Visual Servoing Platform  version 3.5.1 under development (2023-09-22)
vpFeaturePoint3D.h
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30  *
31  * Description:
32  * 3D point visual feature.
33  *
34 *****************************************************************************/
35 
36 #ifndef vpFeaturePoint3d_H
37 #define vpFeaturePoint3d_H
38 
44 #include <visp3/core/vpMatrix.h>
45 #include <visp3/core/vpPoint.h>
46 #include <visp3/visual_features/vpBasicFeature.h>
47 
48 #include <visp3/core/vpHomogeneousMatrix.h>
49 #include <visp3/core/vpRGBa.h>
50 
204 class VISP_EXPORT vpFeaturePoint3D : public vpBasicFeature
205 
206 {
207 
208 public:
209  // basic constructor
212  virtual ~vpFeaturePoint3D() {}
213 
214  /*
215  /section Set coordinates
216  */
217 
218  // build feature from a point (vpPoint)
219  void buildFrom(const vpPoint &p);
220  // set the point XY and Z-coordinates
221  void buildFrom(double X, double Y, double Z);
222 
223  void display(const vpCameraParameters &cam, const vpImage<unsigned char> &I, const vpColor &color = vpColor::green,
224  unsigned int thickness = 1) const;
225  void display(const vpCameraParameters &cam, const vpImage<vpRGBa> &I, const vpColor &color = vpColor::green,
226  unsigned int thickness = 1) const;
227 
228  // feature duplication
229  vpFeaturePoint3D *duplicate() const;
230 
231  // compute the error between two visual features from a subset
232  // a the possible features
233  vpColVector error(const vpBasicFeature &s_star, unsigned int select = FEATURE_ALL);
234 
235  // get the point X-coordinates
236  double get_X() const;
237  // get the point Y-coordinates
238  double get_Y() const;
239  // get the point depth (camera frame)
240  double get_Z() const;
241 
242  // basic construction
243  void init();
244  // compute the interaction matrix from a subset a the possible features
245  vpMatrix interaction(unsigned int select = FEATURE_ALL);
246 
247  // print the name of the feature
248  void print(unsigned int select = FEATURE_ALL) const;
249 
250  // set the point X-coordinates
251  void set_X(double X);
252  // set the point Y-coordinates
253  void set_Y(double Y);
254  // set the point depth (camera frame)
255  void set_Z(double Z);
256  // set the point XY and Z-coordinates
257  void set_XYZ(double X, double Y, double Z);
258 
259  static unsigned int selectX();
260  static unsigned int selectY();
261  static unsigned int selectZ();
262 };
263 
264 #endif
class that defines what is a visual feature
virtual vpColVector error(const vpBasicFeature &s_star, unsigned int select=FEATURE_ALL)
virtual void init()=0
virtual vpMatrix interaction(unsigned int select=FEATURE_ALL)=0
Compute the interaction matrix from a subset of the possible features.
virtual void print(unsigned int select=FEATURE_ALL) const =0
Print the name of the feature.
virtual void display(const vpCameraParameters &cam, const vpImage< unsigned char > &I, const vpColor &color=vpColor::green, unsigned int thickness=1) const =0
virtual vpBasicFeature * duplicate() const =0
Generic class defining intrinsic camera parameters.
Implementation of column vector and the associated operations.
Definition: vpColVector.h:167
Class to define RGB colors available for display functionalities.
Definition: vpColor.h:152
static const vpColor green
Definition: vpColor.h:214
Class that defines the 3D point visual feature.
virtual ~vpFeaturePoint3D()
Destructor. Does nothing.
Implementation of a matrix and operations on matrices.
Definition: vpMatrix.h:152
Class that defines a 3D point in the object frame and allows forward projection of a 3D point in the ...
Definition: vpPoint.h:77