Visual Servoing Platform
version 3.4.0
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In this tutorial you will learn how to install ViSP from source on Linux Fedora. These steps have been tested for Fedora 21, Fedora 26 (64 bit), Fedora 28 (64 bits), Fedora 29 (64 bits) and Fedora 30 (64 bits) distributions, but should work with any other distribution as well.
Prior to build and install ViSP from source, you may install GNU g++ compiler, CMake, git and subversion. This can be achieved running:
$ sudo dnf install gcc-c++ make cmake git subversion wget
First create a workspace that will contain all ViSP source, build, data set and optional 3rd parties. This workspace is here set to $HOME/visp-ws
folder, but it could be set to any other location.
In a terminal, run:
$ echo "export VISP_WS=$HOME/visp-ws" >> ~/.bashrc $ source ~/.bashrc $ mkdir -p $VISP_WS
In this section, we give minimal instructions to build ViSP from source just to try ViSP without entering in Advanced ViSP installation.
$ sudo dnf install opencv-devel libX11-devel lapack-devel eigen3-devel libdc1394-devel libv4l-devel zbar-devel libxcb-devel libjpeg-devel libpng-devel
$ cd $VISP_WS $ git clone https://github.com/lagadic/visp.git
$ mkdir -p $VISP_WS/visp-build $ cd $VISP_WS/visp-build $ cmake ../visp $ make -j4
VISP_DIR
environment variable $ echo "export VISP_DIR=$VISP_WS/visp-build" >> ~/.bashrc $ source ~/.bashrc
To have a trial, just jump to Install ViSP data set before running some binaries that you just build or jump to Next tutorial. You can later come back to the Advanced ViSP installation.
ViSP is interfaced with several optional 3rd party libraries. The complete list is provided here.
We recommend to install the following:
Installation of recommended 3rd parties could be performed running:
$ sudo dnf install opencv-devel libX11-devel lapack-devel eigen3-devel libdc1394-devel libv4l-devel zbar-devel libxcb-devel
We give also the way to install other 3rd party libraries to enable specific capabilities.
$ sudo dnf install pcl-devel
$ sudo dnf install Coin3-devel
$ sudo dnf install libjpeg-devel libpng-devel
$ sudo dnf install ogre-devel ogre-samples ois-devel
$ sudo dnf install libdmtx-devel
$ sudo dnf install gsl-devel
There are different ways to get ViSP source code in this workspace:
$ tar xvzf visp-x.y.z.tar.gz -C $VISP_WSor
$ unzip visp-x.y.z.zip -d $VISP_WS
$ tar xvzf visp-snapshot-yyyy-mm-dd.tar.gz -C $VISP_WS
$ cd $VISP_WS $ git clone https://github.com/lagadic/visp.git
We suppose now that ViSP source is in the directory $VISP_WS/visp
. The following should be adapted if you downloaded ViSP from a zip or tarball. In that case, the source is rather in something like $VISP_WS/visp-x.y.z
.
These are the steps to configure ViSP from source with CMake:
visp-build
that will contain all the build material; generated Makefiles, object files, output libraries and binaries. $ mkdir $VISP_WS/visp-build
visp-build
folder and configure the build: $ cd $VISP_WS/visp-build $ cmake ../vispA more versatile way to configure the build is to use
ccmake
, the CMake GUI: $ ccmake ../vispThe following image shows that this command allows to configure (just by pressing [c] key) the build in a more advanced way where some options could be easily turned ON/OFF. It allows also to see which are the 3rd parties that will be used. To generate the makefiles, just press [g] key in the ccmake gui.
To build ViSP libraries proceed with:
$ cd $VISP_WS/visp-build $ make -j4
To build ViSP documentation, you have first to install Doxygen package:
$ sudo dnf install doxygen graphviz
Then you can proceed with:
$ cd $VISP_WS/visp-build $ cmake ../visp $ make -j4 visp_doc
The generated documentation is then available in $VISP_WS/visp-build/doc/html/index.html
$ npm install mathjax $ cmake ../visp -DUSE_MATHJAX=ON $ make -j4 visp_doc
ENABLE_FULL_DOC
to ON
like: $ cmake ../visp -DENABLE_FULL_DOC=ON $ make -j4 visp_doc
In order to ease ViSP detection by CMake when ViSP is used as a 3rd party in an external project, like the one described in the Tutorial: How to create and build a project that uses ViSP and CMake on Unix or Windows, you may set VISP_DIR
environment variable with the path to the VISPConfig.cmake
file:
$ echo "export VISP_DIR=$VISP_WS/visp-build" >> ~/.bashrc $ source ~/.bashrc
Some ViSP examples and tests require a data set that contains images, video, models that is not part of ViSP source code. This data set is available in Github (https://github.com/lagadic/visp-images) or as a release in a separate archive named visp-images-x.y.z.zip
. This archive could be downloaded from http://visp.inria.fr/download page. Note that ViSP tutorials are not using ViSP data set.
We give hereafter the two ways to get this data set:
1. Get data set release
visp-images-3.3.0.zip
from https://visp.inria.fr/download and uncompress it in your workspace %VISP_WS%
: $ unzip ~/Downloads/visp-images-3.2.0.zip -d $VISP_WS
$VISP_WS/visp-images-3.3.0
. $ ls $VISP_WS/visp-images-3.3.0 3dmodel LICENSE.txt circle ellipse-1 iv mbt-depth video AprilTag README.md cube endianness line mire warp Klimt calibration ellipse faces mbt mire-2 xml
VISP_INPUT_IMAGE_PATH
environment variable to help ViSP examples and tests to detect automatically the location of the requested data. In our case, this variable should be set to $VISP_WS/visp-images-3.3.0
. It is more convenient if this environment variables is automatically added to your bash session every time a new shell is launched: $ echo "export VISP_INPUT_IMAGE_PATH=$VISP_WS/visp-images-3.3.0" >> ~/.bashrc $ source ~/.bashrc
2. Get data set from github
C:\> cd $VISP_WS C:\> git clone https://github.com/lagadic/visp-images.git
VISP_INPUT_IMAGE_PATH
environment variable to help ViSP examples and tests to detect automatically the location of the requested data. In our case, this variable should be set to $VISP_WS%/visp-images
. In a shell run: $ echo "export VISP_INPUT_IMAGE_PATH=$VISP_WS/visp-images" >> ~/.bashrc $ source ~/.bashrc
Test data set usage
displayX
example that should open a windows with Klimt painting image and some overlay drawings: $ cd $VISP_WS/visp-build $ ./example/device/display/displayX A click to close the windows... A click to display a cross... Cross position: 201, 441 A click to exit the program... Bye
Since all 3rd parties are optional you may have started to install only some of them. Imagine that you just installed a new third-party, or that you upgraded the version of this 3rd party. The next step is to go back to the build folder, configure ViSP with CMake to detect the newly installed third-party library and build again ViSP. This could be achieved with:
$ cd $VISP_WS/visp-build $ cmake ../visp
Here you can check the content of the ViSP-third-party.txt
file and see if the newly installed 3rd party is well detected (see Which are the 3rd party libraries that are used in ViSP ?).
Finally, you need to rebuild ViSP with:
$ make -j4
Installing ViSP is optional and not recommended, since ViSP could be used as a 3rd party without installation. If you still want to proceed with the installation run:
$ cd $VISP_WS/visp-build $ sudo make install
/usr/local
. This location could be changed modifying CMAKE_INSTALL_PREFIX
var: $ cd $VISP_WS/visp-build $ cmake ../visp -DCMAKE_INSTALL_PREFIX=/usr $ make -j4 $ sudo make install
/usr
or /usr/local
there is no need to Set VISP_DIR environment var that helps CMake to find ViSP libraries in an external project that uses ViSP as a 3rd party. If you rather install ViSP in a non "standard" folder, let say /my/install/folder
, you have to set VISP_DIR
to /my/install/folder/lib/cmake/visp
that contains the VISPConfig.cmake
file: $ cd $VISP_WS/visp-build $ cmake ../visp -DCMAKE_INSTALL_PREFIX=/my/install/folder $ make -j4 $ sudo make install $ echo "export VISP_DIR=/my/install/folder/lib/cmake/visp" >> ~/.bashrc $ source ~/.bashrc
After ViSP installation, you can remove installed material using:
$ cd $VISP_WS/visp-build $ sudo make uninstall
If you want to build only ViSP modules libraries, nor the examples, tutorials and tests:
$ cd $VISP_WS/visp-build $ make -j4 visp_modules
If you want to build a given module and all the dependencies:
$ cd $VISP_WS/visp-build $ make -j4 visp_<module_name>
For example to build the model-based tracker module named mbt, run:
$ cd $VISP_WS/visp-build $ make -j4 visp_mbt
To know which are the target available with make
:
$ make help | grep visp ... visp_tutorials ... visp_tests ... visp_modules ... visp_doc ... visp_examples ... visp_demos ... visp_clipper ... visp_apriltag ... visp_core ... visp_gui ... visp_imgproc ... visp_io ... gen_visp_java_source ... visp_klt ... visp_me ... visp_sensor ... visp_ar ... visp_blob ... visp_robot ... visp_visual_features ... visp_vs ... visp_vision ... visp_detection ... visp_mbt ... visp_tt ... visp_tt_mi
To see which are the optional 3rd parties that are found during the configuration stage and that will be used by ViSP during the build you can have a look to the text file named ViSP-third-party.txt
and located in $VISP_WS/visp-build
. We provide hereafter an example of a possible content of this file:
$ cat $VISP_WS/visp-build/ViSP-third-party.txt ========================================================== General configuration information for ViSP 3.3.0 Version control: 3.2.0-799-ge98496a15 Platform: Timestamp: 2020-02-11T14:49:44Z Host: Linux 5.3.7-301.fc31.x86_64 x86_64 CMake: 3.16.3 CMake generator: Unix Makefiles CMake build tool: /usr/bin/gmake Configuration: Release C/C++: Built as dynamic libs?: yes C++ Compiler: /usr/bin/c++ (ver 9.2.1) C++ flags (Release): -Wall -Wextra -fopenmp -std=c++11 -fvisibility=hidden -msse2 -msse3 -mssse3 -fPIC -O2 -DNDEBUG C++ flags (Debug): -Wall -Wextra -fopenmp -std=c++11 -fvisibility=hidden -msse2 -msse3 -mssse3 -fPIC -g C Compiler: /usr/bin/cc C flags (Release): -Wall -Wextra -fopenmp -std=c++11 -fvisibility=hidden -msse2 -msse3 -mssse3 -fPIC -O2 -DNDEBUG C flags (Debug): -Wall -Wextra -fopenmp -std=c++11 -fvisibility=hidden -msse2 -msse3 -mssse3 -fPIC -g Linker flags (Release): Linker flags (Debug): ViSP modules: To be built: core gui imgproc io java_bindings_generator klt me sensor ar blob robot visual_features vs vision detection mbt tt tt_mi Disabled: - Disabled by dependency: - Unavailable: java Python (for build): /usr/bin/python3 Java: ant: NO JNI: NO Build options: Build deprecated: yes Build with moment combine: no Mathematics: Use MKL: no Use OpenBLAS: no Use Atlas: no Use Netlib Lapack: yes (ver 3.8.0) Use Lapack (built-in): no Use Eigen3: yes (ver 3.3.7) Use OpenCV: yes (ver 3.4.8) Use GSL: no Simulator: Ogre simulator: \- Use Ogre3D: no \- Use OIS: no Coin simulator: \- Use Coin3D: no \- Use SoWin: no \- Use SoXt: no \- Use SoQt: no \- Use Qt5: no \- Use Qt4: no \- Use Qt3: no Media I/O: Use JPEG: no Use PNG: no \- Use ZLIB: no Use OpenCV: yes (ver 3.4.8) Use stb_image (built-in): no Real robots: Use Afma4: no Use Afma6: no Use Franka: no Use Viper650: no Use Viper850: no Use aria (Pioneer): no Use PTU46: no Use Biclops PTU: no Use Flir PTU SDK: no Use Parrot ARSDK: no \-Use ffmpeg: no Use Virtuose: no Use qbdevice (built-in): yes (ver 2.6.0) GUI: Use X11: yes Use GTK: no Use OpenCV: yes (ver 3.4.8) Use GDI: no Use Direct3D: no Cameras: Use DC1394-2.x: yes (ver 2.2.2) Use CMU 1394: no Use V4L2: yes (ver 1.18.0) Use directshow: no Use OpenCV: yes (ver 3.4.8) Use Flycapture: no Use Pylon: no RGB-D sensors: Use Realsense: no Use Realsense2: no Use Kinect: no \- Use libfreenect: no \- Use libusb-1: no \- Use pthread: yes Use PCL: no \- Use VTK: no F/T sensors: Use atidaq (built-in): no Use comedi: no Use IIT SDK: no Detection: Use zbar: yes (ver 0.23) Use dmtx: no Use AprilTag (built-in): yes (ver 3.1.1) \- Use AprilTag big family: no Misc: Use Clipper (built-in): yes (ver 6.4.2) Use pugixml (built-in): yes (ver 1.9.0) Use libxml2: no Optimization: Use OpenMP: yes Use pthread: yes Use pthread (built-in): no Use cxx standard: 11 Documentation: Use doxygen: no Tests and samples: Use catch2 (built-in): yes (ver 2.9.2) Tests: yes Demos: yes Examples: yes Tutorials: yes Install path: /usr/local ==========================================================
You are now ready to see the next Tutorial: How to create and build a project that uses ViSP and CMake on Unix or Windows that will show you how to use ViSP as a 3rd party to build your own project.