual
getName() constvpPanda3DBaseRendererinline
getNodePose(const std::string &name)vpPanda3DBaseRenderervirtual
getNodePose(NodePath &object)vpPanda3DBaseRenderervirtual
getRender(vpImage< vpRGBa > &I) constvpPanda3DRGBRenderer
getRenderOrder() constvpPanda3DBaseRendererinline
getRenderRoot()vpPanda3DBaseRendererinline
initFramework()vpPanda3DBaseRenderervirtual
initFromParent(std::shared_ptr< PandaFramework > framework, PointerTo< WindowFramework > window)vpPanda3DBaseRenderervirtual
initFromParent(const vpPanda3DBaseRenderer &renderer)vpPanda3DBaseRenderervirtual
isRendering3DScene() constvpPanda3DBaseRendererinlinevirtual
isShowingSpeculars() constvpPanda3DRGBRendererinline
loadObject(const std::string &nodeName, const std::string &modelPath)vpPanda3DBaseRenderer
m_buffersvpPanda3DBaseRendererprotected
m_cameravpPanda3DBaseRendererprotected
m_cameraPathvpPanda3DBaseRendererprotected
m_frameworkvpPanda3DBaseRendererprotected
m_namevpPanda3DBaseRendererprotected
m_renderOrdervpPanda3DBaseRendererprotected
m_renderParametersvpPanda3DBaseRendererprotected
m_renderRootvpPanda3DBaseRendererprotected
m_windowvpPanda3DBaseRendererprotected
makeFragmentShader(bool hasTexture, bool specular)vpPanda3DRGBRendererprotectedvirtual
PANDA_T_VISPvpPanda3DBaseRendererprotectedstatic
printStructure()vpPanda3DBaseRenderer
renderFrame()vpPanda3DBaseRenderervirtual
setAbortOnPandaError(bool abort)vpPanda3DBaseRenderer
setBackgroundImage(const vpImage< vpRGBa > &background)vpPanda3DRGBRenderer
setCameraPose(const vpHomogeneousMatrix &wTc)vpPanda3DBaseRenderervirtual
setLightableScene(NodePath &scene)vpPanda3DLightableSceneinlineprotected
setName(const std::string &name)vpPanda3DBaseRendererinline
setNodePose(const std::string &name, const vpHomogeneousMatrix &wTo)vpPanda3DBaseRenderervirtual
setNodePose(NodePath &object, const vpHomogeneousMatrix &wTo)vpPanda3DBaseRenderervirtual
setRenderOrder(int order)vpPanda3DBaseRendererinline
setRenderParameters(const vpPanda3DRenderParameters &params)vpPanda3DBaseRenderervirtual
setupCamera()vpPanda3DBaseRendererprotectedvirtual
setupRenderTarget() VP_OVERRIDEvpPanda3DRGBRendererprotectedvirtual
setupScene() VP_OVERRIDEvpPanda3DRGBRendererprotectedvirtual
setVerticalSyncEnabled(bool useVsync)vpPanda3DBaseRenderer
VISP_T_PANDAvpPanda3DBaseRendererprotectedstatic
vispPointToPanda(const vpColVector &point)vpPanda3DBaseRendererstatic
vispVectorToPanda(const vpColVector &vec)vpPanda3DBaseRendererstatic
vpPanda3DBaseRenderer(const std::string &rendererName)vpPanda3DBaseRendererinline
vpPanda3DLightableScene()vpPanda3DLightableSceneinline
vpPanda3DLightableScene(NodePath &scene)vpPanda3DLightableSceneinline
vpPanda3DRGBRenderer()vpPanda3DRGBRendererinline
vpPanda3DRGBRenderer(bool showSpeculars)vpPanda3DRGBRendererinline
~vpPanda3DBaseRenderer()=defaultvpPanda3DBaseRenderervirtual
~vpPanda3DLightable()=defaultvpPanda3DLightablevirtual
~vpPanda3DRGBRenderer()=defaultvpPanda3DRGBRenderervirtual