Visual Servoing Platform  version 3.3.0 under development (2020-02-17)
vpForceTwistMatrix Member List

This is the complete list of members for vpForceTwistMatrix, including all inherited members.

buildFrom(const vpTranslationVector &t, const vpRotationMatrix &R)vpForceTwistMatrix
buildFrom(const vpTranslationVector &t, const vpThetaUVector &thetau)vpForceTwistMatrix
buildFrom(const vpHomogeneousMatrix &M, bool full=true)vpForceTwistMatrix
buildFrom(const vpRotationMatrix &R)vpForceTwistMatrix
buildFrom(const vpThetaUVector &thetau)vpForceTwistMatrix
colNumvpArray2D< double >protected
datavpArray2D< double >
dsizevpArray2D< double >protected
eye()vpForceTwistMatrix
getCols() constvpArray2D< double >inline
getMaxValue() constvpArray2D< double >
getMinValue() constvpArray2D< double >
getRows() constvpArray2D< double >inline
hadamard(const vpArray2D< double > &m) constvpArray2D< double >
init()vpForceTwistMatrixinline
load(const std::string &filename, vpArray2D< double > &A, bool binary=false, char *header=NULL)vpArray2D< double >inlinestatic
loadYAML(const std::string &filename, vpArray2D< double > &A, char *header=NULL)vpArray2D< double >inlinestatic
operator!=(const vpArray2D< double > &A) constvpArray2D< double >
operator*(const vpForceTwistMatrix &F) constvpForceTwistMatrix
operator*(const vpMatrix &M) constvpForceTwistMatrix
operator*(const vpColVector &H) constvpForceTwistMatrix
operator=(const vpForceTwistMatrix &H)vpForceTwistMatrix
vpArray2D< double >::operator=(double x)vpArray2D< double >inline
vpArray2D< double >::operator=(const vpArray2D< double > &A)vpArray2D< double >inline
vpArray2D< double >::operator=(vpArray2D< double > &&other)vpArray2D< double >inline
vpArray2D< double >::operator=(const std::initializer_list< double > &list)vpArray2D< double >inline
vpArray2D< double >::operator=(const std::initializer_list< std::initializer_list< double > > &lists)vpArray2D< double >inline
operator==(const vpArray2D< double > &A) constvpArray2D< double >
operator==(const vpArray2D< float > &A) constvpArray2D< double >inline
operator[](unsigned int i)vpArray2D< double >inline
operator[](unsigned int i) constvpArray2D< double >inline
print(std::ostream &s, unsigned int length, char const *intro=0) constvpForceTwistMatrix
reshape(unsigned int nrows, unsigned int ncols)vpArray2D< double >inline
resize(unsigned int nrows, unsigned int ncols, bool flagNullify=true)vpForceTwistMatrixinline
vpArray2D< double >::resize(unsigned int nrows, unsigned int ncols, bool flagNullify=true, bool recopy_=true)vpArray2D< double >inline
rowNumvpArray2D< double >protected
rowPtrsvpArray2D< double >protected
save(const std::string &filename, const vpArray2D< double > &A, bool binary=false, const char *header="")vpArray2D< double >inlinestatic
saveYAML(const std::string &filename, const vpArray2D< double > &A, const char *header="")vpArray2D< double >inlinestatic
setIdentity()vpForceTwistMatrix
size() constvpArray2D< double >inline
vpArray2D()vpArray2D< double >inline
vpArray2D(const vpArray2D< double > &A)vpArray2D< double >inline
vpArray2D(unsigned int r, unsigned int c)vpArray2D< double >inline
vpArray2D(unsigned int r, unsigned int c, double val)vpArray2D< double >inline
vpArray2D(vpArray2D< double > &&A)vpArray2D< double >inline
vpArray2D(const std::initializer_list< double > &list)vpArray2D< double >inlineexplicit
vpArray2D(unsigned int nrows, unsigned int ncols, const std::initializer_list< double > &list)vpArray2D< double >inlineexplicit
vpArray2D(const std::initializer_list< std::initializer_list< double > > &lists)vpArray2D< double >inlineexplicit
vpForceTwistMatrix()vpForceTwistMatrix
vpForceTwistMatrix(const vpForceTwistMatrix &F)vpForceTwistMatrix
vpForceTwistMatrix(const vpHomogeneousMatrix &M, bool full=true)vpForceTwistMatrixexplicit
vpForceTwistMatrix(const vpTranslationVector &t, const vpRotationMatrix &R)vpForceTwistMatrix
vpForceTwistMatrix(const vpTranslationVector &t, const vpThetaUVector &thetau)vpForceTwistMatrix
vpForceTwistMatrix(double tx, double ty, double tz, double tux, double tuy, double tuz)vpForceTwistMatrix
vpForceTwistMatrix(const vpRotationMatrix &R)vpForceTwistMatrix
vpForceTwistMatrix(const vpThetaUVector &thetau)vpForceTwistMatrix
vpGEMM(const vpArray2D< double > &A, const vpArray2D< double > &B, const double &alpha, const vpArray2D< double > &C, const double &beta, vpArray2D< double > &D, const unsigned int &ops=0)vpArray2D< double >related
vpGEMMmethod enum namevpArray2D< double >related
~vpArray2D()vpArray2D< double >inlinevirtual
~vpForceTwistMatrix()vpForceTwistMatrixinlinevirtual