Visual Servoing Platform  version 3.3.0 under development (2020-02-17)
vpPoseVector Member List

This is the complete list of members for vpPoseVector, including all inherited members.

buildFrom(double tx, double ty, double tz, double tux, double tuy, double tuz)vpPoseVector
buildFrom(const vpHomogeneousMatrix &M)vpPoseVector
buildFrom(const vpTranslationVector &tv, const vpThetaUVector &tu)vpPoseVector
buildFrom(const vpTranslationVector &tv, const vpRotationMatrix &R)vpPoseVector
colNumvpArray2D< double >protected
datavpArray2D< double >
dsizevpArray2D< double >protected
extract(vpRotationMatrix &R) constvpPoseVector
extract(vpThetaUVector &tu) constvpPoseVector
extract(vpTranslationVector &tv) constvpPoseVector
extract(vpQuaternionVector &q) constvpPoseVector
getCols() constvpArray2D< double >inline
getMaxValue() constvpArray2D< double >
getMinValue() constvpArray2D< double >
getRotationMatrix() constvpPoseVector
getRows() constvpArray2D< double >inline
getThetaUVector() constvpPoseVector
getTranslationVector() constvpPoseVector
hadamard(const vpArray2D< double > &m) constvpArray2D< double >
init()vpPoseVectorinline
load(std::ifstream &f)vpPoseVector
vpArray2D< double >::load(const std::string &filename, vpArray2D< double > &A, bool binary=false, char *header=NULL)vpArray2D< double >inlinestatic
loadYAML(const std::string &filename, vpArray2D< double > &A, char *header=NULL)vpArray2D< double >inlinestatic
operator!=(const vpArray2D< double > &A) constvpArray2D< double >
operator=(double x)vpArray2D< double >inline
operator=(const vpArray2D< double > &A)vpArray2D< double >inline
operator=(vpArray2D< double > &&other)vpArray2D< double >inline
operator=(const std::initializer_list< double > &list)vpArray2D< double >inline
operator=(const std::initializer_list< std::initializer_list< double > > &lists)vpArray2D< double >inline
operator==(const vpArray2D< double > &A) constvpArray2D< double >
operator==(const vpArray2D< float > &A) constvpArray2D< double >inline
operator[](unsigned int i)vpPoseVectorinline
operator[](unsigned int i) constvpPoseVectorinline
print() constvpPoseVector
print(std::ostream &s, unsigned int length, char const *intro=0) constvpPoseVector
reshape(unsigned int nrows, unsigned int ncols)vpArray2D< double >inline
resize(unsigned int nrows, unsigned int ncols, bool flagNullify=true)vpPoseVectorinline
vpArray2D< double >::resize(unsigned int nrows, unsigned int ncols, bool flagNullify=true, bool recopy_=true)vpArray2D< double >inline
rowNumvpArray2D< double >protected
rowPtrsvpArray2D< double >protected
save(std::ofstream &f) constvpPoseVector
vpArray2D< double >::save(const std::string &filename, const vpArray2D< double > &A, bool binary=false, const char *header="")vpArray2D< double >inlinestatic
saveYAML(const std::string &filename, const vpArray2D< double > &A, const char *header="")vpArray2D< double >inlinestatic
set(double tx, double ty, double tz, double tux, double tuy, double tuz)vpPoseVector
size() constvpArray2D< double >inline
t() constvpPoseVector
vpArray2D()vpArray2D< double >inline
vpArray2D(const vpArray2D< double > &A)vpArray2D< double >inline
vpArray2D(unsigned int r, unsigned int c)vpArray2D< double >inline
vpArray2D(unsigned int r, unsigned int c, double val)vpArray2D< double >inline
vpArray2D(vpArray2D< double > &&A)vpArray2D< double >inline
vpArray2D(const std::initializer_list< double > &list)vpArray2D< double >inlineexplicit
vpArray2D(unsigned int nrows, unsigned int ncols, const std::initializer_list< double > &list)vpArray2D< double >inlineexplicit
vpArray2D(const std::initializer_list< std::initializer_list< double > > &lists)vpArray2D< double >inlineexplicit
vpGEMM(const vpArray2D< double > &A, const vpArray2D< double > &B, const double &alpha, const vpArray2D< double > &C, const double &beta, vpArray2D< double > &D, const unsigned int &ops=0)vpArray2D< double >related
vpGEMMmethod enum namevpArray2D< double >related
vpPoseVector()vpPoseVector
vpPoseVector(double tx, double ty, double tz, double tux, double tuy, double tuz)vpPoseVector
vpPoseVector(const vpHomogeneousMatrix &M)vpPoseVectorexplicit
vpPoseVector(const vpTranslationVector &tv, const vpThetaUVector &tu)vpPoseVector
vpPoseVector(const vpTranslationVector &tv, const vpRotationMatrix &R)vpPoseVector
~vpArray2D()vpArray2D< double >inlinevirtual
~vpPoseVector()vpPoseVectorinlinevirtual