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vpDisplayD3D.cpp
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/****************************************************************************
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*
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* $Id: vpDisplayD3D.cpp 4174 2013-03-22 10:28:41Z fspindle $
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*
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* This file is part of the ViSP software.
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* Copyright (C) 2005 - 2013 by INRIA. All rights reserved.
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*
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* This software is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* ("GPL") version 2 as published by the Free Software Foundation.
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* See the file LICENSE.txt at the root directory of this source
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* distribution for additional information about the GNU GPL.
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*
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* For using ViSP with software that can not be combined with the GNU
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* GPL, please contact INRIA about acquiring a ViSP Professional
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* Edition License.
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*
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* See http://www.irisa.fr/lagadic/visp/visp.html for more information.
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*
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* This software was developed at:
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* INRIA Rennes - Bretagne Atlantique
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* Campus Universitaire de Beaulieu
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* 35042 Rennes Cedex
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* France
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* http://www.irisa.fr/lagadic
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*
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* If you have questions regarding the use of this file, please contact
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* INRIA at visp@inria.fr
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*
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* This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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* WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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*
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*
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* Description:
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* windows 32 display using D3D
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*
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* Authors:
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* Bruno Renier
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*
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*****************************************************************************/
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#include <visp/vpConfig.h>
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#if ( defined(WIN32) & defined(VISP_HAVE_D3D9) )
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#include <visp/vpDisplayD3D.h>
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#include <visp/vpD3DRenderer.h>
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vpDisplayD3D::vpDisplayD3D
():
vpDisplayWin32
(new vpD3DRenderer()){}
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vpDisplayD3D::vpDisplayD3D
(
int
winx,
int
winy,
const
char
*_title)
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:
vpDisplayWin32
(new vpD3DRenderer())
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{
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windowXPosition
= winx;
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windowYPosition
= winy;
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if
(_title != NULL)
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strcpy(this->
title
, _title);
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}
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vpDisplayD3D::vpDisplayD3D
(
vpImage<vpRGBa>
&I,
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int
winx,
int
winy,
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const
char
*_title)
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:
vpDisplayWin32
(new vpD3DRenderer())
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{
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init
(I,winx,winy,_title);
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}
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vpDisplayD3D::vpDisplayD3D
(
vpImage<unsigned char>
&I,
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int
winx,
int
winy,
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const
char
*_title)
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:
vpDisplayWin32
(new vpD3DRenderer())
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{
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init
(I,winx,winy,_title);
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}
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vpDisplayD3D::~vpDisplayD3D
(){}
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#endif
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vpDisplay::title
char * title
display title
Definition:
vpDisplay.h:185
vpDisplayD3D::~vpDisplayD3D
virtual ~vpDisplayD3D()
Basic destructor.
Definition:
vpDisplayD3D.cpp:115
vpDisplayD3D::vpDisplayD3D
vpDisplayD3D()
Basic constructor.
Definition:
vpDisplayD3D.cpp:56
vpDisplayWin32::init
void init(vpImage< unsigned char > &I, int winx=-1, int winy=-1, const char *title=NULL)
Definition:
vpDisplayWin32.cpp:94
vpDisplay::windowXPosition
int windowXPosition
display position
Definition:
vpDisplay.h:181
vpDisplayWin32
Base abstract class for Windows 32 displays. Implements the window creation in a separate thread and ...
Definition:
vpDisplayWin32.h:95
vpDisplay::windowYPosition
int windowYPosition
display position
Definition:
vpDisplay.h:183
vpImage< vpRGBa >
ViSP-2.8.0
src
device
display
windows
vpDisplayD3D.cpp
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