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vpDisplayGDI.cpp
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/****************************************************************************
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*
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* $Id: vpDisplayGDI.cpp 4642 2014-02-05 12:42:30Z fspindle $
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*
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* This file is part of the ViSP software.
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* Copyright (C) 2005 - 2014 by INRIA. All rights reserved.
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*
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* This software is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* ("GPL") version 2 as published by the Free Software Foundation.
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* See the file LICENSE.txt at the root directory of this source
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* distribution for additional information about the GNU GPL.
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*
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* For using ViSP with software that can not be combined with the GNU
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* GPL, please contact INRIA about acquiring a ViSP Professional
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* Edition License.
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*
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* See http://www.irisa.fr/lagadic/visp/visp.html for more information.
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*
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* This software was developed at:
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* INRIA Rennes - Bretagne Atlantique
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* Campus Universitaire de Beaulieu
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* 35042 Rennes Cedex
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* France
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* http://www.irisa.fr/lagadic
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*
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* If you have questions regarding the use of this file, please contact
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* INRIA at visp@inria.fr
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*
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* This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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* WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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*
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*
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* Description:
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* GDI based Display for windows 32.
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*
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* Authors:
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* Bruno Renier
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*
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*****************************************************************************/
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#include <visp/vpConfig.h>
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#if ( defined(VISP_HAVE_GDI) )
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#include <visp/vpDisplayGDI.h>
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//A vpDisplayGDI is just a vpDisplayWin32 which uses a vpGDIRenderer to do the drawing.
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vpDisplayGDI::vpDisplayGDI
():
vpDisplayWin32
(new vpGDIRenderer()){}
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vpDisplayGDI::vpDisplayGDI
(
int
winx,
int
winy,
const
char
*title)
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:
vpDisplayWin32
(new vpGDIRenderer())
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{
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windowXPosition
= winx;
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windowYPosition
= winy;
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if
(title != NULL)
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title_
= std::string(title);
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else
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title_
= std::string(
" "
);
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}
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vpDisplayGDI::vpDisplayGDI
(
vpImage<vpRGBa>
&I,
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int
winx,
int
winy,
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const
char
*title)
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:
vpDisplayWin32
(new vpGDIRenderer())
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{
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init
(I,winx,winy,title);
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}
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vpDisplayGDI::vpDisplayGDI
(
vpImage<unsigned char>
&I,
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int
winx,
int
winy,
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const
char
*title)
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:
vpDisplayWin32
(new vpGDIRenderer())
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{
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init
(I,winx,winy,title);
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}
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vpDisplayGDI::~vpDisplayGDI
(){}
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#endif
vpDisplayGDI::~vpDisplayGDI
virtual ~vpDisplayGDI()
Basic destructor.
Definition:
vpDisplayGDI.cpp:118
vpDisplayGDI::vpDisplayGDI
vpDisplayGDI()
Basic constructor.
Definition:
vpDisplayGDI.cpp:57
vpDisplay::title_
std::string title_
Definition:
vpDisplay.h:185
vpDisplayWin32::init
void init(vpImage< unsigned char > &I, int winx=-1, int winy=-1, const char *title=NULL)
Definition:
vpDisplayWin32.cpp:94
vpDisplay::windowXPosition
int windowXPosition
display position
Definition:
vpDisplay.h:180
vpDisplayWin32
Base abstract class for Windows 32 displays. Implements the window creation in a separate thread and ...
Definition:
vpDisplayWin32.h:97
vpDisplay::windowYPosition
int windowYPosition
display position
Definition:
vpDisplay.h:182
vpImage< vpRGBa >
ViSP-2.10.0
src
device
display
windows
vpDisplayGDI.cpp
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