Example of a UDP client.
#include <cstdlib>
#include <cstring>
#include <iostream>
#include <visp3/core/vpUDPClient.h>
namespace
{
struct DataType {
double double_val;
int int_val;
DataType() : double_val(0.0), int_val(0) {}
DataType(const double dbl, const int i) : double_val(dbl), int_val(i) {}
};
}
int main()
{
try {
std::string servername = "127.0.0.1";
unsigned int port = 50037;
DataType data_type(1234.56789, 123450);
char data[sizeof(data_type.double_val) + sizeof(data_type.int_val)];
memcpy(data, &data_type.double_val, sizeof(data_type.double_val));
memcpy(data + sizeof(data_type.double_val), &data_type.int_val, sizeof(data_type.int_val));
std::string msg(data, sizeof(data_type.double_val) + sizeof(data_type.int_val));
if (client.
send(msg) != (int)
sizeof(data_type.double_val) +
sizeof(data_type.int_val))
std::cerr << "Error client.send()!" << std::endl;
data_type.double_val = *reinterpret_cast<const double *>(msg.c_str());
data_type.int_val = *reinterpret_cast<const int *>(msg.c_str() + sizeof(data_type.double_val));
std::cout << "Receive from the server double_val: " << data_type.double_val << " ; int_val: " << data_type.int_val
<< std::endl;
}
while (true) {
std::cout << "Enter the message to send:" << std::endl;
std::string msg = "";
std::getline(std::cin, msg);
if (client.
send(msg) != (int)msg.size())
std::cerr << "Error client.send()!" << std::endl;
std::cout << "Receive from the server: " << msg << std::endl;
}
return EXIT_SUCCESS;
std::cerr <<
"Catch an exception: " << e.
what() << std::endl;
return EXIT_FAILURE;
}
}