In this tutorial you will learn how to install ViSP from source on Windows 10 with Visual C++. These steps have been tested on Windows 10 (64 bit), with CMake 3.16.4 and Visual Studio Community 2019.
- Note
- Concerning ViSP installation, we provide also other Tutorials for ViSP users.
Install prerequisites
Visual Studio
Visual Studio Community 2019 could be downloaded from https://www.visualstudio.com/downloads/. During a fresh installation enable "Desktop development with C++" workload and check box "Windows 10 SDK" to enable usage of the Graphical Device Interface (GDI) useful to display images in a window thanks to vpDisplayGDI class. After a fresh installation, start Visual Studio and create an empty C++ project to install the common tools for Visual C++ 2019.
If you already have Visual Studio Community 2019, you can check if "Desktop Development with C++" workload is activated and if "Windows 10 SDK" is enabled following instructions given here that we resume:
- Find the Visual Studio Installer on your computer. Select Start, and then scroll to the letter V, where it's listed as Visual Studio Installer
- Click or tap to start the installer, and then choose "Modify"
- From the Workloads screen, check if "Desktop Development with C++" workload is activated and if "Windows 10 SDK" is enabled like in the following image
- Choose Modify again.
- After the new workloads and components are installed, choose Launch.
CMake
CMake could be download from http://www.cmake.org. Download the latest release for Windows win64-x64 platform (at the time this tutorial was written it was the file cmake-3.16.4-win64-x64.msi
). To install just double click on the msi file.
Git
Install Git for Windows from https://git-for-windows.github.io/. This installation allows then to use git in a cmd
Command Prompt.
Create a workspace
If not already done, create a workspace that will contain all ViSP source, build, data set and optional 3rd parties. This workspace is here set to C:\visp-ws
folder, but it could be set to any other location.
To create the workspace, open a cmd
Command Prompt (a fast way to launch this window is to press the Win + R keys on your keyboard. Then, type cmd
or cmd.exe
and press Enter or click/tap OK) and run the following to create a workspace environment var named VISP_WS
:
C:\> setx VISP_WS "C:\visp-ws"
C:\> exit
Open a new cmd
Command Prompt and create the corresponding folder
C:\> mkdir %VISP_WS%
C:\> exit
Quick ViSP installation
In this section, we give minimal instructions to build ViSP from source just to try ViSP without entering in Advanced ViSP installation.
- Open a new
cmd
Command Prompt and get ViSP source code in the workspace C:\> cd %VISP_WS%
C:\> git clone https:
- Create a build directory
C:\> mkdir %VISP_WS%\visp-build-vc16
C:\> cd %VISP_WS%\visp-build-vc16
- Run CMake in build directory (here the generator is chosen for Visual Studio 16 2019):
C:\> cmake -G "Visual Studio 16 2019" -A "x64" %VISP_WS%\visp
- Build and install ViSP (installation doesn't need administrator privileges)
C:\> cmake --build . --config Release --target install
- ViSP is now installed in
%VISP_WS%\visp-build-vc16\install
folder
- Modify the
Path
var to add %VISP_WS%\visp-build-vc16\install\x64\vc16\bin
corresponding to the path to ViSP libraries. To this end, in a cmd
Command Prompt run: C:\> setx Path "%Path%:%VISP_WS%\visp-build-vc16\install\x64\vc16\bin"
C:\> exit
- Note
- Since
setx
command is not able to handle a var that has more than 1024 characters (which could be the case of Path
var), it may happen that the previous command is not working as expected. In that case, to modify Path
environment variable do the following:
- Open the Start Search, type in "env", and choose "Edit environment variables for your account"
- Click the "Environment Variables..." button
- Under the "User Variables" section (the upper half), find the row with "Path" in the first column, and click edit
- The "Edit environment variable" UI will appear.
- Click "New" button to add a new line with
%VISP_WS%\visp-build-vc16\install\x64\vc16\bin
- Set
VISP_DIR
var to help CMake to find ViSP as a 3rd party C:\> setx VISP_DIR "%VISP_WS%\visp-build-vc16\install"
C:\> exit
To have a trial, just jump to Install ViSP data set before running some binaries that you just build or jump to Next tutorial. You can later come back to the Advanced ViSP installation.
Advanced ViSP installation
Install 3rd parties
ViSP is interfaced with several 3rd party libraries. The complete list is provided here. We recommend to install OpenCV 3rd party in the workspace. If you have an Intel Realsense depth camera you may also install librealsense 3rd party. If your camera is a PointGrey you may install FlyCapture 3rd party, while if your camera is a Basler, you may rather install Pylon 3rd party. To use optimized matrix operations you may install Eigen3 3rd party. Other 3rd parties are optional and should be considered only by expert developers.
OpenCV 3rd party
1. Get OpenCV
First you have to get OpenCV:
- From http://opencv.org/releases.html download the latest OpenCV for Windows. In our case we got
opencv-4.2.0-vc14_vc15.exe
Win pack installer. The same procedure could be applied with all the previous OpenCV releases starting from 3.4.0 version.
- Extract the content of the archive in your workspace
%VISP_WS%
.
- The installer extract all the material in
%VISP_WS%\opencv
.
- We strongly recommend to rename this folder to a name that contain OpenCV version like
%VISP_WS%\opencv-4.2.0
.
- Note
- OpenCV 4.2.0 win pack installer doesn't contain prebuild OpenCV libraries build with Visual Studio 16 2019. It contains only prebuild libraries build with previous Visual Studio version (vc14 and vc15). That's why we need to build OpenCV from source.
2. Build OpenCV from source
- Create a build directory
C:\> mkdir %VISP_WS%\opencv-4.2.0\build-vc16
C:\> cd %VISP_WS%\opencv-4.2.0\build-vc16
- Run CMake in build directory (here the generator is chosen for Visual Studio 16 2019) and installation dir is set to the existing folder
%VISP_WS%\opencv-4.2.0\build
: C:\> cmake -G "Visual Studio 16 2019" -A "x64" %VISP_WS%\opencv-4.2.0\sources -DCMAKE_INSTALL_PREFIX=%VISP_WS%\opencv-4.2.0\build
- Build and install OpenCV using release and debug configuration respectively (installation doesn't need administrator privileges)
C:\> cmake --build . --config Release --target install
C:\> cmake --build . --config Debug --target install
2. Complete OpenCV installation
Now you have to complete OpenCV installation setting some environment vars:
- In order that ViSP detects OpenCV you have to set
OpenCV_DIR
environment variable. Start up a cmd
Command Prompt and enter: C:\> setx OpenCV_DIR "%VISP_WS%\opencv-4.2.0\build"
C:\> exit
where %VISP_WS%\opencv-4.2.0\build
is where you have installed OpenCV. Inside this folder you should have a file named OpenCVConfig.cmake
.
- You have also to add the location of OpenCV libraries corresponding to Visual Studio 16 2019 usage in the
Path
environment variable. Open the "Edit environment variable" UI, and modify Path
to add a new line with %VISP_WS%\opencv-4.2.0\build\x64\vc16\bin
.
Eigen3 3rd party
Even if Eigen3 is designed as a template we recommend to install the library with Visual Studio.
1. Get Eigen3
- Download the latest Eigen3 release from http://eigen.tuxfamily.org. At the time this tutorial was written we downloaded
eigen-eigen-323c052e1731.zip
archive corresponding to Eigen 3.3.7.
- Extract the content of the archive in
%VISP_WS%
.
- We recommend to rename
%VISP_WS%\eigen-eigen-323c052e1731
in %VISP_WS%\eigen-3.3.7
2. Build and install Eigen3 from source
- Create a build directory
C:\> mkdir %VISP_WS%\eigen-3.3.7\build-vc16
C:\> cd %VISP_WS%\eigen-3.3.7\build-vc16
- Run CMake in build directory (here the generator is chosen for Visual Studio 16 2019 and installation folder is set to
%VISP_WS%\eigen-3.3.7\build-vc16\install
folder): C:\> cmake -G "Visual Studio 16 2019" -A "x64" %VISP_WS%\eigen-3.3.7 -DCMAKE_INSTALL_PREFIX=%VISP_WS%\eigen-3.3.7\build-vc16\install
- Build and install Eigen3 (installation doesn't need administrator privileges)
C:\> cmake --build . --config Release --target install
- Eigen3 is now installed in
%VISP_WS%\eigen-3.3.7\build-vc16\install
folder
3. Complete Eigen3 installation
Now you have to complete Eigen3 installation setting some environment vars:
- In order that ViSP detects Eigen3 you have to set
EIGEN_DIR
environment variable. Start up a cmd
Command Prompt and enter: C:\> setx Eigen3_DIR "%VISP_WS%\eigen-3.3.7\build-vc16\install\share\eigen3\cmake"
C:\> exit
where %VISP_WS%\eigen-3.3.7\build-vc16\install
is where you have installed Eigen3. Inside the folder %VISP_WS%\eigen-3.3.7\build-vc16\install\share\eigen3\cmake
you should have a file named Eigen3Config.cmake
.
- There is no need to set
Path
environment var since Eigen3 is a template that has no library.
librealsense 3rd party
I you have an Intel RealSense Depth camera (SR300 or D400 series), you may install librealsense 2.x in order to use vpRealSense2 class. Otherwise you can skip this section.
1. Install Intel Realsense SDK 2.0
Intel Realsense SDK 2.0 contains librealsense. To install this SDK:
- Go to https://github.com/IntelRealSense/librealsense/releases
- Download
Intel.RealSense.SDK-win10.exe
corresponding to the last Intel Realsense SDK 2.0 release. At the time this tutorial was written, we downloaded Intel.RealSense.SDK-win10.exe
corresponding to build 2.21.0.
- Execute
Intel.RealSense.SDK-win10.exe
and follow default installation steps.
2. Complete Intel Realsense SDK 2.0 installation
To finalize the installation, add the location of realsense2.dll
library in the Path
environment variable. Open the "Edit environment variable" UI, and modify Path
to add a new line with C:\Program Files (x86)\Intel RealSense SDK 2.0\bin\x64
.
FlyCapture 3rd party
I you have a PointGrey or FLIR USB 2.0, USB 3.0, GigE or FireWire camera (DragonFly2, Flea3...), you may install FlyCapture. Otherwise you can skip this section.
Complete installation instructions are given here. We recap hereafter the main instructions to install FlyCapture SDK under Windows:
- Download the latest FlyCapture2 Full SDK for your camera from Flir download site. At the time this tutorial we written we selected "FlyCapture 2.11.3.164 SDK - Windows (64 bit)" to download
FlyCapture_2.13.3.61_x64.exe
file.
- Double-click the downloaded software executable and follow the installation instructions.
- Select the correct driver for the camera when prompted by the installation instructions.
- Reboot the system.
Pylon 3rd party
If you have a Basler FireWire, Camera Link, GigE or USB3.0 camera, you may install Pylon SDK. Otherwise you can skip this section.
To install Pylon:
- Visit Basler Software Download page to download and install the SDK corresponding to your platform. You can try to select "Pylon 5.2.0 Camera Software Suite Windows" to download
Basler_pylon_5.2.0.13457.exe
file, but at the time this tutorial was written, we issued an installation error. In that case try to install "Pylon 5.1.0 Camera Software Suite Windows".
- Double-click on downloaded file and follow the installation instructions.
- Be carreful to select "Developer" profile during the installation in order to install Pylon SDK headers (.h) besides the dll.
- Click then on "Next" button.
- Select how your Basler camera is connected to the computer (USB, GigE, FireWire, Camera Link), then click on "Next" button.
- Keep the default destination folder as
C:\Program Files\Basler\pylon 5\
and click on "Next" button
- In the "Ready to install" panel, click on the "Install" button
- Reboot the system.
Get ViSP source code
There are different ways to get ViSP source code.
- You can download the latest release as a zip or a tarball. Once
visp-x.y.z.tar.gz
or visp-x.y.z.zip
is downloaded, uncompress the file in %VISP_WS%\visp\visp-x.y.z
using for axample WinRAR.
- You can also download a daily snapshot. Once visp-snapshot-yyyy-mm-dd.tar.gz is downloaded, uncompress the file in
%VISP_WS%\visp\visp-x.y.z
using for axample WinRAR.
- Or you get the cutting-edge ViSP from GitHub repository using the
git
command line tool: C:\> cd %VISP_WS%
C:\> git clone https:
We suppose now that ViSP source is in %VISP_WS%\visp
.
Configure ViSP from source
The goal of the configuration step is now to use CMake to produce a Visual Studio C++ solution file that will be located in %VISP_WS%/visp-build-vc16
.
- Launch CMake (cmake-gui) and complete the source code and binaries location as in the next image.
- Click then on "Configure" button.
- Click on "Yes" to create the
%VISP_WS%/visp-build-vc16
folder.
- Select then your compiler "Visual Studio 16 2019" and click on "Finish" button.
- This will start CMake configuration. As shown in the next image, Eigen3, Flycapture, GDI (Graphical Device Interface), OpenCV, OpenMP, Pylon and Realsense2 3rd parties are automatically detected.
- Note
- Installation folder is set to
%VISP_WS%/visp-build-vc16/install
. If you want to change the installation folder to C:\Program Files (x86)\ViSP
, make sure that you have administrator privileges to write in that folder before modifying CMAKE_INSTALL_PREFIX
.
- Warning
- If you forgot to set
Eigen3_DIR
environment var, you will get the following warning in cmake_gui
: CMake Warning at CMakeLists.txt:1156 (message):
Eigen3 config file is detected in C:/visp-ws/eigen-3.3.7/build-vc16. Using
C:/visp-ws/eigen-3.3.7/build-vc16/Eigen3Config.cmake doesn't allow to use a
valid Eigen3 include dir: C://include/eigen3. Modify Eigen3_DIR to point
to Eigen3Config.cmake file located in Eigen3 installation folder or turn
USE_EIGEN3 OFF.
We strongly recommend to fix this warning. To this end:
- close
cmake-gui
- set
Eigen3_DIR
environment var running setx Eigen3_DIR "%VISP_WS%\eigen-3.3.7\build-vc16\install\share\eigen3\cmake"
- open again
cmake-gui
- delete the cache using menu
File > Delete Cache
- and configure again ViSP.
At this point, you should no more see the warning.
- Click then on "Configure" button. All the red lines should disappear.
- Note
- The default configuration lead to the creation of a shared library (with
.dll
extension). This is the default configuration that is recommended. If you want to create rather a static library (with .lib
extension) you have to uncheck the BUILD_SHARED_LIBS
option to disable DLL creation.
- To finish the configuration, click on "Generate" button.
- Once the generation is done, in
%VISP_WS%/visp-build-vc16
folder you have the Visual Studio VISP.sln
generated solution file.
Build and install ViSP libraries
- To build ViSP just double click on
%VISP_WS%/visp-build-vc16/VISP.sln
solution file. This action will open ViSP project in Visual Studio C++. By default, Visual Studio opens the solution in Debug
configuration. Modify the configuration to "Release"
.
- Enter menu
"Build > Build Solution"
to build ViSP or hit "Ctrl+Shift+B".
- At the end of the build process you should have the following indicating that all the build succeeded.
- Now to install ViSP, build
"INSTALL"
project. To this end, apply a left click on "INSTALL"
to select the project, then a right click to enter in the "Build" menu.
- At the end of the installation, you should have the following.
- As shown in the previous image, all the headers but also the generated libraries are copied in
%VISP_WS\visp-build-vc16\install
folder; headers and libraries in include
and x64/vc16
subfolders respectively.
- This ends ViSP installation in
"Release"
configuration. Now in %VISP_WS%/visp-build-vc16/install/x64/vc16/bin
folder you have ViSP DLL libraries corresponding to ViSP modules.
- Note that you can also build ViSP in
Debug
configuration. In that case, all the library names are suffixed by "d" character (libvisp_core320d.dll
...).
Build ViSP documentation
To build ViSP documentation, you have first to install Doxygen:
- Download binary distribution for Windows. At the time this tutorial was written, we downloaded
doxygen-1.8.16-setup.exe
- Run the installer following default options
- Open a new
cmd
Command Prompt and enter build directory C:\> cd %VISP_WS%\visp-build-vc16
- Run CMake in build directory:
C:\> cmake -G "Visual Studio 16 2019" -A "x64" %VISP_WS%\visp
- Build documentation using:
C:\> cmake --build . --config Release --target visp_doc
The generated documentation is then available in $VISP_WS/visp-build-vc16/doc/html/index.html
- Note
- It is also possible to generate a more complete documentation that includes also all the internal classes. This could be achieved setting CMake var
ENABLE_FULL_DOC
to ON
like: C:\> cmake -G "Visual Studio 16 2019" -A "x64" %VISP_WS%\visp -DENABLE_FULL_DOC=ON
C:\> cmake --build . --config Release --target visp_doc
Set Path environment var
Modify the Path
var to add the path to ViSP dll libraries. To this end open the "Edit environment variable" UI, and modify Path
to add a new line with %VISP_WS%\visp-build-vc16\install\x64\vc16\bin
.
Modifying the Path
could also be done in a cmd
Command Prompt running:
C:\> setx Path "%Path%:%VISP_WS%\visp-build-vc16\install\x64\vc16\bin"
C:\> exit
Set VISP_DIR environment var
In order to ease ViSP detection by CMake when ViSP is used as a 3rd party in an external project, like the one described in the Tutorial: How to create and build a CMake project that uses ViSP on Unix or Windows, you may set VISP_DIR
environment variable with the path to the VISPConfig.cmake
file:
C:\> setx VISP_DIR "%VISP_WS%\visp-build-vc16\install"
C:\> exit
Install ViSP data set
Some ViSP examples and tests require a data set that contains images, video, models that is not part of ViSP source code. This data set is available in Github (https://github.com/lagadic/visp-images) or as a release in a separate archive named visp-images-x.y.z.zip
. This archive could be downloaded from http://visp.inria.fr/download page. Note that ViSP tutorials are not using ViSP data set.
We give hereafter the two ways to get this data set:
1. Get data set release
- Download
visp-images-3.3.0.zip
from https://visp.inria.fr/download and uncompress it in your workspace %VISP_WS%
.
- Once downloaded, you need to set
VISP_INPUT_IMAGE_PATH
environment variable to help ViSP examples and tests to detect automatically the location of the requested data. In our case, this variable should be set to %VISP_WS%\visp-images-3.3.0
. Open a cmd
Command Prompt and run C:\> setx VISP_INPUT_IMAGE_PATH %VISP_WS%\visp-images-3.3.0
C:\> exit
2. Get data set from github
- Use git to get the data set latest version:
C:\> cd %VISP_WS%
C:\> git clone https:
- Once cloned, you need to set
VISP_INPUT_IMAGE_PATH
environment variable to help ViSP examples and tests to detect automatically the location of the requested data. In our case, this variable should be set to %VISP_WS%\visp-images
. Open a cmd
Command Prompt and run C:\> setx VISP_INPUT_IMAGE_PATH %VISP_WS%\visp-images
C:\> exit
Test data set usage
From now, you can try to run ViSP examples and tests. For example, if you want to run %VISP_WS%\visp-build-vc15\example\device\display\Release\displayGDI.exe
, open a cmd
Command Prompt, enter in the right folder and run:
C:\> cd %VISP_WS%\visp-build-vc15\example\device\display\Release
C:\> displayGDI.exe
A click to close the windows...
A click to display a cross...
Cross position: 392, 306
A click to exit the program...
Bye
Tips and tricks
How to take into account a newly installed 3rd party
Since all 3rd parties are optional you may have started to install only some of them. Imagine that you just installed a new third-party, or that you upgraded the version of this 3rd party. The next step is to go back to the build folder, configure ViSP with CMake to detect the newly installed third-party library and build again ViSP. This could be achieved with:
$ cd $VISP_WS/visp-build-msvc16
$ cmake ../visp
Here you can check the content of the ViSP-third-party.txt
file and see if the newly installed 3rd party is well detected.
Finally, you need to rebuild and install ViSP with:
$ cmake --build . --config Release --target install
How to uninstall ViSP
After ViSP installation, you can remove installed material using:
$ cd $VISP_WS/visp-build-msvc16
$ cmake --build . --config Release --target uninstall
How to build only ViSP libraries
If you want to build only ViSP modules libraries, nor the examples, tutorials and tests:
$ cd $VISP_WS/visp-build-msvc16
$ cmake --build . --config Release --target visp_modules
How to build a ViSP specific module
If you want to build a given module and all the dependencies:
$ cd $VISP_WS/visp-build-msvc16
$ cmake --build . --config Release --target visp_<module_name>
For example to build the model-based tracker module named mbt, run:
$ cd $VISP_WS/visp-build-msvc16
$ cmake --build . --config Release --target visp_mbt
Which are the 3rd party libraries that are used in ViSP ?
To see which are the optional 3rd parties that are found during the configuration stage and that will be used by ViSP during the build you can have a look to the text file named ViSP-third-party.txt
and located in $VISP_WS/visp-build
. We provide hereafter an example of a possible content of this file that contains also build info.
$ type $VISP_WS/visp-build-vc16/ViSP-third-party.txt
==========================================================
General configuration information for ViSP 3.3.0
Version control: 3.2.0-786-g89b25aa8a-dirty
Platform:
Timestamp: 2020-02-07T17:45:56Z
Host: Windows 10.0.17763 AMD64
CMake: 3.16.4
CMake generator: Visual Studio 16 2019
CMake build tool: C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/MSBuild/Current/Bin/MSBuild.exe
MSVC: 1923
C/C++:
Built as dynamic libs?: yes
C++ Compiler: C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Tools/MSVC/14.23.28105/bin/Hostx64/x64/cl.exe (ver 19.23.28106.4)
C++ flags (Release): /DWIN32 /D_WINDOWS /W3 /GR /EHsc /MP4 /EHa -openmp /Gy /bigobj /MD /O2 /Ob2 /DNDEBUG
C++ flags (Debug): /DWIN32 /D_WINDOWS /W3 /GR /EHsc /MP4 /EHa -openmp /Gy /bigobj /MDd /Zi /Ob0 /Od /RTC1
C Compiler: C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Tools/MSVC/14.23.28105/bin/Hostx64/x64/cl.exe
C flags (Release): /DWIN32 /D_WINDOWS /W3 /MP4 /EHa -openmp /MD /O2 /Ob2 /DNDEBUG
C flags (Debug): /DWIN32 /D_WINDOWS /W3 /MP4 /EHa -openmp /MDd /Zi /Ob0 /Od /RTC1
Linker flags (Release): /machine:x64 /INCREMENTAL:NO
Linker flags (Debug): /machine:x64 /debug /INCREMENTAL /ignore:4099
ViSP modules:
To be built: core gui imgproc io java_bindings_generator klt me sensor ar blob robot visual_features vs vision detection mbt tt tt_mi
Disabled: -
Disabled by dependency: -
Unavailable: java
Windows RT support: no
Python (for build): NO
Java:
ant: NO
JNI: NO
Build options:
Build deprecated: yes
Build with moment combine: no
Mathematics:
Use MKL: no
Use OpenBLAS: no
Use Atlas: no
Use Netlib Lapack: no
Use Lapack (built-in): yes (ver 3.2.1)
Use Eigen3: yes (ver 3.3.7)
Use OpenCV: yes (ver 4.2.0)
Use GSL: no
Simulator:
Ogre simulator:
\- Use Ogre3D: no
\- Use OIS: no
Coin simulator:
\- Use Coin3D: no
\- Use SoWin: no
\- Use SoXt: no
\- Use SoQt: no
\- Use Qt5: no
\- Use Qt4: no
\- Use Qt3: no
Media I/O:
Use JPEG: no
Use PNG: no
\- Use ZLIB: no
Use OpenCV: yes (ver 4.2.0)
Use stb_image (built-in): no
Real robots:
Use Afma4: no
Use Afma6: no
Use Franka: no
Use Viper650: no
Use Viper850: no
Use aria (Pioneer): no
Use PTU46: no
Use Biclops PTU: no
Use Flir PTU SDK: no
Use Parrot ARSDK: no
\-Use ffmpeg: no
Use Virtuose: no
Use qbdevice (built-in): yes (ver 2.6.0)
GUI:
Use X11: no
Use GTK: no
Use OpenCV: yes (ver 4.2.0)
Use GDI: yes
Use Direct3D: no
Cameras:
Use DC1394-2.x: no
Use CMU 1394: no
Use V4L2: no
Use directshow: no
Use OpenCV: yes (ver 4.2.0)
Use Flycapture: no
Use Pylon: no
RGB-D sensors:
Use Realsense: no
Use Realsense2: yes (ver 2.32.1)
Use Kinect: no
\- Use libfreenect: no
\- Use libusb-1: no
\- Use pthread: no
Use PCL: no
\- Use VTK: no
F/T sensors:
Use atidaq (built-in): no
Use comedi: no
Use IIT SDK: no
Detection:
Use zbar: no
Use dmtx: no
Use AprilTag (built-in): yes (ver 3.1.1)
\- Use AprilTag big family: no
Misc:
Use Clipper (built-in): yes (ver 6.4.2)
Use pugixml (built-in): yes (ver 1.9.0)
Use libxml2: no
Optimization:
Use OpenMP: yes
Use pthread: no
Use pthread (built-in): yes (ver 3.0.1)
Use cxx standard: 11
Documentation:
Use doxygen: no
Tests and samples:
Use catch2 (built-in): yes (ver 2.9.2)
Tests: yes
Demos: yes
Examples: yes
Tutorials: yes
Install path: C:/visp-ws/visp-build-vc16/install
==========================================================
Next tutorial
You are now ready to see the next Tutorial: How to create and build a CMake project that uses ViSP on Unix or Windows that will show you how to use ViSP as a 3rd party to build your own project.