addNodeToScene(const NodePath &object) | vpPanda3DBaseRenderer | virtual |
afterFrameRendered() VP_OVERRIDE | vpPanda3DPostProcessFilter | inlinevirtual |
beforeFrameRendered() | vpPanda3DBaseRenderer | inlinevirtual |
computeNearAndFarPlanesFromNode(const std::string &name, float &near, float &far, bool fast) | vpPanda3DBaseRenderer | |
enableDebugLog() | vpPanda3DBaseRenderer | |
enableSharedDepthBuffer(vpPanda3DBaseRenderer &sourceBuffer) | vpPanda3DBaseRenderer | virtual |
FILTER_VERTEX_SHADER | vpPanda3DPostProcessFilter | protectedstatic |
getBufferProperties() const VP_OVERRIDE | vpPanda3DLuminanceFilter | virtual |
getCameraPose() | vpPanda3DBaseRenderer | virtual |
getMainOutputBuffer() VP_OVERRIDE | vpPanda3DPostProcessFilter | inlinevirtual |
getName() const | vpPanda3DBaseRenderer | inline |
getNodePose(const std::string &name) | vpPanda3DBaseRenderer | virtual |
getNodePose(NodePath &object) | vpPanda3DBaseRenderer | virtual |
getRender(vpImage< unsigned char > &I) const | vpPanda3DLuminanceFilter | |
getRenderBasic(vpImage< unsigned char > &I) const | vpPanda3DPostProcessFilter | protected |
getRenderBasic(vpImage< vpRGBf > &I) const | vpPanda3DPostProcessFilter | protected |
getRenderOrder() const | vpPanda3DBaseRenderer | inline |
getRenderRoot() | vpPanda3DBaseRenderer | inline |
initFramework() | vpPanda3DBaseRenderer | virtual |
initFromParent(std::shared_ptr< PandaFramework > framework, PointerTo< WindowFramework > window) | vpPanda3DBaseRenderer | virtual |
initFromParent(const vpPanda3DBaseRenderer &renderer) | vpPanda3DBaseRenderer | virtual |
isRendering3DScene() const VP_OVERRIDE | vpPanda3DPostProcessFilter | inlinevirtual |
loadObject(const std::string &nodeName, const std::string &modelPath) | vpPanda3DBaseRenderer | |
m_buffer | vpPanda3DPostProcessFilter | protected |
m_buffers | vpPanda3DBaseRenderer | protected |
m_camera | vpPanda3DBaseRenderer | protected |
m_cameraPath | vpPanda3DBaseRenderer | protected |
m_fragmentShader | vpPanda3DPostProcessFilter | protected |
m_framework | vpPanda3DBaseRenderer | protected |
m_inputRenderer | vpPanda3DPostProcessFilter | protected |
m_isOutput | vpPanda3DPostProcessFilter | protected |
m_name | vpPanda3DBaseRenderer | protected |
m_renderOrder | vpPanda3DBaseRenderer | protected |
m_renderParameters | vpPanda3DBaseRenderer | protected |
m_renderRoot | vpPanda3DBaseRenderer | protected |
m_shader | vpPanda3DPostProcessFilter | protected |
m_texture | vpPanda3DPostProcessFilter | protected |
m_window | vpPanda3DBaseRenderer | protected |
PANDA_T_VISP | vpPanda3DBaseRenderer | protectedstatic |
printStructure() | vpPanda3DBaseRenderer | |
renderFrame() | vpPanda3DBaseRenderer | virtual |
setAbortOnPandaError(bool abort) | vpPanda3DBaseRenderer | |
setCameraPose(const vpHomogeneousMatrix &wTc) | vpPanda3DBaseRenderer | virtual |
setName(const std::string &name) | vpPanda3DBaseRenderer | inline |
setNodePose(const std::string &name, const vpHomogeneousMatrix &wTo) | vpPanda3DBaseRenderer | virtual |
setNodePose(NodePath &object, const vpHomogeneousMatrix &wTo) | vpPanda3DBaseRenderer | virtual |
setRenderOrder(int order) | vpPanda3DBaseRenderer | inline |
setRenderParameters(const vpPanda3DRenderParameters ¶ms) VP_OVERRIDE | vpPanda3DPostProcessFilter | protectedvirtual |
setupCamera() VP_OVERRIDE | vpPanda3DPostProcessFilter | protectedvirtual |
setupRenderTarget() VP_OVERRIDE | vpPanda3DPostProcessFilter | protectedvirtual |
setupScene() VP_OVERRIDE | vpPanda3DPostProcessFilter | protectedvirtual |
setVerticalSyncEnabled(bool useVsync) | vpPanda3DBaseRenderer | |
VISP_T_PANDA | vpPanda3DBaseRenderer | protectedstatic |
vispPointToPanda(const vpColVector &point) | vpPanda3DBaseRenderer | static |
vispVectorToPanda(const vpColVector &vec) | vpPanda3DBaseRenderer | static |
vpPanda3DBaseRenderer(const std::string &rendererName) | vpPanda3DBaseRenderer | inline |
vpPanda3DLuminanceFilter(const std::string &name, std::shared_ptr< vpPanda3DRGBRenderer > inputRenderer, bool isOutput) | vpPanda3DLuminanceFilter | |
vpPanda3DPostProcessFilter(const std::string &name, std::shared_ptr< vpPanda3DBaseRenderer > inputRenderer, bool isOutput, std::string fragmentShader) | vpPanda3DPostProcessFilter | inline |
~vpPanda3DBaseRenderer()=default | vpPanda3DBaseRenderer | virtual |
~vpPanda3DPostProcessFilter()=default | vpPanda3DPostProcessFilter | virtual |