39 #ifndef vpTHETAUVECTOR_H 40 #define vpTHETAUVECTOR_H 58 #include <visp3/core/vpColVector.h> 59 #include <visp3/core/vpHomogeneousMatrix.h> 60 #include <visp3/core/vpQuaternionVector.h> 61 #include <visp3/core/vpRotationMatrix.h> 62 #include <visp3/core/vpRotationVector.h> 63 #include <visp3/core/vpRxyzVector.h> 64 #include <visp3/core/vpRzyxVector.h> 149 static const double minimum;
169 vpThetaUVector(
const double tux,
const double tuy,
const double tuz);
188 void buildFrom(
const double tux,
const double tuy,
const double tuz);
192 double getTheta()
const;
vpRotationVector & operator=(const vpRotationVector &v)
Implementation of a generic rotation vector.
Implementation of an homogeneous matrix and operations on such kind of matrices.
Implementation of a rotation vector as Euler angle minimal representation.
virtual ~vpThetaUVector()
Destructor.
Implementation of a rotation matrix and operations on such kind of matrices.
Implementation of a rotation vector as quaternion angle minimal representation.
Implementation of column vector and the associated operations.
Implementation of a pose vector and operations on poses.
Implementation of a rotation vector as Euler angle minimal representation.
Implementation of a rotation vector as Euler angle minimal representation.
Implementation of a rotation vector as axis-angle minimal representation.