1 #include <visp3/gui/vpDisplayOpenCV.h> 3 #include <visp3/gui/vpDisplayX.h> 4 #include <visp3/gui/vpDisplayGTK.h> 5 #include <visp3/gui/vpDisplayGDI.h> 6 #include <visp3/gui/vpDisplayD3D.h> 11 #if defined(VISP_HAVE_X11) 13 #elif defined(VISP_HAVE_GTK) 15 #elif defined(VISP_HAVE_GDI) 17 #elif defined(VISP_HAVE_D3D9) 19 #elif defined(VISP_HAVE_OPENCV) 22 std::cout <<
"Sorry, no video device is available" << std::endl;
27 #ifdef VISP_HAVE_DISPLAY 35 std::cout <<
"Waiting a keyboard event..." << std::endl;
37 std::cout <<
"A keyboard event was detected" << std::endl;
41 std::cout <<
"Enter a non blocking keyboard event detection loop..." << std::endl;
45 std::cout <<
"Key detected: " << key << std::endl;
49 }
while(cpt_event < 5);
50 #ifdef VISP_HAVE_DISPLAY VISP_EXPORT int wait(double t0, double t)
Class that defines generic functionnalities for display.
Display for windows using GDI (available on any windows 32 platform).
Use the X11 console to display images on unix-like OS. Thus to enable this class X11 should be instal...
static void flush(const vpImage< unsigned char > &I)
Display for windows using Direct3D 3rd party. Thus to enable this class Direct3D should be installed...
static void display(const vpImage< unsigned char > &I)
The vpDisplayOpenCV allows to display image using the OpenCV library. Thus to enable this class OpenC...
The vpDisplayGTK allows to display image using the GTK 3rd party library. Thus to enable this class G...
static bool getKeyboardEvent(const vpImage< unsigned char > &I, bool blocking=true)