51 #include <visp/vpMath.h>
52 #include <visp/vpDebug.h>
53 #include <visp/vpHomogeneousMatrix.h>
55 #include <visp/vpForwardProjection.h>
73 vpSphere(
const double X0,
const double Y0,
83 double get_x()
const {
return p[0] ; }
84 double get_y()
const {
return p[1] ; }
89 double getX()
const {
return cP[0] ; }
90 double getY()
const {
return cP[1] ; }
91 double getZ()
const {
return cP[2] ; }
93 double getR()
const {
return cP[3] ; }
103 const unsigned int thickness=1) ;
108 const unsigned int thickness=1) ;
virtual void changeFrame(const vpHomogeneousMatrix &cMo, vpColVector &cP)=0
The class provides a data structure for the homogeneous matrices as well as a set of operations on th...
Class to define colors available for display functionnalities.
virtual void display(const vpImage< unsigned char > &I, const vpCameraParameters &cam, const vpColor &color=vpColor::green, const unsigned int thickness=1)=0
Class that defines what is a sphere.
static const vpColor green
virtual void projection()=0
Class that defines what is a generic geometric feature.
virtual void setWorldCoordinates(const vpColVector &oP)=0
Generic class defining intrinsic camera parameters.
Class that provides a data structure for the column vectors as well as a set of operations on these v...
virtual vpForwardProjection * duplicate() const =0