51 #include <visp/vpHomogeneousMatrix.h>
53 #include <visp/vpMath.h>
55 #include <visp/vpForwardProjection.h>
104 } vpLineCylinderType;
110 const double X0,
const double Y0,
121 const unsigned int thickness=1) ;
126 const unsigned int thickness=1) ;
159 double getA()
const {
return cP[0] ; }
163 double getB()
const {
return cP[1] ; }
167 double getC()
const {
return cP[2] ; }
171 double getX()
const {
return cP[3] ; }
175 double getY()
const {
return cP[4] ; }
179 double getZ()
const {
return cP[5] ; }
183 double getR()
const {
return cP[6] ; }
193 const double X0,
const double Y0,
virtual void changeFrame(const vpHomogeneousMatrix &cMo, vpColVector &cP)=0
The class provides a data structure for the homogeneous matrices as well as a set of operations on th...
Class to define colors available for display functionnalities.
virtual void display(const vpImage< unsigned char > &I, const vpCameraParameters &cam, const vpColor &color=vpColor::green, const unsigned int thickness=1)=0
static const vpColor green
virtual void projection()=0
Class that defines what is a generic geometric feature.
virtual void setWorldCoordinates(const vpColVector &oP)=0
Generic class defining intrinsic camera parameters.
Class that defines what is a cylinder.
Class that provides a data structure for the column vectors as well as a set of operations on these v...
virtual vpForwardProjection * duplicate() const =0