47 #include <visp3/core/vpHomogeneousMatrix.h> 48 #include <visp3/core/vpMatrix.h> 50 #include <visp3/core/vpForwardProjection.h> 115 unsigned int thickness = 1);
165 void setWorldCoordinates(
const double &oA1,
const double &oB1,
const double &oC1,
const double &oD1,
166 const double &oA2,
const double &oB2,
const double &oC2,
const double &oD2);
virtual void changeFrame(const vpHomogeneousMatrix &cMo, vpColVector &cP) const =0
virtual void display(const vpImage< unsigned char > &I, const vpCameraParameters &cam, const vpColor &color=vpColor::green, unsigned int thickness=1)=0
Implementation of an homogeneous matrix and operations on such kind of matrices.
Class to define RGB colors available for display functionnalities.
void setTheta(double theta)
static const vpColor green
virtual void projection()=0
Class that defines a 3D line in the object frame and allows forward projection of the line in the cam...
Class that defines what is a generic geometric feature.
virtual void setWorldCoordinates(const vpColVector &oP)=0
Generic class defining intrinsic camera parameters.
virtual ~vpLine()
Destructor.
Implementation of column vector and the associated operations.
virtual vpForwardProjection * duplicate() const =0