Visual Servoing Platform  version 3.6.1 under development (2024-03-29)
vpDisplayD3D.cpp
1 /****************************************************************************
2  *
3  * ViSP, open source Visual Servoing Platform software.
4  * Copyright (C) 2005 - 2023 by Inria. All rights reserved.
5  *
6  * This software is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  * See the file LICENSE.txt at the root directory of this source
11  * distribution for additional information about the GNU GPL.
12  *
13  * For using ViSP with software that can not be combined with the GNU
14  * GPL, please contact Inria about acquiring a ViSP Professional
15  * Edition License.
16  *
17  * See https://visp.inria.fr for more information.
18  *
19  * This software was developed at:
20  * Inria Rennes - Bretagne Atlantique
21  * Campus Universitaire de Beaulieu
22  * 35042 Rennes Cedex
23  * France
24  *
25  * If you have questions regarding the use of this file, please contact
26  * Inria at visp@inria.fr
27  *
28  * This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
29  * WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
30  *
31  * Description:
32  * windows 32 display using D3D
33  *
34  * Authors:
35  * Bruno Renier
36  *
37 *****************************************************************************/
38 
44 #include <visp3/core/vpConfig.h>
45 #if (defined(_WIN32) & defined(VISP_HAVE_D3D9))
46 
47 #include <visp3/gui/vpD3DRenderer.h>
48 #include <visp3/gui/vpDisplayD3D.h>
49 
53 vpDisplayD3D::vpDisplayD3D() : vpDisplayWin32(new vpD3DRenderer()) { }
54 
63 vpDisplayD3D::vpDisplayD3D(int winx, int winy, const std::string &title) : vpDisplayWin32(new vpD3DRenderer())
64 {
65  m_windowXPosition = winx;
66  m_windowYPosition = winy;
67 
68  if (!title.empty())
69  m_title = title;
70  else
71  m_title = std::string(" ");
72 }
73 
97 vpDisplayD3D::vpDisplayD3D(vpImage<vpRGBa> &I, vpScaleType scaleType) : vpDisplayWin32(new vpD3DRenderer())
98 {
99  setScale(scaleType, I.getWidth(), I.getHeight());
100  init(I);
101 }
102 
126 vpDisplayD3D::vpDisplayD3D(vpImage<vpRGBa> &I, int winx, int winy, const std::string &title, vpScaleType scaleType)
127  : vpDisplayWin32(new vpD3DRenderer())
128 {
129  setScale(scaleType, I.getWidth(), I.getHeight());
130  init(I, winx, winy, title);
131 }
132 
154 vpDisplayD3D::vpDisplayD3D(vpImage<unsigned char> &I, vpScaleType scaleType) : vpDisplayWin32(new vpD3DRenderer())
155 {
156  setScale(scaleType, I.getWidth(), I.getHeight());
157  init(I);
158 }
159 
183 vpDisplayD3D::vpDisplayD3D(vpImage<unsigned char> &I, int winx, int winy, const std::string &title,
184  vpScaleType scaleType)
185  : vpDisplayWin32(new vpD3DRenderer())
186 {
187  setScale(scaleType, I.getWidth(), I.getHeight());
188  init(I, winx, winy, title);
189 }
190 
191 #elif !defined(VISP_BUILD_SHARED_LIBS)
192 // Work around to avoid warning: libvisp_core.a(vpDisplayD3D.cpp.o) has no symbols
193 void dummy_vpDisplayD3D() { };
194 #endif
Base abstract class for Windows 32 displays. Implements the window creation in a separate thread and ...
unsigned int getWidth() const
Definition: vpImage.h:245
unsigned int getHeight() const
Definition: vpImage.h:184
void init(unsigned int h, unsigned int w, Type value)
Definition: vpImage.h:619