Visual Servoing Platform  version 3.3.0 under development (2020-02-17)
vpDisplayD3D.h
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31  * Description:
32  * Windows 32 display using D3D
33  *
34  * Authors:
35  * Bruno Renier
36  * Fabien Spindler
37  *
38  *****************************************************************************/
39 
40 #include <visp3/core/vpConfig.h>
41 #include <visp3/core/vpDisplay.h>
42 #if (defined(VISP_HAVE_D3D9))
43 
44 #ifndef VPDISPLAYD3D_HH
45 #define VPDISPLAYD3D_HH
46 
47 #include <visp3/gui/vpDisplayWin32.h>
48 
106 class VISP_EXPORT vpDisplayD3D : public vpDisplayWin32
107 {
108 public:
109  vpDisplayD3D();
110  vpDisplayD3D(int winx, int winy, const std::string &title = "");
112  vpDisplayD3D(vpImage<unsigned char> &I, int winx = -1, int winy = -1, const std::string &title = "",
113  vpScaleType type = SCALE_DEFAULT);
115  vpDisplayD3D(vpImage<vpRGBa> &I, int winx = -1, int winy = -1, const std::string &title = "",
116  vpScaleType type = SCALE_DEFAULT);
117 
118  virtual ~vpDisplayD3D();
119 };
120 #endif
121 #endif
Display for windows using Direct3D 3rd party. Thus to enable this class Direct3D should be installed...
Definition: vpDisplayD3D.h:106
Base abstract class for Windows 32 displays. Implements the window creation in a separate thread and ...