Visual Servoing Platform  version 3.6.1 under development (2024-12-03)
vpPanda3DPostProcessFilter Member List

This is the complete list of members for vpPanda3DPostProcessFilter, including all inherited members.

addNodeToScene(const NodePath &object)vpPanda3DBaseRenderervirtual
afterFrameRendered() VP_OVERRIDEvpPanda3DPostProcessFilterinlinevirtual
beforeFrameRendered()vpPanda3DBaseRendererinlinevirtual
computeNearAndFarPlanesFromNode(const std::string &name, float &near, float &far, bool fast)vpPanda3DBaseRenderer
enableDebugLog()vpPanda3DBaseRenderer
enableSharedDepthBuffer(vpPanda3DBaseRenderer &sourceBuffer)vpPanda3DBaseRenderervirtual
FILTER_VERTEX_SHADERvpPanda3DPostProcessFilterprotectedstatic
getBufferProperties() const =0vpPanda3DPostProcessFilterprotectedpure virtual
getCameraPose()vpPanda3DBaseRenderervirtual
getMainOutputBuffer() VP_OVERRIDEvpPanda3DPostProcessFilterinlinevirtual
getName() constvpPanda3DBaseRendererinline
getNodePose(const std::string &name)vpPanda3DBaseRenderervirtual
getNodePose(NodePath &object)vpPanda3DBaseRenderervirtual
getRenderBasic(vpImage< unsigned char > &I) constvpPanda3DPostProcessFilterprotected
getRenderBasic(vpImage< vpRGBf > &I) constvpPanda3DPostProcessFilterprotected
getRenderOrder() constvpPanda3DBaseRendererinline
getRenderRoot()vpPanda3DBaseRendererinline
initFramework()vpPanda3DBaseRenderervirtual
initFromParent(std::shared_ptr< PandaFramework > framework, PointerTo< WindowFramework > window)vpPanda3DBaseRenderervirtual
initFromParent(const vpPanda3DBaseRenderer &renderer)vpPanda3DBaseRenderervirtual
isRendering3DScene() const VP_OVERRIDEvpPanda3DPostProcessFilterinlinevirtual
loadObject(const std::string &nodeName, const std::string &modelPath)vpPanda3DBaseRenderer
m_buffervpPanda3DPostProcessFilterprotected
m_buffersvpPanda3DBaseRendererprotected
m_cameravpPanda3DBaseRendererprotected
m_cameraPathvpPanda3DBaseRendererprotected
m_fragmentShadervpPanda3DPostProcessFilterprotected
m_frameworkvpPanda3DBaseRendererprotected
m_inputRenderervpPanda3DPostProcessFilterprotected
m_isOutputvpPanda3DPostProcessFilterprotected
m_namevpPanda3DBaseRendererprotected
m_renderOrdervpPanda3DBaseRendererprotected
m_renderParametersvpPanda3DBaseRendererprotected
m_renderRootvpPanda3DBaseRendererprotected
m_shadervpPanda3DPostProcessFilterprotected
m_texturevpPanda3DPostProcessFilterprotected
m_windowvpPanda3DBaseRendererprotected
PANDA_T_VISPvpPanda3DBaseRendererprotectedstatic
printStructure()vpPanda3DBaseRenderer
renderFrame()vpPanda3DBaseRenderervirtual
setAbortOnPandaError(bool abort)vpPanda3DBaseRenderer
setCameraPose(const vpHomogeneousMatrix &wTc)vpPanda3DBaseRenderervirtual
setName(const std::string &name)vpPanda3DBaseRendererinline
setNodePose(const std::string &name, const vpHomogeneousMatrix &wTo)vpPanda3DBaseRenderervirtual
setNodePose(NodePath &object, const vpHomogeneousMatrix &wTo)vpPanda3DBaseRenderervirtual
setRenderOrder(int order)vpPanda3DBaseRendererinline
setRenderParameters(const vpPanda3DRenderParameters &params) VP_OVERRIDEvpPanda3DPostProcessFilterprotectedvirtual
setupCamera() VP_OVERRIDEvpPanda3DPostProcessFilterprotectedvirtual
setupRenderTarget() VP_OVERRIDEvpPanda3DPostProcessFilterprotectedvirtual
setupScene() VP_OVERRIDEvpPanda3DPostProcessFilterprotectedvirtual
setVerticalSyncEnabled(bool useVsync)vpPanda3DBaseRenderer
VISP_T_PANDAvpPanda3DBaseRendererprotectedstatic
vispPointToPanda(const vpColVector &point)vpPanda3DBaseRendererstatic
vispVectorToPanda(const vpColVector &vec)vpPanda3DBaseRendererstatic
vpPanda3DBaseRenderer(const std::string &rendererName)vpPanda3DBaseRendererinline
vpPanda3DPostProcessFilter(const std::string &name, std::shared_ptr< vpPanda3DBaseRenderer > inputRenderer, bool isOutput, std::string fragmentShader)vpPanda3DPostProcessFilterinline
~vpPanda3DBaseRenderer()=defaultvpPanda3DBaseRenderervirtual
~vpPanda3DPostProcessFilter()=defaultvpPanda3DPostProcessFiltervirtual