1 #include <visp3/gui/vpDisplayD3D.h> 4 #include <visp3/gui/vpDisplayGDI.h> 5 #include <visp3/gui/vpDisplayGTK.h> 6 #include <visp3/gui/vpDisplayOpenCV.h> 7 #include <visp3/gui/vpDisplayX.h> 10 #include <visp3/io/vpImageIo.h> 13 int main(
int argc,
char **argv)
16 printf(
"Usage: %s <image name.[pgm,ppm,jpeg,png,tiff,bmp,ras,jp2]>\n", argv[0]);
28 std::cout <<
"Cannot read image \"" << argv[1] <<
"\"" << std::endl;
35 #if defined(VISP_HAVE_X11) 37 #elif defined(VISP_HAVE_GDI) 39 #elif defined(VISP_HAVE_OPENCV) 41 #elif defined(VISP_HAVE_GTK) 43 #elif defined(VISP_HAVE_D3D9) 46 std::cout <<
"No image viewer is available..." << std::endl;
57 std::cout <<
"A click to quit..." << std::endl;
62 std::cout <<
"Catch an exception: " << e << std::endl;
static void read(vpImage< unsigned char > &I, const std::string &filename, int backend=IO_DEFAULT_BACKEND)
static bool getClick(const vpImage< unsigned char > &I, bool blocking=true)
Display for windows using GDI (available on any windows 32 platform).
Use the X11 console to display images on unix-like OS. Thus to enable this class X11 should be instal...
error that can be emited by ViSP classes.
static void flush(const vpImage< unsigned char > &I)
Display for windows using Direct3D 3rd party. Thus to enable this class Direct3D should be installed...
static void display(const vpImage< unsigned char > &I)
The vpDisplayOpenCV allows to display image using the OpenCV library. Thus to enable this class OpenC...
The vpDisplayGTK allows to display image using the GTK 3rd party library. Thus to enable this class G...
static void setTitle(const vpImage< unsigned char > &I, const std::string &windowtitle)