1 #include "drawingHelpers.h"
3 #include <visp3/core/vpImageConvert.h>
5 #if defined(VISP_HAVE_X11)
7 #elif defined(VISP_HAVE_OPENCV)
9 #elif defined(VISP_HAVE_GTK)
11 #elif defined(VISP_HAVE_GDI)
13 #elif defined(VISP_HAVE_D3D9)
22 #if defined(VISP_HAVE_DISPLAY)
37 bool hasToContinue =
true;
40 hasToContinue =
false;
50 return display(I, title, blockingMode);
57 return display(I, title, blockingMode);
Display for windows using Direct3D 3rd party. Thus to enable this class Direct3D should be installed....
Display for windows using GDI (available on any windows 32 platform).
The vpDisplayGTK allows to display image using the GTK 3rd party library. Thus to enable this class G...
The vpDisplayOpenCV allows to display image using the OpenCV library. Thus to enable this class OpenC...
Use the X11 console to display images on unix-like OS. Thus to enable this class X11 should be instal...
void init(vpImage< unsigned char > &I, int win_x=-1, int win_y=-1, const std::string &win_title="")
static bool getClick(const vpImage< unsigned char > &I, bool blocking=true)
static void display(const vpImage< unsigned char > &I)
static void setTitle(const vpImage< unsigned char > &I, const std::string &windowtitle)
static void flush(const vpImage< unsigned char > &I)
static void displayText(const vpImage< unsigned char > &I, const vpImagePoint &ip, const std::string &s, const vpColor &color)
static void convert(const vpImage< unsigned char > &src, vpImage< vpRGBa > &dest)
bool display(vpImage< vpRGBa > &I, const std::string &title, const bool &blockingMode)