Visual Servoing Platform  version 3.0.0
servoSimuFourPoints2DCamVelocity.cpp

Simulation of a 2D visual servoing: Simulation of a 2D visual servoing:

Interaction matrix is computed as the mean of the current and desired interaction matrix.

/****************************************************************************
*
* This file is part of the ViSP software.
* Copyright (C) 2005 - 2015 by Inria. All rights reserved.
*
* This software is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.txt at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using ViSP with software that can not be combined with the GNU
* GPL, please contact Inria about acquiring a ViSP Professional
* Edition License.
*
* See http://visp.inria.fr for more information.
*
* This software was developed at:
* Inria Rennes - Bretagne Atlantique
* Campus Universitaire de Beaulieu
* 35042 Rennes Cedex
* France
*
* If you have questions regarding the use of this file, please contact
* Inria at visp@inria.fr
*
* This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
* WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*
* Description:
* Simulation of a 2D visual servoing using 4 points as visual feature.
*
* Authors:
* Eric Marchand
* Fabien Spindler
*
*****************************************************************************/
#include <stdlib.h>
#include <stdio.h>
#include <visp3/core/vpConfig.h>
#include <visp3/visual_features/vpFeatureBuilder.h>
#include <visp3/visual_features/vpFeaturePoint.h>
#include <visp3/core/vpHomogeneousMatrix.h>
#include <visp3/core/vpMath.h>
#include <visp3/io/vpParseArgv.h>
#include <visp3/vs/vpServo.h>
#include <visp3/robot/vpSimulatorCamera.h>
// List of allowed command line options
#define GETOPTARGS "h"
void usage(const char *name, const char *badparam);
bool getOptions(int argc, const char **argv);
void usage(const char *name, const char *badparam)
{
fprintf(stdout, "\n\
Simulation of a 2D visual servoing:\n\
- servo on 4 points,\n\
- eye-in-hand control law,\n\
- articular velocity are computed,\n\
- without display.\n\
\n\
SYNOPSIS\n\
%s [-h]\n", name);
fprintf(stdout, "\n\
OPTIONS: Default\n\
\n\
-h\n\
Print the help.\n");
if (badparam) {
fprintf(stderr, "ERROR: \n" );
fprintf(stderr, "\nBad parameter [%s]\n", badparam);
}
}
bool getOptions(int argc, const char **argv)
{
const char *optarg_;
int c;
while ((c = vpParseArgv::parse(argc, argv, GETOPTARGS, &optarg_)) > 1) {
switch (c) {
case 'h': usage(argv[0], NULL); return false; break;
default:
usage(argv[0], optarg_);
return false; break;
}
}
if ((c == 1) || (c == -1)) {
// standalone param or error
usage(argv[0], NULL);
std::cerr << "ERROR: " << std::endl;
std::cerr << " Bad argument " << optarg_ << std::endl << std::endl;
return false;
}
return true;
}
int
main(int argc, const char ** argv)
{
try {
// Read the command line options
if (getOptions(argc, argv) == false) {
exit (-1);
}
int i ;
vpServo task ;
std::cout << std::endl ;
std::cout << "-------------------------------------------------------" << std::endl ;
std::cout << " Test program for vpServo " <<std::endl ;
std::cout << " Eye-in-hand task control, articular velocity are computed" << std::endl ;
std::cout << " Simulation " << std::endl ;
std::cout << " task : servo 4 points " << std::endl ;
std::cout << "-------------------------------------------------------" << std::endl ;
std::cout << std::endl ;
// sets the initial camera location with respect to the object
cMo[0][3] = 0.1 ;
cMo[1][3] = 0.2 ;
cMo[2][3] = 2 ;
// Compute the position of the object in the world frame
robot.getPosition(wMc) ;
wMo = wMc * cMo;
// sets the point coordinates in the object frame
vpPoint point[4] ;
point[0].setWorldCoordinates(-1,-1,0) ;
point[1].setWorldCoordinates(1,-1,0) ;
point[2].setWorldCoordinates(1,1,0) ;
point[3].setWorldCoordinates(-1,1,0) ;
// computes the point coordinates in the camera frame and its 2D coordinates
for (i = 0 ; i < 4 ; i++)
point[i].track(cMo) ;
// sets the desired position of the point
for (i = 0 ; i < 4 ; i++)
vpFeatureBuilder::create(p[i], point[i]) ; //retrieve x,y and Z of the vpPoint structure
// sets the desired position of the point
pd[0].buildFrom(-0.1,-0.1, 1) ;
pd[1].buildFrom( 0.1,-0.1, 1) ;
pd[2].buildFrom( 0.1, 0.1, 1) ;
pd[3].buildFrom(-0.1, 0.1, 1) ;
// define the task
// - we want an eye-in-hand control law
// - articular velocity are computed
// Set the position of the camera in the end-effector frame
task.set_cVe(cVe) ;
// Set the Jacobian (expressed in the end-effector frame)
vpMatrix eJe ;
robot.get_eJe(eJe) ;
task.set_eJe(eJe) ;
// we want to see a point on a point
for (i = 0 ; i < 4 ; i++)
task.addFeature(p[i],pd[i]) ;
// set the gain
task.setLambda(1) ;
// Display task information
task.print() ;
unsigned int iter=0 ;
// loop
while(iter++<1500)
{
std::cout << "---------------------------------------------" << iter <<std::endl ;
// Set the Jacobian (expressed in the end-effector frame)
// since q is modified eJe is modified
robot.get_eJe(eJe) ;
task.set_eJe(eJe) ;
// get the robot position
robot.getPosition(wMc) ;
// Compute the position of the camera wrt the object frame
cMo = wMc.inverse() * wMo;
// update new point position and corresponding features
for (i = 0 ; i < 4 ; i++)
{
point[i].track(cMo) ;
//retrieve x,y and Z of the vpPoint structure
vpFeatureBuilder::create(p[i],point[i]) ;
}
// since vpServo::MEAN interaction matrix is used, we need also to update the desired features at each iteration
pd[0].buildFrom(-0.1,-0.1, 1) ;
pd[1].buildFrom( 0.1,-0.1, 1) ;
pd[2].buildFrom( 0.1, 0.1, 1) ;
pd[3].buildFrom(-0.1, 0.1, 1) ;
// compute the control law ") ;
v = task.computeControlLaw() ;
// send the camera velocity to the controller ") ;
std::cout << "|| s - s* || = " << ( task.getError() ).sumSquare() << std::endl;
}
// Display task information
task.print() ;
task.kill();
return 0;
}
catch(vpException e) {
std::cout << "Catch a ViSP exception: " << e << std::endl;
return 1;
}
}