48 #include <visp3/core/vpHomogeneousMatrix.h> 49 #include <visp3/core/vpMath.h> 51 #include <visp3/core/vpForwardProjection.h> 112 vpCylinder(
double oA,
double oB,
double oC,
double oX,
double oY,
double oZ,
double R);
118 double computeZ(
double x,
double y)
const;
121 unsigned int thickness = 1);
156 double getA()
const {
return cP[0]; }
160 double getB()
const {
return cP[1]; }
164 double getC()
const {
return cP[2]; }
168 double getX()
const {
return cP[3]; }
172 double getY()
const {
return cP[4]; }
176 double getZ()
const {
return cP[5]; }
180 double getR()
const {
return cP[6]; }
188 void setWorldCoordinates(
double oA,
double oB,
double oC,
double oX,
double oY,
double oZ,
double R);
virtual void changeFrame(const vpHomogeneousMatrix &cMo, vpColVector &cP) const =0
virtual void display(const vpImage< unsigned char > &I, const vpCameraParameters &cam, const vpColor &color=vpColor::green, unsigned int thickness=1)=0
Implementation of an homogeneous matrix and operations on such kind of matrices.
Class to define RGB colors available for display functionnalities.
static const vpColor green
virtual void projection()=0
Class that defines what is a generic geometric feature.
virtual void setWorldCoordinates(const vpColVector &oP)=0
Generic class defining intrinsic camera parameters.
Class that defines a 3D cylinder in the object frame and allows forward projection of a 3D cylinder i...
Implementation of column vector and the associated operations.
virtual vpForwardProjection * duplicate() const =0