ViSP  2.6.2
testClient.cpp

Example of a TCP client/server.

/****************************************************************************
*
* $Id: testClient.cpp 3820 2012-06-27 13:13:29Z fspindle $
*
* This file is part of the ViSP software.
* Copyright (C) 2005 - 2012 by INRIA. All rights reserved.
*
* This software is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.txt at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using ViSP with software that can not be combined with the GNU
* GPL, please contact INRIA about acquiring a ViSP Professional
* Edition License.
*
* See http://www.irisa.fr/lagadic/visp/visp.html for more information.
*
* This software was developed at:
* INRIA Rennes - Bretagne Atlantique
* Campus Universitaire de Beaulieu
* 35042 Rennes Cedex
* France
* http://www.irisa.fr/lagadic
*
* If you have questions regarding the use of this file, please contact
* INRIA at visp@inria.fr
*
* This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
* WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*
*
* Description:
* Test for TCP client/Server.
*
* Authors:
* Aurelien Yol
*
*****************************************************************************/
#include <iostream>
#include <visp/vpClient.h>
int main()
{
std::string servername = "localhost";
unsigned int port = 35000;
vpClient client;
client.connectToHostname(servername, port);
//client.connectToIP("127.0.0.1",port);
int val = 0;
while(1)
{
if(client.send(&val) != sizeof(int)) //Sending the new value to the first client
std::cout << "Error while sending" << std::endl;
else
std::cout << "Sending : " << val << std::endl;
if(client.receive(&val) != sizeof(int)) //Receiving a value from the first client
std::cout << "Error while receiving" << std::endl;
else
std::cout << "Received : " << val << std::endl;
}
return 0;
}