#include <iostream>
#include <visp3/sensor/vpOpenCVGrabber.h>
#include <visp3/sensor/vpV4l2Grabber.h>
#include <visp3/sensor/vp1394TwoGrabber.h>
#include <visp3/core/vpHomogeneousMatrix.h>
#include <visp3/core/vpImage.h>
#include <visp3/core/vpCameraParameters.h>
#include <visp3/ar/vpAROgre.h>
#if defined(VISP_HAVE_OGRE)
#ifndef DOXYGEN_SHOULD_SKIP_THIS
class vpAROgreAdvanced :
public vpAROgre
{
private:
Ogre::AnimationState * mAnimationState;
public:
unsigned int width = 640, unsigned int height = 480)
{
mAnimationState = NULL;
}
protected:
{
Ogre::Entity* robot = mSceneMgr->createEntity("Robot", "robot.mesh");
Ogre::SceneNode* RobotNode = mSceneMgr->getRootSceneNode()->createChildSceneNode("Robot");
RobotNode->attachObject(robot);
RobotNode->scale((Ogre::Real)0.001,(Ogre::Real)0.001,(Ogre::Real)0.001);
RobotNode->pitch(Ogre::Degree(180));
RobotNode->yaw(Ogre::Degree(-90));
mAnimationState = robot->getAnimationState( "Idle" );
mAnimationState->setLoop( true );
mAnimationState->setEnabled( true );
}
{
mAnimationState->addTime( evt.timeSinceLastFrame );
return true;
}
};
#endif
#endif
int main()
{
try {
#if defined(VISP_HAVE_OGRE)
#if defined(VISP_HAVE_V4L2) || defined(VISP_HAVE_DC1394) || (VISP_HAVE_OPENCV_VERSION >= 0x020100)
#if defined(VISP_HAVE_V4L2)
#elif defined(VISP_HAVE_DC1394)
#elif defined(VISP_HAVE_OPENCV)
cv::VideoCapture grabber(0);
if(!grabber.isOpened()) {
std::cout << "Failed to open the camera" << std::endl;
return -1;
}
cv::Mat frame;
grabber >> frame;
#endif
double px = 565;
double py = 565;
cMo[2][3] = 0.5;
while(ogre.continueRendering()){
#if defined(VISP_HAVE_V4L2) || defined(VISP_HAVE_DC1394)
#elif defined(VISP_HAVE_OPENCV)
grabber >> frame;
#endif
ogre.display(I, cMo);
}
#else
std::cout << "You need an available framegrabber to run this example" << std::endl;
#endif
#else
std::cout << "You need Ogre3D to run this example" << std::endl;
#endif
return 0;
}
std::cout << "Catch an exception: " << e << std::endl;
return 1;
}
catch(...) {
std::cout << "Catch an exception " << std::endl;
return 1;
}
}