Minimalist example of moment-based visual servoing with polygon and a simple robot
#include <visp3/core/vpPoint.h>
#include <vector>
#include <visp3/core/vpMomentObject.h>
#include <visp3/core/vpMomentCommon.h>
#include <visp3/visual_features/vpFeatureMomentCommon.h>
#include <visp3/vs/vpServo.h>
#include <visp3/robot/vpSimulatorCamera.h>
#include <visp3/core/vpPlane.h>
#include <visp3/core/vpException.h>
#include <limits>
#include <iostream>
{
if(fabs(pl.
getD())<std::numeric_limits<double>::epsilon()){
std::cout << "Invalid position:" << std::endl;
std::cout << cMo << std::endl;
std::cout << "Cannot put plane in the form 1/Z=Ax+By+C." << std::endl;
}
}
int main()
{
try {
double x[8] = { 1,3, 4,-1 ,-3,-2,-1,1};
double y[8] = { 0,1, 4, 4, -2,-2, 1,0};
double A,B,C,Ad,Bd,Cd;
int nbpoints = 8;
std::vector<vpPoint> vec_p,vec_p_d;
cMoToABC(cMo,A,B,C);
cMoToABC(cdMo,Ad,Bd,Cd);
for (int i = 0 ; i < nbpoints ; i++){
p.track(cMo);
vec_p.push_back(p);
p.track(cdMo) ;
vec_p_d.push_back(p);
}
cur.fromVector(vec_p);
mdb_dst.updateAll(dst);
fmdb_dst.updateAll(Ad,Bd,Cd);
task.
addFeature(fmdb_cur.getFeatureGravityNormalized(),fmdb_dst.getFeatureGravityNormalized());
task.
addFeature(fmdb_cur.getFeatureAn(),fmdb_dst.getFeatureAn());
task.
addFeature(fmdb_cur.getFeatureCInvariant(),fmdb_dst.getFeatureCInvariant(),
task.
addFeature(fmdb_cur.getFeatureAlpha(),fmdb_dst.getFeatureAlpha());
float sampling_time = 0.010f;
do{
vec_p.clear();
for (int i = 0 ; i < nbpoints ; i++){
p.track(cMo) ;
vec_p.push_back(p);
}
cMoToABC(cMo,A,B,C);
cur.fromVector(vec_p);
mdb_cur.updateAll(cur);
fmdb_cur.updateAll(A,B,C);
}
while(( task.
getError() ).sumSquare()>0.005);
std::cout <<
"final error=" << ( task.
getError() ).sumSquare() << std::endl;
return 0;
}
std::cout << "Catch an exception: " << e << std::endl;
return 1;
}
}